<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="T111Korba">
    <name>
        <en>Korba</en>
        <de>Korba</de>
    </name>
    <description>Korba</description>
    <typeDesc>
        <en>Korba</en>
        <de>Korba</de>
    </typeDesc>
    <description>Korba</description>
    <filename>T111Korba.i3d</filename>
    <downForce>7</downForce>
    <capacity>10000</capacity>
    <startFillLevel>0</startFillLevel>
    <massScale value="10" />
    <fillMassNode index="0>" />
    <enterReferenceNode index="0>" />
    <tipReferencePoint index="1|3" />
    <exactFillRootNode index="0>" />
    <fillAutoAimTargetNode index="1|4" />

    <needsLowering value="false" />
    <allowsLowering value="false" />

  <dischargeParticleSystems>
        <dischargeParticleSystem type="wheat" node="0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeWheat.i3d" />
        <dischargeParticleSystem type="maize" node="0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeMaize.i3d" />
        <dischargeParticleSystem type="barley" node="0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeWheat.i3d" />
        <dischargeParticleSystem type="rape" node="0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeRape.i3d" />
	<dischargeParticleSystem type="sunflower" node="0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeRape.i3d" />
	<dischargeParticleSystem type="oat" node="0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeWheat.i3d" />
	<dischargeParticleSystem type="rye" node="0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeWheat.i3d" />		
	<dischargeParticleSystem type="sugarbeet" node="0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/sugarbeet.i3d" />
	<dischargeParticleSystem type="potato" node="0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/potato.i3d" />
        <dischargeParticleSystem type="mohn" node="0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeRape.i3d" />
	<dischargeParticleSystem type="chaff" node="0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeChaff.i3d" />
	<dischargeParticleSystem type="grass" node="0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeGrass.i3d" />
        <dischargeParticleSystem type="sand" node="0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeWheat.i3d" />
       <dischargeParticleSystem type="carrot" node="0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/Carrot.i3d" />
    </dischargeParticleSystems>


    <attacherJoint index="1|0" jointType="implement" topReferenceNode="1|1"/>


    <stu1 index="0>2|0|0" minTrans="-1.43 0.73 1.68" maxTrans="-0.3 0.52 1.68" minRot="0 180 0" maxRot="-90 180 0" rotTime="2"/>
    <stu2 index="0>2|0|1" minTrans="-1.43 0.75 -1.5" maxTrans="-0.3 0.52 -1.5" minRot="0 180 0" maxRot="90 180 0" rotTime="2"/>
    <stu3 index="0>2|0|2" minTrans="1.43 0.73 1.68" maxTrans="0.3 0.52 1.68" minRot="0 0 0" maxRot="90 0 0" rotTime="2"/>
    <stu4 index="0>2|0|3" minTrans="1.43 0.75 -1.5" maxTrans="0.3 0.52 -1.5" minRot="0 0 0" maxRot="-90 0 0 0" rotTime="2"/>

    <components count="5">
	<component1 centerOfMass="0 -0.1 1" solverIterationCount="20" />
	<component2 centerOfMass="0 0 0" solverIterationCount="5" />
	<component3 centerOfMass="0 0 0" solverIterationCount="5" />
	<component4 centerOfMass="0 0 0" solverIterationCount="5" />
	<component5 centerOfMass="0 0 0" solverIterationCount="5" />
	<joint component1="0"   component2="1"  index="0>2|0|1|0|0"     rotLimit="0 0 0" transLimit="0 0 0" />
	<joint component1="0"   component2="2"  index="0>2|0|0|0|0"     rotLimit="0 0 0" transLimit="0 0 0" />
	<joint component1="0"   component2="3"  index="0>2|0|3|0|0"     rotLimit="0 0 0" transLimit="0 0 0" />
	<joint component1="0"   component2="4"  index="0>2|0|2|0|0"     rotLimit="0 0 0" transLimit="0 0 0" />
    </components>

    <hydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="1" volume="1.0" />        
    <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />


<tipAnimation rootNode="0|0" speedScale="1" clip="clip1Source" />
    
<fillTypes fruitTypes="wheat barley oat rye maize rape sunflower mohn potato sugarbeet manure carrot chaff grass sand" />

<fillPlanes>
  <fillPlane type="wheat">
  <node index="0|0|3|0">
    <key time="0" translation="0 0.34 0" scale="4.64 0.1 2"/>
    <key time="1" translation="0 0.98 0" scale="4.64 2.5 2"/>
  </node>
</fillPlane>
  <fillPlane type="barley">
  <node index="0|0|3|0">
    <key time="0" translation="0 0.34 0" scale="4.64 0.1 2"/>
    <key time="1" translation="0 0.98 0" scale="4.64 2.5 2"/>
  </node>
</fillPlane>
  <fillPlane type="oat">
  <node index="0|0|3|0">
    <key time="0" translation="0 0.34 0" scale="4.64 0.1 2"/>
    <key time="1" translation="0 0.98 0" scale="4.64 2.5 2"/>
  </node>
</fillPlane>
  <fillPlane type="rye">
  <node index="0|0|3|0">
    <key time="0" translation="0 0.34 0" scale="4.64 0.1 2"/>
    <key time="1" translation="0 0.98 0" scale="4.64 2.5 2"/>
  </node>
</fillPlane>
  <fillPlane type="maize">
  <node index="0|0|3|1">
    <key time="0" translation="0 0.34 0" scale="4.64 0.1 2"/>
    <key time="1" translation="0 0.98 0" scale="4.64 2.5 2"/>
  </node>
</fillPlane>
  <fillPlane type="rape">
  <node index="0|0|3|2">
    <key time="0" translation="0 0.34 0" scale="4.64 0.1 2"/>
    <key time="1" translation="0 0.98 0" scale="4.64 2.5 2"/>
  </node>
</fillPlane>
  <fillPlane type="sunflower">
  <node index="0|0|3|2">
    <key time="0" translation="0 0.34 0" scale="4.64 0.1 2"/>
    <key time="1" translation="0 0.98 0" scale="4.64 2.5 2"/>
  </node>
</fillPlane>
  <fillPlane type="mohn">
  <node index="0|0|3|5">
    <key time="0" translation="0 0.34 0" scale="4.64 0.1 2"/>
    <key time="1" translation="0 0.98 0" scale="4.64 2.5 2"/>
  </node>
</fillPlane>
  <fillPlane type="potato">
  <node index="0|0|3|8">
    <key time="0" translation="0 0.34 0" scale="4.64 0.1 2"/>
    <key time="1" translation="0 0.98 0" scale="4.64 2.5 2"/>
  </node>
</fillPlane>
  <fillPlane type="sugarbeet">
  <node index="0|0|3|9">
    <key time="0" translation="0 0.34 0" scale="4.64 0.1 2"/>
    <key time="1" translation="0 0.98 0" scale="4.64 2.5 2"/>
  </node>
</fillPlane>
  <fillPlane type="carrot">
  <node index="0|0|3|5">
    <key time="0" translation="0 0.34 0" scale="4.64 0.1 2"/>
    <key time="1" translation="0 0.98 0" scale="4.64 2.5 2"/>
  </node>
</fillPlane>
  <fillPlane type="sand">
  <node index="0|0|3|7">
    <key time="0" translation="0 0.34 0" scale="4.64 0.1 2"/>
    <key time="1" translation="0 0.98 0" scale="4.64 2.5 2"/>
  </node>
</fillPlane>
  <fillPlane type="manure">
  <node index="0|0|3|6">
    <key time="0" translation="0 0.34 0" scale="4.64 0.1 2"/>
    <key time="1" translation="0 0.98 0" scale="4.64 2.5 2"/>
  </node>
</fillPlane>
  <fillPlane type="chaff">
  <node index="0|0|3|4">
    <key time="0" translation="0 0.34 0" scale="4.64 0.1 2"/>
    <key time="1" translation="0 1.45 0" scale="4.64 2.5 2"/>
  </node>
  <node index="0|0|3|4|0">
    <key time="0" translation="0 -0.15 0" scale="1 0.4 1"/>
    <key time="0.7" translation="0 -0.15 0" scale="1 0.5 1"/>
    <key time="1" translation="0 0.065 0" scale="1 1 1"/>
  </node>
</fillPlane>
  <fillPlane type="grass">
  <node index="0|0|3|3">
    <key time="0" translation="0 0.34 0" scale="4.64 0.1 2"/>
    <key time="1" translation="0 1.45 0" scale="4.64 2.5 2"/>
  </node>
<node index="0|0|3|3|0">
    <key time="0" translation="0 -0.15 0" scale="1 0.4 1"/>
    <key time="0.7" translation="0 -0.15 0" scale="1 0.5 1"/>
    <key time="1" translation="0 0.065 0" scale="1 1 1"/>
  </node>
</fillPlane>
    </fillPlanes>

<lightsaddon lightsStayOn="true">
  <light type="work" index="0|0|0|0" inputName="nastavba" helptext="nastavba" stayOn="true"/>
  <light type="work" index="0|0|5" inputName="nastavba" stayOn="true"/>
</lightsaddon>

</vehicle>
