<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="ReischRD180">
	<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <name>
        <en>ReischRD180</en>
        <de>ReischRD180</de>
    </name>
    <description></description>
    <typeDesc>
        <en>ReischRD180</en>
        <de>ReischRD180</de>
    </typeDesc>
    <filename>ReischRD180.i3d</filename>
    <size width="3.0" length="12.0" lengthOffset="2" />
    <wheels autoRotateBackSpeed="2.0">
        <wheel driveMode="0" repr="0>3" radius="0.55" deltaY="0.25" suspTravel="0.3" spring="120" damper="0" mass="1.6" />
        <wheel driveMode="0" repr="0>4" radius="0.55" deltaY="0.25" suspTravel="0.3" spring="120" damper="0" mass="1.6" />
        <wheel driveMode="0" repr="1>2" radius="0.55" deltaY="0.25" suspTravel="0.3" spring="120" damper="0" mass="1.6" />
        <wheel driveMode="0" repr="1>3" radius="0.55" deltaY="0.25" suspTravel="0.3" spring="120" damper="0" mass="1.6" />
    </wheels>
    <brakeForce>1</brakeForce>
	<downForce>5</downForce>
	
	<lights count="0">
		<light1 index="0" />
    </lights>	
	<lightCoronas>
		<lightCorona index="7" />
		<lightCorona index="1|0|0|6" />
	</lightCoronas>
	
	<lightsaddon lightsStayOn="true">
		<light type="dirLeft" index="11|1" />
		<light type="dirRight" index="11|2" />
		<light type="brake" index="11|0" />
		<light type="parkRight" index="11|3" />
		<light type="parkLeft" index="11|4" />		
	</lightsaddon>
    
	<attacherJoint index="2>1" jointType="trailer" rootNode="2>"/>
    <trailerAttacherJoints>
        <trailerAttacherJoint index="0>5" low="false"/>
	</trailerAttacherJoints>
    
	<massScale value="0.1" />
    <capacity>18000</capacity>

    <fillTypes fruitTypes="wheat rape maize barley chaff grass"/>
	
	<fillPlanes>
		<fillPlane type="chaff">
            <node index="0>1|0|0|7|4">
				<key time="0" y="-1.06894" scale="1 0.01 1"/>
				<key time="1" y="0.10847" scale="1 1 1"/>
            </node>
        </fillPlane>
		<fillPlane type="grass">
            <node index="0>1|0|0|7|2">
				<key time="0" y="-1.06894" scale="1 0.01 1"/>
				<key time="1" y="0.10847" scale="1 1 1"/>
            </node>
        </fillPlane>
		<fillPlane type="rape">
            <node index="0>1|0|0|7|1">
				<key time="0" y="-1.06894" scale="1 0.01 1"/>
				<key time="1" y="0.10847" scale="1 1 1"/>
            </node>
        </fillPlane>
		<fillPlane type="maize">
            <node index="0>1|0|0|7|3">
				<key time="0" y="-1.06894" scale="1 0.01 1"/>
				<key time="1" y="0.10847" scale="1 1 1"/>
            </node>
        </fillPlane>
		<fillPlane type="wheat">
            <node index="0>1|0|0|7|0">
				<key time="0" y="-1.06894" scale="1 0.01 1"/>
				<key time="1" y="0.10847" scale="1 1 1"/>
            </node>
        </fillPlane>
		<fillPlane type="barley">
            <node index="0>1|0|0|7|0">
				<key time="0" y="-1.06894" scale="1 0.01 1"/>
				<key time="1" y="0.10847" scale="1 1 1"/>
            </node>           
        </fillPlane>
    </fillPlanes>
	
    <hydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.9" volume="1.0" />
    <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />

      
    <tipReferencePoint index="6|5" />
    <tipAnimation rootNode="1|0|0" speedScale="1" clip="Kip_Tyl" />
	
    <dischargeParticleSystems>
        <dischargeParticleSystem type="wheat" node="6|2" position="0 0 0" rotation="0 -0.2 0" file="particleSystems/dischargeParticleSystem_B_Wheat.i3d" />
        <dischargeParticleSystem type="rape" node="6|2" position="0 0 0" rotation="0 -0.2 0" file="particleSystems/dischargeParticleSystem_B_Rape.i3d" />
        <dischargeParticleSystem type="maize" node="6|2" position="0 0 0" rotation="0 -0.2 0" file="particleSystems/dischargeParticleSystem_B_Wheat.i3d" />
        <dischargeParticleSystem type="barley" node="6|2" position="0 0 0" rotation="0 -0.2 0" file="particleSystems/dischargeParticleSystem_B_Wheat.i3d" />
        <dischargeParticleSystem type="grass" node="6|2" position="0 0 0" rotation="0 -0.2 0" file="particleSystems/dischargeParticleSystem_B_chaffgrass.i3d" />
        <dischargeParticleSystem type="chaff" node="6|2" position="0 0 0" rotation="0 -0.2 0" file="particleSystems/dischargeParticleSystem_B_chaffgrass.i3d" />
	</dischargeParticleSystems>
	
    <variableTip>
    <!--node tipSide="back"  tipIndex="6|5" animIndex="1|0|0" animClip="Kip_Tyl"  animSpeedScale="1" animTipDischargeEndTime="16000" >
		<dischargeParticleSystem type="wheat" node="6|2" position="0 -0.2 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystem_B_Wheat.i3d" />
		<dischargeParticleSystem type="rape" node="6|2" position="0 -0.2 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystem_B_Rape.i3d" />
		<dischargeParticleSystem type="maize" node="6|2" position="0 -0.2 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystem_B_Wheat.i3d" />
                <dischargeParticleSystem type="barley" node="6|2" position="0 -0.2 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystem_B_Wheat.i3d" />
		<dischargeParticleSystem type="grass" node="6|2" position="0 -0.2 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystem_B_chaffgrass.i3d" />
		<dischargeParticleSystem type="chaff" node="6|2" position="0 -0.2 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystem_B_chaffgrass.i3d" />
	</node-->
	<node tipSide="left"  tipIndex="6|3" animIndex="1" animClip="Kip_lewo"  animSpeedScale="1" animTipDischargeEndTime="16000" >
		<dischargeParticleSystem type="wheat" node="6|0" position="0 -0.2 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystem_S_Wheat.i3d" />
		<dischargeParticleSystem type="rape" node="6|0" position="0 -0.2 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystem_S_Rape.i3d" />
		<dischargeParticleSystem type="maize" node="6|0" position="0 -0.2 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystem_S_Wheat.i3d" />
                <dischargeParticleSystem type="barley" node="6|0" position="0 -0.2 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystem_S_Wheat.i3d" />
		<dischargeParticleSystem type="chaff" node="6|0" position="0 -0.2 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystem_S_chaffgrass.i3d" />
		<dischargeParticleSystem type="grass" node="6|0" position="0 -0.2 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystem_S_chaffgrass.i3d" />
	</node>	
	<node tipSide="right"  tipIndex="6|4" animIndex="1|0" animClip="Kip_prawo"  animSpeedScale="1" animTipDischargeEndTime="16000" >
		<dischargeParticleSystem type="wheat" node="6|1" position="0 -0.2 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystem_S_Wheat.i3d" />
		<dischargeParticleSystem type="rape" node="6|1" position="0 -0.2 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystem_S_Rape.i3d" />
		<dischargeParticleSystem type="maize" node="6|1" position="0 -0.2 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystem_S_Wheat.i3d" />
                <dischargeParticleSystem type="barley" node="6|1" position="0 -0.2 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystem_S_Wheat.i3d" />
		<dischargeParticleSystem type="grass" node="6|1" position="0 -0.2 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystem_S_chaffgrass.i3d" />
		<dischargeParticleSystem type="chaff" node="6|1" position="0 -0.2 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystem_S_chaffgrass.i3d" />
	</node>	
    </variableTip>	

    <components count="3">
        <component1 centerOfMass="0 -0.40354 -1.94036" solverIterationCount="40" />
        <component2 centerOfMass="0 0 0" solverIterationCount="40" />
        <component3 centerOfMass="0 0 0" solverIterationCount="20" />
        <joint component1="0" component2="1" index="0>2" rotLimit="0 120 0" transLimit="0 0 0" />
        <joint component1="1" component2="2" index="1>1" rotLimit="10 0 0" transLimit="0 0 0" />
    </components>
	
	<allowFillFromAir value="true" />
    <fillRootNode index="0>" />
    <exactFillRootNode index="0>8" />
    <fillAutoAimTargetNode index="0>9" />
    <fillMassNode index="0>" />
	
	<fillNode index="0>8"/>
	
    <variableBody activeIdx="1">
		<node name="Aufbau1" capacity="18000" fruitTypes="wheat rape maize barley grass chaff">
			<part index1="1|0|0|1" index2="1|0|0|2" />
		</node>
    </variableBody>
</vehicle>

