<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="trailerDischargeParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="4.1.7"/>
  </Asset>

  <Files>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
    <File fileId="1" filename="trailerDischargeParticleGrass.png" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="11" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="p2_:lambert2" materialId="14" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="pPlaneShape2" shapeId="2">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.832907 0.392085 -0.882792" n="0 -0.45176 -0.892139" t0="0 0"/>
        <v p="0.824386 0.392085 -0.882792" n="0 -0.45176 -0.892139" t0="1 0"/>
        <v p="0.824386 -0.0370574 -0.665483" n="0 -0.45176 -0.892139" t0="1 0.122944"/>
        <v p="-0.832907 -0.0370574 -0.665483" n="0 -0.45176 -0.892139" t0="0 0.122944"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="0 2 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="p2_:emitter1Ref" dynamicId="1" type="sprite" rate="0.05" lifespan="2000" maxCount="110" speed="0.005" speedRandom="0" tangentSpeed="0.05" normalSpeed="1" spriteScaleX="0.7" spriteScaleY="0.7" blendFactor="1" blendInFactor="0" blendOutFactor="0">
      <Gravity force="0 -0.001 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="p2_:emitter1" translation="-0.00426033 0.177514 -0.774138" clipDistance="200" nodeId="21" materialIds="14" dynamicId="1" emitterShapeNodeId="22">
      <Shape name="pPlaneShape2" nodeId="22" materialIds="11" shapeId="2" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
