<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="threshingChopperParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="4.1.2"/>
  </Asset>

  <Files>
    <File fileId="4" filename="rapeParticle.png" relativePath="true"/>
    <File fileId="1" filename="ParticleRaps.dds" relativePath="true"/>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert2" materialId="10" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="wheatParticleSystem_mat" materialId="12" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="4"/>
    </Material>
    <Material name="lambert1" materialId="15" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="lambert1" materialId="16" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="pPlaneShape2" shapeId="2">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.172216 -0.0181114 -0.127692" n="0.110745 -0.993813 -0.0084011" t0="0 0"/>
        <v p="0.167497 0.0197941 -0.13358" n="0.110745 -0.993813 -0.0084011" t0="1 0"/>
        <v p="0.172216 0.0181114 0.127692" n="0.110745 -0.993813 -0.0084011" t0="1 0.122944"/>
        <v p="-0.167497 -0.0197941 0.13358" n="0.110745 -0.993813 -0.0084011" t0="0 0.122944"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="0 2 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="emitter1Ref" dynamicId="1" type="sprite" rate="0.035" lifespan="3000" maxCount="500" speed="0.0012" speedRandom="0" tangentSpeed="0.2" normalSpeed="1" spriteScaleX="1.2" spriteScaleY="1.2" spriteScaleXGain="0.0001" spriteScaleYGain="0.0001" blendFactor="0.35" blendInFactor="0.2" blendOutFactor="0.8">
      <Gravity force="0 0.004 0.01"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
    <ParticleSystem name="wheatParticleSystem_emitter1Ref" dynamicId="3" type="sprite" rate="0.1" lifespan="600" maxCount="80" speed="0.005" speedRandom="0" tangentSpeed="0.005" normalSpeed="1" spriteScaleX="0.35" spriteScaleY="0.35" blendFactor="0.8" blendInFactor="0" blendOutFactor="0">
      <Gravity force="0 -0.001 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="emitter1" translation="0 0 -1.18004e-007" rotation="220 -0 0" nodeId="25" materialIds="10" dynamicId="1" emitterShapeNodeId="26">
      <Shape name="pPlaneShape2" nodeId="26" materialIds="16" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="wheatParticleSystem_emitter1" rotation="-30 -0 0" nodeId="28" materialIds="12" dynamicId="3" emitterShapeNodeId="29">
      <Shape name="wheatParticleSystemAreaShape" nodeId="29" materialIds="15" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Camera name="camera" translation="-15.9204 1.65409 4.79242" rotation="-8.02142 -74.9429 2.71785e-007" nodeId="30" fov="60" nearClip="0.1" farClip="10000"/>
  </Scene>

</i3D>
