<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="HorschSW3500S">
	<annotation>Copyright (C) Outlaw, All Rights Reserved.</annotation>
    <filename>HorschSW3500S.i3d</filename>
	 <typeDesc>
        <en>Horsch SW3500 S</en>
        <de>Horsch SW3500 S</de>
    </typeDesc>
    <size width="3.0" length="12.0" lengthOffset="2" />
    <wheels autoRotateBackSpeed="2.0">
        <wheel driveMode="0" repr="3>0" radius="0.5985" deltaY="0.28" suspTravel="0.35" spring="100" damper="2" mass="1" />
        <wheel driveMode="0" repr="3>1" radius="0.5985" deltaY="0.28" suspTravel="0.35" spring="100" damper="2" mass="1" />
		<wheel driveMode="0" repr="1>1" radius="0.209" deltaY="0" suspTravel="0" spring="10" damper="2" mass="0.4" />
    </wheels>

    <capacity>3500</capacity>	
	<brakeForce>2.0</brakeForce>
	<needsLowering value="false"/>
	<allowsLowering value="false"/>
	<horschAttacher index="0>0|3|1"/>
    <allowFillFromAir value="false" />
    <allowTipDischarge value="false" />
	<fillTypes fruitTypes="wheat barley rape maize" />
	<attacherJoint index="2>0" jointType="implement" rootNode="2>"/>
	<pneuSound file="sounds/pneu.wav" pitchOffset="1" volume="0.5"/>    
	<workSound file="sounds/work.wav" pitchOffset="1" volume="0.5"/> 
	<powerShaft index="0>0|11" part="0>0|11|0" fixPoint="0>0|11|0|0" />
	<powerShaft2 index="0>0|3|0" part="0>0|3|0|0" fixPoint="0>0|3|0|0|0" />
	
	<grainPlane>
        <node type="wheat" index="0>0|10"/>
		<node type="barley" index="0>0|10"/>
		<node type="rape" index="0>0|9"/>
        <node type="maize" index="0>0|8"/>
        <key time="0" y="0.13" scale="1 1 1"/>
        <key time="0.2" y="0.13" scale="1 1 1"/>
        <key time="0.5" y="0.52" scale="1 1 1.3"/>
        <key time="0.8" y="0.56" scale="1 1 1.3"/>
		<key time="1" y="0.85" scale="1 1 1.2"/>
    </grainPlane>
	
	
	<animationParts count="4">
		<part1 name="trsp" animationClip="trspClipSource" rootNode="0|0"  />
		<part2 name="down" animationClip="downClipSource" rootNode="0>6"  />
		<part3 name="pillar" animationClip="pillarClipSource" rootNode="0>0|2" moveColli="1" collision="7|0" collsionAttacher="7|0|0" armAttacher="7|1"  />
		<part4 name="tank" animationClip="tankClipSource" rootNode="0>0|4"  />
    </animationParts>
	
	<cuttingAreas count="1">
        <cuttingArea1 startIndex="0>2" widthIndex="0>3" heightIndex="0>4" />
    </cuttingAreas>
		
	
	<components count="4">
        <component1 centerOfMass="0.00 -2.85 -0.475" solverIterationCount="40" />
		<component2 centerOfMass="0 0 0" solverIterationCount="40" />
		<component3 centerOfMass="0 0 0" solverIterationCount="40" />
		<component4 centerOfMass="0 0 0" solverIterationCount="40" />
		<joint component1="0" component2="1" index="0>1" rotLimit="90 0 0" transLimit="0 0 0" />
		<joint component1="1" component2="2" index="1>0" rotLimit="10 0 0" transLimit="0 0 0" />
		<joint component1="0" component2="3" index="0>6" rotLimit="0 0 0" transLimit="0 0 0" />
    </components>
	
    <aiLeftMarker index="8|0" />
    <aiRightMarker index="8|1" />
    <aiBackMarker index="8|2" />
	
	<ParticleSystem>
		<ParticleSystem		index="0>9" 	file="PS/dustl.i3d" />  
	</ParticleSystem>	

	
	<!-- dirtIntveral(h); 	cleaningInterval(sec) -->
	<dirt dirtInterval="2.5" cleaningInterval="10" updateInterval="0.15">
		<dirtComponent index="0>" />
		<dirtComponent index="0>0" />
		
		<dirtComponent index="0>0|0" />
		<dirtComponent index="0>0|0|0" />
		<dirtComponent index="0>0|0|1" />
		<dirtComponent index="0>0|0|2" />

		<dirtComponent index="0>0|1" />
		<dirtComponent index="0>0|1|0" />
		<dirtComponent index="0>0|1|1" />
		<dirtComponent index="0>0|1|2" />
		
		<dirtComponent index="0>0|2" />
		<dirtComponent index="0>0|3" />
		<dirtComponent index="0>0|3|0" />
		<dirtComponent index="0>0|3|0|0" />

		<dirtComponent index="0>0|4" />

		<dirtComponent index="0>0|5" />
		<dirtComponent index="0>0|5|0" />
		<dirtComponent index="0>0|6" />
		<dirtComponent index="0>0|6|0" />
		<dirtComponent index="1>" />
		<dirtComponent index="1>1" />
		<dirtComponent index="2>" />
		<dirtComponent index="3>0" />	
		<dirtComponent index="3>1" />
	</dirt>	
</vehicle>