<?xml version="1.0" encoding="utf-8"?>

<CustomShader version="1.0" classRequirement="">
    <LodLevel startDistance="0">
        <Parameters>
            <Parameter name="uvScrollSpeed" target="In.mat.uvScrollSpeed" defaultValue="0 0 0 0" type="float4"/>
        </Parameters>
        <CodeInjections>
            <CodeInjection position="MATERIALINFO">
                <![CDATA[
                #if defined(ALBEDO_MAP) || defined(EMISSIVE_MAP)
                uniform float4 uvScrollSpeed;
                #endif
                ]]>
            </CodeInjection>
			<CodeInjection position="POST_SET_TEXCOORDS_VS">
				<![CDATA[
				#if defined(ALBEDO_MAP) || defined(EMISSIVE_MAP)
					float2 uv = getTexCoords(In, ALBEDOMAP_TEXCOORD);
					uv.xy += In.time.y * In.mat.uvScrollSpeed.xy;
					setTexCoords(Out.texCoords[ALBEDOMAP_TEXCOORD/2], ALBEDOMAP_TEXCOORD, uv);
				#endif
				]]>
        	</CodeInjection>
     	  </CodeInjections>
    </LodLevel>
</CustomShader>
