<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="hilken18000ZMK">
	<annotation></annotation>
    <name>
        <en>oehler zdk</en>
        <de>oehler zdk</de>
    </name>
    <description></description>
    <filename>oehler zdk 180.i3d</filename>
    <size width="5.0" length="10" lengthOffset="2" />
    <wheels autoRotateBackSpeed="2.0">
        <wheel driveMode="0" repr="0>1" radius="0.58" deltaY="0.26" suspTravel="0.3" spring="120" damper="0" mass="1.0" />
        <wheel driveMode="0" repr="0>2" radius="0.58" deltaY="0.26" suspTravel="0.3" spring="120" damper="0" mass="1.0" />
        <wheel driveMode="0" repr="1>1" radius="0.58" deltaY="0.25" suspTravel="0.3" spring="120" damper="0" mass="1.0" />
        <wheel driveMode="0" repr="1>2" radius="0.58" deltaY="0.25" suspTravel="0.3" spring="120" damper="0" mass="1.0" />
    </wheels>
    <brakeForce>4</brakeForce>
	<downForce>3</downForce>
	
	<lightCoronas>
		<lightCorona index="8" />
	</lightCoronas>		
	
	<lightsaddon lightsStayOn="true">
		<light type="dirLeft" index="9" />
		<light type="dirRight" index="10" />
		<light type="brake" index="7" />
	</lightsaddon>	
    
	<attacherJoint index="2>0" jointType="trailer" rootNode="2>"/>
    <trailerAttacherJoints>
        <trailerAttacherJoint index="0>4" low="false"/>
   </trailerAttacherJoints>
   
    <components count="3">
        <component1 centerOfMass="0 1.42896 -1.1" solverIterationCount="20" />
        <component2 solverIterationCount="20" />
        <component3 solverIterationCount="20" />
        <joint component1="0" component2="1" index="0>6" rotLimit="120 0 0" transLimit="0 0 0" />
        <joint component1="1" component2="2" index="1>3" rotLimit="8 0 0" transLimit="0 0 0" />
    </components>
   
   <fillPlanes>
		<fillPlane type="wheat">
            <node index="0>16|0|0|9">
                <key time="0" y="0.12086" scale="0.99 0.01 1"/>
                <key time="1" y="1.0039" scale="0.99 0.73 1"/>
            </node>
        </fillPlane>
		<fillPlane type="barley">
            <node index="0>16|0|0|9">
                <key time="0" y="0.12086" scale="0.99 0.01 1"/>
                <key time="1" y="1.0039" scale="0.99 0.73 1"/>
            </node>
        </fillPlane>
		<fillPlane type="rape">
            <node index="0>16|0|0|10">
                <key time="0" y="0.12086" scale="0.99 0.01 1"/>
                <key time="1" y="1.0039" scale="0.99 0.73 1"/>
            </node>
        </fillPlane>
		<fillPlane type="sunflower">
            <node index="0>16|0|0|10">
                <key time="0" y="0.12086" scale="0.99 0.01 1"/>
                <key time="1" y="1.0039" scale="0.99 0.73 1"/>
            </node>
        </fillPlane>
		<fillPlane type="maize">
            <node index="0>16|0|0|11">
                <key time="0" y="0.12086" scale="0.99 0.01 1"/>
                <key time="1" y="1.0039" scale="0.99 0.73 1"/>
            </node>
        </fillPlane>
		<fillPlane type="maizev2">
            <node index="0>16|0|0|11">
                <key time="0" y="0.12086" scale="0.99 0.01 1"/>
                <key time="1" y="1.0039" scale="0.99 0.73 1"/>
            </node>
        </fillPlane>	
		<fillPlane type="chaff">
            <node index="0>16|0|0|14">
                <key time="0" y="0.12921" scale="0.99 0.01 1"/>
                <key time="1" y="1.34703" scale="0.99 1 1"/>
            </node>
        </fillPlane>	
		<fillPlane type="grass">
            <node index="0>16|0|0|13">
                <key time="0" y="0.12921" scale="0.99 0.01 1"/>
                <key time="1" y="1.34703" scale="0.99 1 1"/>
            </node>
        </fillPlane>
		<fillPlane type="fertilizer">
            <node index="0>16|0|0|17">
                <key time="0" y="0.12086" scale="0.99 0.01 1"/>
                <key time="1" y="1.0039" scale="0.99 0.73 1"/>
            </node>	
        </fillPlane>			
    </fillPlanes>
    
    <massScale value="0.5" />
    <capacity>22000</capacity>

    <hydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.9" volume="1.0" />
	<coilSound file="spule.wav" pitchOffset="1.45" volume="1.0" />
    <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />

    <tipReferencePoint index="0>5" />
    <tipAnimation rootNode="16|0|0" speedScale="1" clip="HilkentipSourceLeft" />

    <dischargeParticleSystems>
        <!-- <dischargeParticleSystem type="wheat" node="14" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargePSleft.i3d" />
        <dischargeParticleSystem type="barley" node="14" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargePSleft.i3d" />
        <dischargeParticleSystem type="rape" node="14" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargePSleftRape.i3d" />
        <dischargeParticleSystem type="sunflower" node="14" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargePSleftRape.i3d" />
        <dischargeParticleSystem type="maize" node="14" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargePSleftMaize.i3d" />
        <dischargeParticleSystem type="maizev2" node="14" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargePSleftMaize.i3d" />	
        <dischargeParticleSystem type="chaff" node="14" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargePSleftChaff.i3d" />
        <dischargeParticleSystem type="grass" node="14" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargePSleftGrass.i3d" /> -->
    </dischargeParticleSystems>

    <fillRootNode index="0>" />
    <exactFillRootNode index="19" />
    <fillAutoAimTargetNode index="20" />
    <fillMassNode index="0>" />

    <fillTypes fruitTypes="wheat barley rape sunflower maize maizev2 chaff grass fertilizer"/>
	<tipDischargeEndTime value="30000" />
	
	<mooringblocks>
		<enabled>		
			<mooringblock node="0>0|1|0"/>
		</enabled>		
		<disabled>		
			<mooringblock node="0>0|0|0"/>
		</disabled>	
	</mooringblocks>
	
	<animationParts>
		<animationPart rootNode="0>16|0|0|0|3|0|0" clipName="HilkentipSourceSchneckeklapp" startPosition="0" clipSpeed="1" loop="false" loadSave="true" numJoints="0" offSet="70" accerlation="0" deAccerlation="0" >
		</animationPart>
		<animationPart rootNode="0>16|0|0|0|3|0" clipName="HilkentipSourceSchnecke" startPosition="0" clipSpeed="1" loop="false" loadSave="true" numJoints="0" offSet="70" accerlation="0" deAccerlation="0" >
		</animationPart>
	</animationParts>	
	
	<pipe index="0>16|0|0|0|3|0|0|1" raycastDistance="5" animOpenIdx="1" animMoveIdx="2"/>
	<unloadingCapacity>200</unloadingCapacity>
	<unloadingTrigger node="0>16|0|0|0|3|0|0|1" maxDistance="5" />	
	
	<variableTip>
		<node tipSide="left"  tipIndex="5" animIndex="16|0|0" animClip="HilkentipSourceLeft"  animSpeedScale="1.5" animTipDischargeEndTime="20000" >
			<dischargeParticleSystem type="wheat"  node="16|0|0|16|0" file="particleSystems/dischargePSleft.i3d" />
			<dischargeParticleSystem type="rape"   node="16|0|0|16|0" file="particleSystems/dischargePSleftRape.i3d" />
			<dischargeParticleSystem type="sunflower"   node="16|0|0|16|0" file="particleSystems/dischargePSleftRape.i3d" />
			<dischargeParticleSystem type="maize"  node="16|0|0|16|0" file="particleSystems/dischargePSleftMaize.i3d" />
			<dischargeParticleSystem type="maizev2"  node="16|0|0|16|0" file="particleSystems/dischargePSleftMaize.i3d" />
			<dischargeParticleSystem type="barley" node="16|0|0|16|0" file="particleSystems/dischargePSleft.i3d" />
			<dischargeParticleSystem type="chaff"  node="16|0|0|16|0" file="particleSystems/dischargePSleftChaff.i3d" />
			<dischargeParticleSystem type="grass"  node="16|0|0|16|0" file="particleSystems/dischargePSleftGrass.i3d" /> 
			<dischargeParticleSystem type="fertilizer"  node="16|0|0|16|0" file="particleSystems/dischargePSleftFertilizer.i3d" /> 			
		</node>
		<node tipSide="right" tipIndex="12" animIndex="16"     animClip="HilkentipSourceRight" animSpeedScale="1.5" animTipDischargeEndTime="20000" >
			<dischargeParticleSystem type="wheat"  node="16|0|0|16|1" file="particleSystems/dischargePSright.i3d" />
			<dischargeParticleSystem type="rape"   node="16|0|0|16|1" file="particleSystems/dischargePSrightRape.i3d" />
			<dischargeParticleSystem type="sunflower"   node="16|0|0|16|1" file="particleSystems/dischargePSrightRape.i3d" />
			<dischargeParticleSystem type="maize"  node="16|0|0|16|1" file="particleSystems/dischargePSrightMaize.i3d" />
			<dischargeParticleSystem type="maizev2"  node="16|0|0|16|1" file="particleSystems/dischargePSrightMaize.i3d" />
			<dischargeParticleSystem type="barley" node="16|0|0|16|1" file="particleSystems/dischargePSright.i3d" />
			<dischargeParticleSystem type="chaff"  node="16|0|0|16|1" file="particleSystems/dischargePSrightChaff.i3d" />
			<dischargeParticleSystem type="grass"  node="16|0|0|16|1" file="particleSystems/dischargePSrightGrass.i3d" />	
			<dischargeParticleSystem type="fertilizer"  node="16|0|0|16|1" file="particleSystems/dischargePSrightFertilizer.i3d" />				
		</node>
		<node tipSide="back"  tipIndex="13" animIndex="16|0|0|1"   animClip="HilkentipSourceBack"  animSpeedScale="1" animTipDischargeEndTime="20000" >
			<dischargeParticleSystem type="wheat"  node="16|0|0|16|2" file="particleSystems/dischargePSback.i3d" />
			<dischargeParticleSystem type="rape"   node="16|0|0|16|2" file="particleSystems/dischargePSbackRape.i3d" />
			<dischargeParticleSystem type="sunflower"   node="16|0|0|16|2" file="particleSystems/dischargePSbackRape.i3d" />
			<dischargeParticleSystem type="maize"  node="16|0|0|16|2" file="particleSystems/dischargePSbackMaize.i3d" />
			<dischargeParticleSystem type="maizev2"  node="16|0|0|16|2" file="particleSystems/dischargePSbackMaize.i3d" />
			<dischargeParticleSystem type="barley" node="16|0|0|16|2" file="particleSystems/dischargePSback.i3d" />
			<dischargeParticleSystem type="chaff"  node="16|0|0|16|2" file="particleSystems/dischargePSbackChaff.i3d" />
			<dischargeParticleSystem type="grass"  node="16|0|0|16|2" file="particleSystems/dischargePSbackGrass.i3d" />
			<dischargeParticleSystem type="fertilizer"  node="16|0|0|16|2" file="particleSystems/dischargePSbackFertilizer.i3d" />			
		</node>
		<node tipSide="overcharge" tipIndex="0>16|0|0|0|3|0|0|1" animIndex="16|0|0|0" animClip="HilkentipSourceHub"  animSpeedScale="0.5" animTipDischargeEndTime="100000"  >
			<parts index1="16|0|0|0|3" index2="16|0|0|15"/>
			<nonparts index1="16|0|0|0|0" index2="16|0|0|0|1" index3="16|0|0|0|2"/>
			<dischargeParticleSystem type="wheat"  node="16|0|0|0|3|0|0|0" file="particleSystems/overchargePS.i3d" />
			<dischargeParticleSystem type="rape"   node="16|0|0|0|3|0|0|0" file="particleSystems/overchargePSRape.i3d" />
			<dischargeParticleSystem type="sunflower"   node="16|0|0|0|3|0|0|0" file="particleSystems/overchargePSRape.i3d" />
			<dischargeParticleSystem type="maize"  node="16|0|0|0|3|0|0|0" file="particleSystems/overchargePSMaize.i3d" />
			<dischargeParticleSystem type="maizev2"  node="16|0|0|0|3|0|0|0" file="particleSystems/overchargePSMaize.i3d" />
			<dischargeParticleSystem type="barley" node="16|0|0|0|3|0|0|0" file="particleSystems/overchargePS.i3d" />
			<dischargeParticleSystem type="grass" node="16|0|0|0|3|0|0|0" file="particleSystems/overchargePSGrass.i3d" />
			<dischargeParticleSystem type="chaff" node="16|0|0|0|3|0|0|0" file="particleSystems/overchargePSChaff.i3d" />
			<dischargeParticleSystem type="fertilizer" node="16|0|0|0|3|0|0|0" file="particleSystems/overchargePSFertilizer.i3d" />			
		</node>
		<node tipSide="charge"  tipIndex="0>23" animIndex="16|0|0|0" animClip="HilkentipSourceHub"  animSpeedScale="0.5" animTipDischargeEndTime="100000" >
			<chargeAnim animIndex="16|0|0|0|0" animClip="KipptipSourceAuslauf" animSpeedScale="1" animTipDischargeEndTime="2000"/>	
			<unloading maxDistance="5" capacity="200"/>				
			<dischargeParticleSystem type="wheat"  node="16|0|0|16|2" file="particleSystems/chargePSback.i3d" />
			<dischargeParticleSystem type="barley" node="16|0|0|16|2" file="particleSystems/chargePSback.i3d" />
			<dischargeParticleSystem type="rape"   node="16|0|0|16|2" file="particleSystems/chargePSbackRape.i3d" />
			<dischargeParticleSystem type="sunflower"   node="16|0|0|16|2" file="particleSystems/chargePSbackRape.i3d" />
			<dischargeParticleSystem type="maize"  node="16|0|0|16|2" file="particleSystems/chargePSbackMaize.i3d" />
			<dischargeParticleSystem type="maizev2"  node="16|0|0|16|2" file="particleSystems/chargePSbackMaize.i3d" />
			<dischargeParticleSystem type="grass"  node="16|0|0|16|2" file="particleSystems/chargePSbackGrass.i3d" />
			<dischargeParticleSystem type="chaff"  node="16|0|0|16|2" file="particleSystems/chargePSbackChaff.i3d" />
			<dischargeParticleSystem type="fertilizer"  node="16|0|0|16|2" file="particleSystems/chargePSbackFertilizer.i3d" />
		</node>				
	</variableTip>	

	<variableBody activeIdx="1">
		<node name="normal" capacity="18000" fruitTypes="wheat rape sunflower maize maizev2 barley fertilizer" />
		<node name="roof" capacity="19000" fruitTypes="wheat rape sunflower maize maizev2 barley fertilizer">
			<part index1="16|0|0|4" index2="16|0|0|4|1" />
			<part index1="16|0|0|4" index2="16|0|0|4|0" index3="16|0|0|2|0" allowFill="0"/>
		</node>
		<node name="chaff" capacity="22000" fruitTypes="chaff grass">
			<part index1="16|0|0|12" index2="16|0|0|2|2"/>
		</node>
	</variableBody>	
	
	<Hilken18000ZMK>
		<spring index="1>0|0|0" part="1>0|0|0|0" fixPoint="1>0|0|0|0|0" target="2>1" />
		<seil index="0>16|0|0|15|2" part1="0>16|0|0|15|2|0" part2="0>16|0|0|15|2|0|0" part3="0>16|0|0|15|2|0|0|0" part4="0>16|0|0|15|2|0|0|0|0" fixPoint="0>16|0|0|15|2|0|0|0|0|0" target="0>16|0|0|0|3|0|1" />
	</Hilken18000ZMK>
</vehicle>
