<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="threshingCutterMiddleParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="4.1.7"/>
  </Asset>

  <Files>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
    <File fileId="1" filename="sprayParticle.png" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="gray_mat" materialId="11" diffuseColor="0.501961 0.501961 0.501961 1" ambientColor="0.501961 0.501961 0.501961">
    </Material>
    <Material name="lambert2" materialId="14" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Emissivemap fileId="1"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="Rectangle02" shapeId="2">
      <Vertices count="10" normal="true">
        <v p="4.56884 0 -0.536612" n="0 1 0"/>
        <v p="4.42435 0 -1.67692" n="0 1 0"/>
        <v p="1.85845 0 -1.58033" n="0 1 0"/>
        <v p="2.10568 0 0.00442711" n="0 1 0"/>
        <v p="-0.384862 0 -0.819372" n="0 1 0"/>
        <v p="0.229472 0 0.621169" n="0 1 0"/>
        <v p="-2.49802 0 0.292995" n="0 1 0"/>
        <v p="-1.73799 0 1.60236" n="0 1 0"/>
        <v p="-4.57087 0 1.78255" n="0 1 0"/>
        <v p="-3.87599 0 2.83137" n="0 1 0"/>
      </Vertices>
      <Triangles count="8">
        <t vi="0 1 2"/>
        <t vi="2 3 0"/>
        <t vi="3 2 4"/>
        <t vi="4 5 3"/>
        <t vi="5 4 6"/>
        <t vi="6 7 5"/>
        <t vi="7 6 8"/>
        <t vi="8 9 7"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="10" firstIndex="0" numIndices="24"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="emitter1Ref" dynamicId="1" type="sprite" rate="0.05" lifespan="1000" maxCount="50" speed="0.01" speedRandom="0.005" tangentSpeed="0.2" normalSpeed="0.6" emitterShapeVelocityScale="0.65" spriteScaleX="1.4" spriteScaleY="1.4" spriteScaleXGain="0.002" spriteScaleYGain="0.002" blendFactor="0.3" blendInFactor="0.1" blendOutFactor="0.8" randomInitRotation="true" deltaRotateMin="-0.00349066" deltaRotateMax="0.00349066">
      <Gravity force="0 -1 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="emitter1" nodeId="21" materialIds="14" dynamicId="1" emitterShapeNodeId="22">
      <Shape name="Rectangle02" translation="-769.483 80.1191 -749.605" nodeId="22" materialIds="11" shapeId="2" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
