<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
<vehicle type="ClaasVariant">
	<annotation>Bayn - www.tsforum3.com</annotation>
    <name>
        <en>Claas Variant 380</en>
        <de>Claas Variant 380</de>
    </name>
    <description></description>
    <typeDesc>
        <en>Claas Variant 380</en>
        <de>Claas Variant 380</de>
    </typeDesc>	
    <filename>ClaasVariant.i3d</filename>
	
	<!-- Physics -->
	
    <size width="3.5" length="15.0" />	
    <wheels autoRotateBackSpeed="2.0">
		<wheel driveMode="0" repr="1" radius="0.52" deltaY="0.25" suspTravel="0.35" spring="100" damper="0" mass="1" />
        <wheel driveMode="0" repr="2" radius="0.52" deltaY="0.25" suspTravel="0.35" spring="100" damper="0" mass="1" />
    </wheels>
    <components count="1">
        <component1 centerOfMass="0 0 0" solverIterationCount="4" />
    </components>
	
	<!-- Vehicle specificities -->
	
    <brakeForce>1</brakeForce>
    <capacity>5000</capacity>	
	<allowFillFromAir value="false" />
	<cuttingAreas count="1">
        <cuttingArea1 startIndex="0|0|5" widthIndex="0|0|6" heightIndex="0|0|7" />
    </cuttingAreas>	
    <allowTipDischarge value="false" />	
    <fillTypes fruitTypes="wheat barley dryGrass grass" />	
	<attacherJoint index="3" jointType="trailer"/>
	<lights count="1">
        <light1 index="0|2|0" />
    </lights>  
	
	<!-- Objects and animations-->
	
	<animParts count="3">
		<part1 name="pillar" 	animationClip="PillarClipSource" 		rootNode="5" moveColli="1" collision="5|0" collsionAttacher="5|0|0" armAttacher="5|1" />
        <part2 name="pickup" 	animationClip="PickupClipSource" 		rootNode="0|0" />
        <part3 name="klappe" 	animationClip="klappeClipSource" 		rootNode="0|2"  moveColli="1" collision="4|0" collsionAttacher="4|0|0" armAttacher="4|1" />
    </animParts>
	
	<Drum1 index="0|0|0" />
	<Drum2 index="0|0|1" />
	<Drum3 index="0|0|2" />

	<!-- Bales -->	
	
	<baleTypes>
        <baleType fruitType="wheat" 	filename="Bales/strawroundbale.i3d" />
        <baleType fruitType="barley" 	filename="Bales/strawroundbale.i3d" />
        <baleType fruitType="dryGrass" 	filename="Bales/hayroundbale.i3d" />
		<baleType fruitType="grass" 	filename="Bales/hayroundbale.i3d" />
	</baleTypes>
    <baleAnimation node="8" firstBaleMarker="1">
		<key time="0" pos="0 0 0" rot="0 0 0"/>
        <key time="1" pos="0 0 0" rot="0 0 0"/>
    </baleAnimation>
	
	<!-- Dust -->
	
    <dustParticleSystems count="2">
		<part1 index="9" 	file="$data/vehicles/particleSystems/threshingCutterMiddleParticleSystem.i3d" />
		<part2 index="10"	file="$data/vehicles/particleSystems/threshingCutterMiddleParticleSystem.i3d" />
    </dustParticleSystems>
	
	<!-- Keys -->
	
	<keys>
		<input name="pickup"		key="KEY_k" />
		<input name="senken"		key="KEY_n" />
		<input name="PDA"			key="KEY_o" />
		<input name="Door"			key="KEY_j" />
	</keys>
</vehicle>
