<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Particel" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="4.1.7"/>
  </Asset>

  <Files>
    <File fileId="1" filename="Texturen/manureSprayParticle.dds" relativePath="true"/>
    <File fileId="2" filename="Texturen/particleSystemShader.xml" relativePath="true"/>
  </Files>
  
    <Materials>
    <Material name="lambert1" materialId="11" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="lambert2" materialId="14" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="pPlaneShape2" shapeId="2">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.283353 -0.0619835 0" n="0 0 1" t0="0 0"/>
        <v p="0.283353 -0.0619835 0" n="0 0 1" t0="1 0"/>
        <v p="-0.283353 0.0619835 0" n="0 0 1" t0="0 0.21875"/>
        <v p="0.283353 0.0619835 0" n="0 0 1" t0="1 0.21875"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="2 1 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="emitter1" dynamicId="1" type="sprite" rate="0.2" lifespan="1500" maxCount="400" speed="0.008" speedRandom="0" tangentSpeed="0.2" normalSpeed="1" spriteScaleX="0.5" spriteScaleY="0.5" blendFactor="1" blendInFactor="0.2" blendOutFactor="0.8">
      <Gravity force="0 -2 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
    <ParticleSystem name="emitter1" dynamicId="3" type="sprite" rate="0.2" lifespan="1500" maxCount="400" speed="0.008" speedRandom="0" tangentSpeed="0.1" normalSpeed="1" spriteScaleX="0.5" spriteScaleY="0.5" blendFactor="1" blendInFactor="0.2" blendOutFactor="0.8">
      <Gravity force="0 -2 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
    <ParticleSystem name="emitter1" dynamicId="5" type="sprite" rate="0.2" lifespan="1500" maxCount="400" speed="0.01" speedRandom="0" tangentSpeed="0.1" normalSpeed="1" spriteScaleX="0.5" spriteScaleY="0.5" blendFactor="1" blendInFactor="0.2" blendOutFactor="0.8">
      <Gravity force="0 -2 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="emitter1" nodeId="20" materialIds="14" dynamicId="1" emitterShapeNodeId="21">
      <Shape name="pPlaneShape1" nodeId="21" materialIds="11" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="emitter2" rotation="0 30 0" nodeId="23" materialIds="14" dynamicId="3" emitterShapeNodeId="24">
      <Shape name="pPlaneShape1" nodeId="24" materialIds="11" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="emitter3" rotation="0 -30 0" nodeId="26" materialIds="14" dynamicId="3" emitterShapeNodeId="27">
      <Shape name="pPlaneShape1" nodeId="27" materialIds="11" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="emitter4" rotation="0 60 0" nodeId="29" materialIds="14" dynamicId="5" emitterShapeNodeId="30">
      <Shape name="pPlaneShape1" nodeId="30" materialIds="11" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="emitter5" rotation="0 -60 0" nodeId="32" materialIds="14" dynamicId="5" emitterShapeNodeId="33">
      <Shape name="pPlaneShape1" nodeId="33" materialIds="11" shapeId="2" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
