<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="trailerDischargeParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="4.1.7"/>
  </Asset>

  <Files>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
    <File fileId="4" filename="threshingParticleMaize.dds" relativePath="true"/>
    <File fileId="1" filename="trailerDischargeParticleGrass.dds" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="threshPart4" materialId="11" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="lambert1" materialId="14" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="threshPart" materialId="16" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="4"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="psArea1" shapeId="2">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.06 0.06 0" n="0 0 1" t0="0 0"/>
        <v p="0.06 -0.06 0" n="0 0 1" t0="1 1"/>
        <v p="0.06 0.06 0" n="0 0 1" t0="1 0"/>
        <v p="-0.06 -0.06 0" n="0 0 1" t0="0 1"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="0 3 1"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="ps_emitter1Ref" dynamicId="1" type="sprite" rate="0.7" lifespan="900" maxCount="1000" speed="0.002" speedRandom="0" tangentSpeed="0" normalSpeed="1" spriteScaleX="0.07" spriteScaleY="0.07" spriteScaleXGain="0.0001" spriteScaleYGain="0.0001" blendFactor="0.575163" blendInFactor="0" blendOutFactor="0.830065" depthSort="true" randomInitRotation="true" deltaRotateMin="-0.00316215" deltaRotateMax="0.00406559">
      <Gravity force="0 -0.6 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
    <ParticleSystem name="ps_emitter2Ref" dynamicId="3" type="sprite" rate="0.025" lifespan="1000" maxCount="100" speed="0.001" speedRandom="0" tangentSpeed="0.8" normalSpeed="1" spriteScaleX="0.6" spriteScaleY="0.6" spriteScaleXGain="0.0005" spriteScaleYGain="0.0005" blendFactor="0.4" blendInFactor="0.2" blendOutFactor="0.8" depthSort="true" randomInitRotation="true">
      <Gravity force="0 0.2 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="emitter1" clipDistance="300" nodeId="25" materialIds="11" dynamicId="1" emitterShapeNodeId="26">
      <Shape name="psPlane1" nodeId="26" materialIds="14" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="emitter2" translation="0 0.423556 0" clipDistance="300" nodeId="28" materialIds="16" dynamicId="3" emitterShapeNodeId="29">
      <Shape name="psPlane2" nodeId="29" materialIds="14" shapeId="2" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
