<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="threshingCutterMiddleParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="4.1.2"/>
  </Asset>

  <Files>
    <File fileId="1" filename="wheelParticleSystem.png" relativePath="true"/>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert2" materialId="10" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="lambert1" materialId="13" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="lambert2" materialId="14" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="lambert1" materialId="15" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="pPlaneShape2" shapeId="2">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.7 0 0.8" n="0 1 0" t0="0 0"/>
        <v p="0.7 0 0.8" n="0 1 0" t0="1 0"/>
        <v p="0.7 0 -0.8" n="0 1 0" t0="1 0.122944"/>
        <v p="-0.7 0 -0.8" n="0 1 0" t0="0 0.122944"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="0 2 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="emitter2Ref" dynamicId="1" type="sprite" rate="0.0025" lifespan="3000" maxCount="10" speed="0" speedRandom="0" tangentSpeed="0" normalSpeed="0.0005" emitterShapeVelocityScale="0.75" spriteScaleX="0.02" spriteScaleY="0.02" spriteScaleXGain="0.001" spriteScaleYGain="0.001" blendFactor="0.2" blendInFactor="0.1" blendOutFactor="0.8">
      <Gravity force="0 0.005 -0.0001"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
    <ParticleSystem name="emitter3Ref" dynamicId="3" type="sprite" rate="0.0025" lifespan="2000" maxCount="15" speed="0.002" speedRandom="0" tangentSpeed="0" normalSpeed="0.005" emitterShapeVelocityScale="0.75" spriteScaleX="0.02" spriteScaleY="0.02" spriteScaleXGain="0.001" spriteScaleYGain="0.001" blendFactor="0.2" blendInFactor="0.1" blendOutFactor="0.8">
      <Gravity force="0 0.005 -0.0001"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="emitter3" rotation="90 0 0" nodeId="24" materialIds="10" dynamicId="1" emitterShapeNodeId="25">
      <Shape name="pPlaneShape4" scale="1 1 0.5" nodeId="25" materialIds="15" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="emitter5" rotation="90 0 0" nodeId="27" materialIds="14" dynamicId="3" emitterShapeNodeId="28">
      <Shape name="pPlaneShape6" nodeId="28" materialIds="13" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Camera name="camera" translation="1.65466 2.22791 11.0983" rotation="-11.2305 8.47875 1.1699e-006" nodeId="29" fov="60" nearClip="0.1" farClip="10000"/>
  </Scene>

</i3D>
