<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="Bolko">
    <annotation>Copyright (C), BOCIEK</annotation>	
    <filename>Bolko.i3d</filename>
    <name>
        <en>Bolko Z-643</en>
        <de>Bolko Z-643</de>
    </name>
    <typeDesc>
        <en>Bolko Z-643</en>
        <de>Bolko Z-643</de>
    </typeDesc>	
	<size width="3.0" length="5" lengthOffset="0" />
    <wheels autoRotateBackSpeed="3.0">
       <wheel driveMode="0" repr="0" radius="0.40" deltaY="0.15" suspTravel="0.2" spring="50" damper="1" mass="0.3" />
       <wheel driveMode="0" repr="1" radius="0.40" deltaY="0.15" suspTravel="0.2" spring="50" damper="1" mass="0.3"  />
	</wheels>
    <brakeForce>3</brakeForce>
	<fillPlanes>
        <fillPlane type="potato">
			<node index="9|1">
				<key time="0" y="-1.831" scale="0.5 2 0.33"/>
				<key time="0.5" y="-1.30131" scale="0.75 2 0.33"/>
				<key time="1" y="-0.75998" scale="1.1 2 0.33"/>
			</node>
        </fillPlane>
	<fillPlane type="sugarbeet">
			<node index="9|3">
				<key time="0" y="-1.831" scale="0.5 2 0.33"/>
				<key time="0.5" y="-1.30131" scale="0.75 2 0.33"/>
				<key time="1" y="-0.75998" scale="1.1 2 0.33"/>
			</node>
        </fillPlane>
                <fillPlane type="carrot">
			<node index="9|4">
				<key time="0" y="-1.831" scale="0.5 2 0.33"/>
				<key time="0.5" y="-1.30131" scale="0.75 2 0.33"/>
				<key time="1" y="-0.75998" scale="1.1 2 0.33"/>
			</node>
        </fillPlane>
	<fillPlane type="onion">
			<node index="9|5">
				<key time="0" y="-1.831" scale="0.5 2 0.33"/>
				<key time="0.5" y="-1.30131" scale="0.75 2 0.33"/>
				<key time="1" y="-0.75998" scale="1.1 2 0.33"/>
			</node>
        </fillPlane>
	<fillPlane type="pea">
			<node index="9|6">
				<key time="0" y="-1.831" scale="0.5 2 0.33"/>
				<key time="0.5" y="-1.30131" scale="0.75 2 0.33"/>
				<key time="1" y="-0.75998" scale="1.1 2 0.33"/>
			</node>
        </fillPlane>
    </fillPlanes>
    <massScale value="1" />
    <capacity>10000</capacity>
	
	<fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />
	
    <attacherJoint index="23|1" jointType="trailer"/>
	
	<dischargeParticleSystems>
		<dischargeParticleSystem type="potato" node="0>9|2" position="0 0 0" rotation="-90 90 0" file="ps/potatoParticleSystem.i3d" />
		<dischargeParticleSystem type="sugarbeet" node="0>9|2" position="0 0 0" rotation="-90 90 0" file="ps/sugarbeetParticleSystem.i3d" />
		<dischargeParticleSystem type="carrot" node="0>9|2" position="0 0 0" rotation="-90 90 0" file="ps/carrotParticleSystem.i3d" />
		<dischargeParticleSystem type="onion" node="0>9|2" position="0 0 0" rotation="-90 90 0" file="ps/onionParticleSystem.i3d" />
		<dischargeParticleSystem type="pea" node="0>9|2" position="0 0 0" rotation="-90 90 0" file="ps/erbseParticleSystem.i3d" />
    </dischargeParticleSystems>

	<allowTipDischarge value="false"/>
    <fillRootNode index="0>" />
    <exactFillRootNode index="0>34" />
    <fillAutoAimTargetNode index="0>35" />
    <fillMassNode index="0>" />
    
	<fillScale value="1" />
	
    <cuttingAreas count="1">
        <cuttingArea1 startIndex="0>5" widthIndex="0>6" heightIndex="0>7" />
    </cuttingAreas>	
		
	<unloadingTrigger node="0>3" maxDistance="3" />

	<fillTypes fillTypes="potato sugarbeet carrot onion pea"/>
	
	<unloadingCapacity>800</unloadingCapacity>
	
	<pipe index="0>11" raycastDistance="6"/>
	<lightCoronas>
		<lightCorona index="36" />
	</lightCoronas>
	
	<movingTools>
        <movingTool index="0>33" componentJointIndex="0" anchorActor="0">
		</movingTool>
    </movingTools>

    <animations>
		<!-- support -->
        <animation name="moveSupport">
            <part node="33" startTime="0" duration="1" startTrans="0.0296672 0.53043 2.5732" endTrans="0.0296672 0.25 2.5732" />
        </animation>
		<!-- transport mode -->
        <animation name="Transport">
            <part node="0>23" startTime="0" endTime="3" startRot="0 0 0" endRot="0 -20 0"/> <!-- zaczep -->
			<part node="0>26" startTime="0" endTime="3" startRot="0 11 0" endRot="0 -10 0"/> <!-- wom -->
			<part node="0>21" startTime="0" endTime="3" startRot="-75 0 0" endRot="0 0 0"/> <!-- tasma -->
			<part node="0>24" startTime="0" endTime="3" startRot="0 0 0" endRot="52 0 0"/> <!-- beben -->
			<part node="0>25" startTime="0" endTime="3" startRot="0 0 0" endRot="110 0 0"/> <!-- talerz -->
        </animation>
    </animations>

    <support animationName="moveSupport" />
	<Transport animationName="Transport" />
	
	<animationParts>
		<animationPart rootNode="0>9" clipName="zbiornikAnim" startPosition="0" clipSpeed="2" loop="false" loadSave="false" numJoints="0" offSet="70" accerlation="0" deAccerlation="0" >
		</animationPart>
	</animationParts>
	
	<components count="2">
        <component1 centerOfMass="0 0 0" solverIterationCount="8" />
		<component2 solverIterationCount="18" />
		<joint component1="0" component2="1" index="0>33|0" rotLimit="0 0 0" transLimit="0 0 0" />
    </components>
	
	<beben index="24|0"/>
	<parobek index="27" />
	<walek index="26|0"/>
	<talerz index="25|0"/>
	
    <liscie>
		<liscie index="13" file="ps/liscie.i3d" /> 
        <liscie index="18" file="ps/liscie2.i3d" /> 
	</liscie>	
    <kurz>
		<kurz index="14" file="ps/kurz.i3d" /> 
		<kurz index="15" file="ps/kurz.i3d" />
		<kurz index="30" file="ps/kurz.i3d" />
		<kurz index="31" file="ps/kurz.i3d" />
		<kurz index="32" file="ps/kurz.i3d" />
		<kurz index="24|1" file="ps/kurz.i3d" />  
		<kurz index="16" file="ps/kurz2.i3d" /> 
		<kurz index="17" file="ps/kurz2.i3d" />
		<kurz index="28" file="ps/kurz2.i3d" />
		<kurz index="29" file="ps/kurz2.i3d" />
		<kurz index="21|1" file="ps/kurz2.i3d" />
	</kurz>
    <UVScrollParts>
		<UVScrollPart index="20|9" speed="0 0.7" />
        <UVScrollPart index="20|13" speed="0 0.7" />
		<UVScrollPart index="21|0|2" speed="0 0.7" />
    </UVScrollParts>	
</vehicle>