<?xml version="1.0" encoding="utf-8"?>

<CustomShader version="1.0" classRequirement="">
    <LodLevel startDistance="0">
        <Parameters>
			<Parameter name="Position" target="In.mat.Position" type="float4" />
        </Parameters>

        <CodeInjections>
			<CodeInjection position="MATERIALINFO">
				<![CDATA[
					uniform float4 Position;
				]]>
	        </CodeInjection>
			<CodeInjection position="POST_SET_TEXCOORDS_VS">
				<![CDATA[
				#if defined(ALBEDO_MAP) || defined(EMISSIVE_MAP)
					
						float2 uv = getTexCoords(In, ALBEDOMAP_TEXCOORD);
						uv.y = uv.y + In.mat.Position.x; 
						setTexCoords(Out.texCoords[ALBEDOMAP_TEXCOORD/2], ALBEDOMAP_TEXCOORD, uv);
				#endif
				]]>
        	</CodeInjection>
     	  </CodeInjections>
    </LodLevel>
</CustomShader>