<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="threshingCutterMiddleParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="4.1.2"/>
  </Asset>

  <Files>
    <File fileId="1" filename="threshingParticle.png" relativePath="true"/>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert2" materialId="10" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="lambert1" materialId="13" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="lambert1" materialId="14" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="lambert2" materialId="15" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="lambert1" materialId="16" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="lambert2" materialId="17" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="pPlaneShape2" shapeId="2">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.38977 -6.6154e-017 0.297931" n="0 1 0" t0="0 0"/>
        <v p="0.38977 -6.6154e-017 0.297931" n="0 1 0" t0="1 0"/>
        <v p="0.38977 6.6154e-017 -0.297931" n="0 1 0" t0="1 0.122944"/>
        <v p="-0.38977 6.6154e-017 -0.297931" n="0 1 0" t0="0 0.122944"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="0 2 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="emitter1Ref" dynamicId="1" type="sprite" rate="0.015" lifespan="5000" maxCount="80" speed="0.001" speedRandom="0" tangentSpeed="0.2" normalSpeed="1" emitterShapeVelocityScale="0.85" spriteScaleX="1.2" spriteScaleY="1.2" spriteScaleXGain="0.0001" spriteScaleYGain="0.0001" blendFactor="0.25" blendInFactor="0.2" blendOutFactor="0.8">
      <Gravity force="0 -0.002 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="emitter1" translation="0 0 2" rotation="100 180 0" nodeId="24" materialIds="15" dynamicId="1" emitterShapeNodeId="25">
      <Shape name="pPlaneShape2" nodeId="25" materialIds="14" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="emitter1" translation="0 0 2" rotation="100 -225 0" nodeId="27" materialIds="17" dynamicId="1" emitterShapeNodeId="28">
      <Shape name="pPlaneShape2" nodeId="28" materialIds="13" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="emitter1" translation="0 0 2" rotation="100 225 0" nodeId="30" materialIds="10" dynamicId="1" emitterShapeNodeId="31">
      <Shape name="pPlaneShape2" nodeId="31" materialIds="16" shapeId="2" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
