<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="4">
    <author>Dzanito</author>
    <version>2</version>
	<title>
       <en>HW 80.11</en>
       <de>HW 80.11</de>
    </title>
	<description>
      <en>HW 80.11</en>
      <de>HW 80.11</de>
    </description>
    <iconFilename>store.png</iconFilename>
    <l10n>
	<text name="BEL3LEFT">
		<de>Blinker: levy</de>
		<en>Blinker: levy</en>
	</text>
	<text name="BEL3RIGHT">
		<de>Blinker: pravy</de>
		<en>Blinker: pravy</en>
	</text>
	<text name="BEL3WARN">
		<de>Blinker: vystrazny</de>
		<en>Blinker: vystrazny</en>
	</text>
    </l10n>
    <specializations>
        <specialization name="beleuchtung" 	className="BEL3"	filename="scripts/beleuchtungV3.lua"/>
    </specializations>
    <vehicleTypes>
        <type name="HW8011" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
            <specialization name="attachable" />
            <specialization name="fillable" />
            <specialization name="animatedVehicle" />
            <specialization name="cylindered" />
            <specialization name="trailer" />
	     <specialization name="beleuchtung" />
        </type>
    </vehicleTypes>
	<multiplayer supported="true"/>
    <storeItems>
        <storeItem>
            <en>
                <name>HW 80.11</name>
                <description>
<![CDATA[HW 80.11
Model: Jincheng
Ingame and full animation: Jincheng]]>
                </description>
            </en>
            <de>
                <name>HW 80.11</name>
                <description>
<![CDATA[HW 80.11
Model: Jincheng
Ingame and full animation: Jincheng]]>
                </description>
            </de>
            <rotation>0</rotation>
            <image active="store.png"/>
            <price>1</price>
            <xmlFilename>AutosanD83.xml</xmlFilename>
        </storeItem>
    </storeItems>
    <inputBindings>
        <input name="BEL3LEFT"  	key1="KEY_KP_1" 	button="" />
        <input name="BEL3WARN"  	key1="KEY_KP_2" 	button="" />
        <input name="BEL3RIGHT" 	key1="KEY_KP_3" 	button="" />
    </inputBindings>
</modDesc>
