<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="KleinerEinachser">
	<annotation>john deere 1020</annotation>
    <name>
        <de>KleinerEinachser</de>
		<en>KleinerEinachser</en>
    </name>
	<description>Hänger</description>
	<typeDesc>Hänger</typeDesc>
	
    <filename>KleinerEinachser.i3d</filename>
    <size width="3" length="6" lengthOffset="0" />
    <wheels autoRotateBackSpeed="2.0">
        <wheel driveMode="0" repr="0" radius="0.4" deltaY="0" suspTravel="0" spring="0.5" damper="20" mass="1" lateralStiffness="8" />  
        <wheel driveMode="0" repr="1" radius="0.4" deltaY="0" suspTravel="0" spring="0.5" damper="20" mass="1" lateralStiffness="8" />    
    </wheels>                                    

	<BlendOnOff BlendOn="2|0|2" BlendOff="2|0|1"/>
	
	<lights count="1">
        <light1 index="2|1|3" />
    </lights>  

	<lightsaddon lightsStayOn="false">
		<light type="dirLeft"  index="2|1|2" />
		<light type="dirRight" index="2|1|1" />
		<light type="brake"    index="2|1|0" />
	</lightsaddon> 	
	
	<attacherJoint index="2|0|8" jointType="trailer"/>
    <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />  

	<fillPlanes>
        <fillPlane type="wheat">
            <node index="3|1">
                <key time="0" y="0.389" scale="1 0.05 1"/>
                <key time="1" y="0.437" scale="1 1 1"/>
            </node>
        </fillPlane>
        <fillPlane type="barley">
            <node index="3|1">
                <key time="0" y="0.389" scale="1 0.05 1"/>
                <key time="1" y="0.437" scale="1 1 1"/>
            </node>
        </fillPlane>
	   <fillPlane type="maize">
            <node index="3|4">
                <key time="0" y="0.389" scale="1 0.05 1"/>
                <key time="1" y="0.437" scale="1 1 1"/>
            </node>
        </fillPlane>
	    <fillPlane type="rape">
            <node index="3|6">
                <key time="0" y="0.389" scale="1 0.05 1"/>
                <key time="1" y="0.437" scale="1 1 1"/>
            </node>
        </fillPlane>
	    <fillPlane type="chaff">
            <node index="3|2">
                <key time="0" y="0.389" scale="1 0.05 1"/>
                <key time="1" y="0.437" scale="1 1 1"/>
            </node>
        </fillPlane>
	    <fillPlane type="manure">
            <node index="3|5">
                <key time="0" y="0.389" scale="1 0.05 1"/>
                <key time="1" y="0.437" scale="1 1 1"/>
            </node>
        </fillPlane>
	    <fillPlane type="grass">
            <node index="3|3">
                <key time="0" y="0.389" scale="1 0.05 1"/>
                <key time="1" y="0.437" scale="1 1 1"/>
            </node>
        </fillPlane>
	    <fillPlane type="dryGrass">
            <node index="3|0">
                <key time="0" y="0.389" scale="1 0.05 1"/>
                <key time="1" y="0.437" scale="1 1 1"/>
            </node>
        </fillPlane>
	</fillPlanes>

	<fillTypes fruitTypes="wheat rape maize barley chaff manure dryGrass grass"/>
    <tipAnimation rootNode="2|0|0" speedScale="1" clip="tipAnimationSource" />
	<massScale value="0.25" />
    <capacity>2500</capacity>
	<tipReferencePoint index="2|0|7" />
	<fillRootNode index="0>" />
    <fillMassNode index="0>" />
	<fillAutoAimTargetNode index="2|0|6" />
    <exactFillRootNode index="2|0|5" />
    <allowFillFromAir value="true"/>
	
	<dischargeParticleSystems>
        <dischargeParticleSystem type="wheat" node="5"  position="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="maize" node="5"  position="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="barley" node="5"  position="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="rape" node="5"  position="0 0 0." file="$data/vehicles/particleSystems/trailerDischargeParticleSystemRape.i3d" />
        <dischargeParticleSystem type="chaff" node="5"  position="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystemChaff.i3d" />
        <dischargeParticleSystem type="grass" node="5"  position="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystemGrass.i3d" />
		<dischargeParticleSystem type="dryGrass" node="5"  position="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystemGrass.i3d" />
    </dischargeParticleSystems>
	
	<components count="1">
        <component1 centerOfMass="0 0 0.2" solverIterationCount="10" />
    </components>

</vehicle>