<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="threshingChopperParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="4.1.2"/>
  </Asset>

  <Files>
    <File fileId="1" filename="threshingParticle.dds" relativePath="true"/>
    <File fileId="4" filename="chopperParticle.dds" relativePath="true"/>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="30" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="lambert2" materialId="10" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="p2_:lambert2" materialId="12" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="4"/>
    </Material>
    <Material name="lambert2" materialId="13" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="lambert1" materialId="16" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="lambert1" materialId="17" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="p2_:lambert2" materialId="18" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="4"/>
    </Material>
    <Material name="lambert2" materialId="19" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="lambert1" materialId="20" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="lambert2" materialId="21" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="lambert2" materialId="22" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="lambert1" materialId="23" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="lambert2" materialId="24" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="lambert1" materialId="25" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="lambert1" materialId="26" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="lambert2" materialId="27" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="p2_:lambert2" materialId="28" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="4"/>
    </Material>
    <Material name="lambert1" materialId="29" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="wheatParticleSystemAreaShape" shapeId="8">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.172216 -0.0181114 -0.127692" n="0.110745 -0.993813 -0.0084011" t0="0 0"/>
        <v p="0.167497 0.0197941 -0.13358" n="0.110745 -0.993813 -0.0084011" t0="1 0"/>
        <v p="0.172216 0.0181114 0.127692" n="0.110745 -0.993813 -0.0084011" t0="1 0.122944"/>
        <v p="-0.167497 -0.0197941 0.13358" n="0.110745 -0.993813 -0.0084011" t0="0 0.122944"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="0 2 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
    <IndexedTriangleSet name="strawEmitterShapeShape" shapeId="10">
      <Vertices count="14" normal="true" uv0="true">
        <v p="-0.751082 0.25 0.092708" n="-0.21235 0 -0.977194" t0="0.375 0.5"/>
        <v p="-0.500721 0.25 0.0383032" n="-0.181879 0 -0.983321" t0="0.416667 0.5"/>
        <v p="-0.751082 -0.25 0.092708" n="-0.21235 0 -0.977194" t0="0.375 0.75"/>
        <v p="-0.500721 -0.25 0.0383032" n="-0.181879 0 -0.983321" t0="0.416667 0.75"/>
        <v p="-0.250361 0.25 -4.28408e-010" n="-0.0758347 0 -0.99712" t0="0.458333 0.5"/>
        <v p="-0.250361 -0.25 -4.28408e-010" n="-0.0758347 0 -0.99712" t0="0.458333 0.75"/>
        <v p="-1.10542e-017 0.25 0" n="0 0 -1" t0="0.5 0.5"/>
        <v p="-1.10542e-017 -0.25 0" n="0 0 -1" t0="0.5 0.75"/>
        <v p="0.250361 0.25 -4.28408e-010" n="0.0758347 0 -0.99712" t0="0.541667 0.5"/>
        <v p="0.250361 -0.25 -4.28408e-010" n="0.0758347 0 -0.99712" t0="0.541667 0.75"/>
        <v p="0.500721 0.25 0.0383032" n="0.181879 0 -0.983321" t0="0.583333 0.5"/>
        <v p="0.500721 -0.25 0.0383032" n="0.181879 0 -0.983321" t0="0.583333 0.75"/>
        <v p="0.751082 0.25 0.092708" n="0.21235 0 -0.977194" t0="0.625 0.5"/>
        <v p="0.751082 -0.25 0.092708" n="0.21235 0 -0.977194" t0="0.625 0.75"/>
      </Vertices>
      <Triangles count="12">
        <t vi="0 1 2"/>
        <t vi="2 1 3"/>
        <t vi="1 4 3"/>
        <t vi="3 4 5"/>
        <t vi="4 6 5"/>
        <t vi="5 6 7"/>
        <t vi="6 8 7"/>
        <t vi="7 8 9"/>
        <t vi="8 10 9"/>
        <t vi="9 10 11"/>
        <t vi="10 12 11"/>
        <t vi="11 12 13"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="14" firstIndex="0" numIndices="36"/>
      </Subsets>
    </IndexedTriangleSet>
    <IndexedTriangleSet name="pPlaneShape2" shapeId="2">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.38977 0.295885 -0.034858" n="0 -0.117 -0.993132" t0="0 0"/>
        <v p="0.38977 0.295885 -0.034858" n="0 -0.117 -0.993132" t0="1 0"/>
        <v p="0.38977 -0.295885 0.034858" n="0 -0.117 -0.993132" t0="1 0.122944"/>
        <v p="-0.38977 -0.295885 0.034858" n="0 -0.117 -0.993132" t0="0 0.122944"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="0 2 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="emitter1Ref" dynamicId="1" type="sprite" rate="0.035" lifespan="8000" maxCount="500" speed="0.0025" speedRandom="0" tangentSpeed="0.2" normalSpeed="1" spriteScaleX="1.2" spriteScaleY="1.2" spriteScaleXGain="0.0001" spriteScaleYGain="0.0001" blendFactor="0.35" blendInFactor="0.2" blendOutFactor="0.8">
      <Gravity force="0 0 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
    <ParticleSystem name="emitter1Ref" dynamicId="7" type="sprite" rate="0.035" lifespan="8000" maxCount="500" speed="0.0012" speedRandom="0" tangentSpeed="0.2" normalSpeed="1" spriteScaleX="1.2" spriteScaleY="1.2" spriteScaleXGain="0.0001" spriteScaleYGain="0.0001" blendFactor="0.35" blendInFactor="0.2" blendOutFactor="0.8">
      <Gravity force="0 0 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
    <ParticleSystem name="p2_:emitter1Ref" dynamicId="9" type="sprite" rate="4" lifespan="700" maxCount="25000" speed="0.005" speedRandom="0" tangentSpeed="0.12" normalSpeed="1" spriteScaleX="0.05" spriteScaleY="0.04" blendFactor="0.9" blendInFactor="0.7" blendOutFactor="0">
      <Gravity force="0 0 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <TransformGroup name="particle1" nodeId="44"/>
    <TransformGroup name="gravityField1" nodeId="45"/>
    <TransformGroup name="p2_particle1" nodeId="46"/>
    <TransformGroup name="p2_gravityField1" nodeId="47"/>
    <Dynamic name="emitter1" translation="1.85298 -0.367086 0.382724" rotation="15 -30 0" nodeId="49" materialIds="10" dynamicId="1" emitterShapeNodeId="50">
      <Shape name="pPlaneShape2" nodeId="50" materialIds="25" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="emitter1" translation="-1.49935 1.08888 0.356152" rotation="15 30 0" nodeId="52" materialIds="24" dynamicId="1" emitterShapeNodeId="53">
      <Shape name="pPlaneShape2" nodeId="53" materialIds="23" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="emitter1" translation="0 1.09047 0.170734" rotation="15 0 0" nodeId="55" materialIds="19" dynamicId="1" emitterShapeNodeId="56">
      <Shape name="pPlaneShape2" nodeId="56" materialIds="17" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="emitter1" translation="-0.613447 1.47099 -1.50831" rotation="15 15 0" nodeId="58" materialIds="21" dynamicId="1" emitterShapeNodeId="59">
      <Shape name="pPlaneShape2" nodeId="59" materialIds="20" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="emitter1" translation="0.231842 1.2106 -0.480029" rotation="15 -15 0" nodeId="61" materialIds="22" dynamicId="1" emitterShapeNodeId="62">
      <Shape name="pPlaneShape2" nodeId="62" materialIds="26" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="emitter1" translation="0.1667 1.78582 3.8538" rotation="68.9226 55.7156 -17.664" nodeId="64" materialIds="27" dynamicId="7" emitterShapeNodeId="65">
      <Shape name="pPlaneShape2" nodeId="65" materialIds="29" shapeId="8" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="emitter2" translation="0 0 3.18046" nodeId="67" materialIds="28" dynamicId="9" emitterShapeNodeId="68"/>
    <Shape name="chopperEmitterShape" translation="-0.6 2 3.2" rotation="-20 45 0" nodeId="68" materialIds="29" shapeId="10" nonRenderable="true"/>
    <Dynamic name="emitter1" translation="0.33403 1.68737 4.05738" rotation="70.8271 -51.915 15.3058" nodeId="70" materialIds="21" dynamicId="7" emitterShapeNodeId="71">
      <Shape name="pPlaneShape2" nodeId="71" materialIds="30" shapeId="8" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="emitter2" translation="0 1.59314 3.23196" nodeId="73" materialIds="18" dynamicId="9" emitterShapeNodeId="74"/>
    <Shape name="chopperEmitterShape" translation="0.6 2 3.2" rotation="-20 -45 0" nodeId="74" materialIds="30" shapeId="10" nonRenderable="true"/>
    <Camera name="camera" translation="4.774 12.3295 20.6382" rotation="-22.231 -2.19887 2.07377e-006" nodeId="75" fov="60" nearClip="0.1" farClip="10000"/>
    <Dynamic name="emitter1" translation="0.33403 1.68737 3.3574" rotation="70 0 0" nodeId="77" materialIds="13" dynamicId="7" emitterShapeNodeId="78">
      <Shape name="pPlaneShape2" nodeId="78" materialIds="16" shapeId="8" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="emitter2" translation="0 0 3.23196" nodeId="80" materialIds="12" dynamicId="9" emitterShapeNodeId="81"/>
    <Shape name="chopperEmitterShape" translation="0 2 3.2" rotation="-20 -0 0" nodeId="81" materialIds="16" shapeId="10" nonRenderable="true"/>
  </Scene>

</i3D>
