<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="sprayer_animated">
	<annotation>Copyright (C) Outlaw, All Rights Reserved.</annotation>

    <typeDesc>$l10n_TypeDesc_ManureBarrel</typeDesc>
    <filename>spreader.i3d</filename>

    <size width="4.0" length="10.0" lengthOffset="0" />

    <wheels autoRotateBackSpeed="2.0">
     <wheel driveMode="0" repr="14" radius="0.88" deltaY="0.2" suspTravel="0.22" spring="70" damper="30" mass="0.5" steeringAxleScale="0.3" steeringAxleRotMax="30" steeringAxleRotMin="-30" />
	 <wheel driveMode="0" repr="9" radius="0.88" deltaY="0.2" suspTravel="0.22" spring="70" damper="30" mass="0.5"steeringAxleScale="0.3" steeringAxleRotMax="30" steeringAxleRotMin="-30" />		
     <wheel driveMode="0" repr="13" radius="0.88" deltaY="0.2" suspTravel="0.22" spring="70" damper="30" mass="0.5" />
     <wheel driveMode="0" repr="10" radius="0.88" deltaY="0.2" suspTravel="0.22" spring="70" damper="30" mass="0.5" />			
     <wheel driveMode="0" repr="11" radius="0.88" deltaY="0.2" suspTravel="0.22" spring="70" damper="30" mass="0.5" steeringAxleScale="-0.7" steeringAxleRotMax="15" steeringAxleRotMin="-15" />
     <wheel driveMode="0" repr="12" radius="0.88" deltaY="0.2" suspTravel="0.22" spring="70" damper="30" mass="0.5" steeringAxleScale="-0.7" steeringAxleRotMax="15" steeringAxleRotMin="-15" />				
    </wheels>
    <brakeForce>4</brakeForce>
	<downForce>8</downForce>
	<steeringAxleAngleScale startSpeed="10" endSpeed="100" />

	
	<powerShaft index="16" part="16|0" fixPoint="16|0|0" />
	
	<foldingParts >
        <foldingPart componentJointIndex="0"  anchorActor="0" animationClip="foldClipSource" rootNode="0|5" speedScale="1" />
	</foldingParts>
	
	<rotationPartsaugarm index="0|0" minRot="0 0 0" maxRot="0 0 -76" rotTime="6.0" touchRotLimit="10"/>
	
    <capacity>25000</capacity>
    <startFillLevel>0</startFillLevel>

     <allowFillFromAir value="false"/>	
		     

     <sprayUsages>
        <sprayUsage fillType="liquidManure" litersPerSecond="75" />
    </sprayUsages>

    <fillTypes fruitTypes="liquidManure" />

	<attacherJoint index="7" jointType="trailerLow" />
	<workSound file="work.wav" pitchOffset="1" volume="0.5"/>    
	<fillSound file="data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />
        <spraySound file="data/vehicles/trailers/manureBarrel.wav" pitchOffset="1" volume="1"/>
        <sprayParticleSystem file="data/vehicles/particleSystems/liquidManureSprayParticleSystem.i3d" />
	<dustParticleSystems count="53">
		<part1 index="0|5|1|4" file="kawecoParticleSystem.i3d" />  
		<part2 index="0|5|1|5" file="kawecoParticleSystem.i3d" /> 
		<part3 index="0|5|1|6" file="kawecoParticleSystem.i3d" /> 
		<part4 index="0|5|1|7" file="kawecoParticleSystem.i3d" /> 
		<part5 index="0|5|1|8" file="kawecoParticleSystem.i3d" /> 
		<part6 index="0|5|1|9" file="kawecoParticleSystem.i3d" /> 
		<part7 index="0|5|1|10" file="kawecoParticleSystem.i3d" /> 
		<part8 index="0|5|1|11" file="kawecoParticleSystem.i3d" /> 
		<part9 index="0|5|1|12" file="kawecoParticleSystem.i3d" /> 
		<part11 index="0|5|1|13" file="kawecoParticleSystem.i3d" /> 
		<part12 index="0|5|1|14" file="kawecoParticleSystem.i3d" /> 
		<part13 index="0|5|1|15" file="kawecoParticleSystem.i3d" /> 
		<part14 index="0|5|1|16" file="kawecoParticleSystem.i3d" /> 
		<part15 index="0|5|1|17" file="kawecoParticleSystem.i3d" /> 
		<part16 index="0|5|1|18" file="kawecoParticleSystem.i3d" /> 
		<part17 index="0|5|1|19" file="kawecoParticleSystem.i3d" /> 
		<part18 index="0|5|1|20" file="kawecoParticleSystem.i3d" /> 
		<part19 index="0|5|1|21" file="kawecoParticleSystem.i3d" /> 
		<part20 index="0|5|1|22" file="kawecoParticleSystem.i3d" /> 
		<part21 index="0|5|1|23" file="kawecoParticleSystem.i3d" /> 
		<part22 index="0|5|1|24" file="kawecoParticleSystem.i3d" /> 
		<part23 index="0|5|1|25" file="kawecoParticleSystem.i3d" /> 
		<part24 index="0|5|1|26" file="kawecoParticleSystem.i3d" /> 
		<part25 index="0|5|1|27" file="kawecoParticleSystem.i3d" />  
		<part26 index="0|6|1|4" file="kawecoParticleSystem.i3d" /> 
		<part27 index="0|6|1|5" file="kawecoParticleSystem.i3d" /> 
		<part28 index="0|6|1|6" file="kawecoParticleSystem.i3d" /> 
		<part29 index="0|6|1|7" file="kawecoParticleSystem.i3d" /> 
		<part30 index="0|6|1|8" file="kawecoParticleSystem.i3d" /> 
		<part31 index="0|6|1|9" file="kawecoParticleSystem.i3d" /> 
		<part32 index="0|6|1|10" file="kawecoParticleSystem.i3d" /> 
		<part33 index="0|6|1|11" file="kawecoParticleSystem.i3d" /> 
		<part34 index="0|6|1|12" file="kawecoParticleSystem.i3d" /> 
		<part35 index="0|6|1|13" file="kawecoParticleSystem.i3d" /> 
		<part36 index="0|6|1|14" file="kawecoParticleSystem.i3d" /> 
		<part37 index="0|6|1|15" file="kawecoParticleSystem.i3d" /> 
		<part38 index="0|6|1|16" file="kawecoParticleSystem.i3d" /> 
		<part39 index="0|6|1|17" file="kawecoParticleSystem.i3d" /> 
		<part40 index="0|6|1|18" file="kawecoParticleSystem.i3d" /> 
		<part41 index="0|6|1|19" file="kawecoParticleSystem.i3d" /> 
		<part42 index="0|6|1|20" file="kawecoParticleSystem.i3d" /> 
		<part43 index="0|6|1|21" file="kawecoParticleSystem.i3d" /> 
		<part44 index="0|6|1|22" file="kawecoParticleSystem.i3d" /> 
		<part45 index="0|6|1|23" file="kawecoParticleSystem.i3d" /> 
		<part46 index="0|6|1|24" file="kawecoParticleSystem.i3d" /> 
		<part47 index="0|6|1|25" file="kawecoParticleSystem.i3d" /> 
		<part48 index="0|6|1|26" file="kawecoParticleSystem.i3d" /> 
		<part49 index="0|6|1|27" file="kawecoParticleSystem.i3d" /> 
		<part50 index="0|6|1|28" file="kawecoParticleSystem.i3d" /> 
		<part51 index="0|6|1|29" file="kawecoParticleSystem.i3d" /> 
		<part52 index="0|5|1|28" file="kawecoParticleSystem.i3d" /> 
		<part53 index="0|5|1|29" file="kawecoParticleSystem.i3d" />  
    </dustParticleSystems> 
	
	
	
	<animParts count="1">
		<part1 name="pillar" animationClip="pillarClipSource" rootNode="0|1" moveColli="8" collision="8|0" collsionAttacher="8|0|0" armAttacher="8|1" />
    </animParts>
	
	<lights count="1">
        <light1 index="17" />
    </lights> 
	
	
	

	
	<cuttingAreas count="2">
        <cuttingArea1 startIndex="0|6|2" widthIndex="0|6|4" heightIndex="0|6|3"/> 
		<cuttingArea2 startIndex="0|5|2" widthIndex="0|5|4" heightIndex="0|5|3"/> 
    </cuttingAreas>
		
    <components count="2">
        <component1 centerOfMass="0 -2 -1.5 "solverIterationCount="20" />
		<component2 centerOfMass="0 -2.6 0 "solverIterationCount="60" />
		<joint component1="0" component2="1" index="0>15" rotLimit="0 0 0" transLimit="0 0 0" />
    </components>
<fillTypes fruitTypes="liquidmanure" />
</vehicle>