<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="Sipma_Z224">
	<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <name>
        <en>John Deere 348</en>
        <de>John Deere 348</de>
    </name>
    <description></description>
    <typeDesc>
        <de>John Deere 348</de>
        <en>John Deere 348</en>
    </typeDesc>
    <filename>jd348.i3d</filename>
    <size width="3.5" length="15.0" />
    <wheels autoRotateBackSpeed="2.0">
		<wheel driveMode="0" repr="2" radius="0.4" deltaY="0.15" suspTravel="0.20" spring="100" damper="0" mass="0.1" />
		<wheel driveMode="0" repr="3" radius="0.4" deltaY="0.15" suspTravel="0.20" spring="100" damper="0" mass="0.1" />
	</wheels>
    <capacity>600</capacity>
    <brakeForce>5</brakeForce>
    <cuttingAreas count="1">
        <cuttingArea1 startIndex="4|1" widthIndex="4|2" heightIndex="4|3"/>
    </cuttingAreas>
	
    <fillScale value="1" />
    <massScale value="0.1" />
	
	<balerStartSound  file="Sounds/SipmaStart.ogg" pitchOffset="1" volume="2"/> 
    <balerSound file="Sounds/SipmaPraca.ogg" pitchOffset="1" volume="2"/>
	<balerAISound file="Sounds/SipmaPracaOutside.ogg" volume="1" radius="35" innerRadius="25" />
	<balerStopSound  file="Sounds/SipmaStop.ogg" pitchOffset="1" volume="2"/> 
	
    <attacherJoint index="10|1" jointType="trailerLow"/>
	
	<!--
   	<trailerAttacherJoints>
		<trailerAttacherJoint index="21|0|1" />
		<trailerAttacherJoint index="21|0|1" low="true" />
    </trailerAttacherJoints>
	-->
	
    <baleTypes>
        <baleType fruitType="wheat" filename="Bales/strawbaleBaler.i3d" />
		<baleType fruitType="barley" filename="Bales/strawbaleBaler.i3d"/>
		<baleType fruitType="oat" filename="Bales/strawbaleBaler.i3d"/>
		<baleType fruitType="rye" filename="Bales/strawbaleBaler.i3d"/>
		<baleType fruitType="triticale" filename="Bales/strawbaleBaler.i3d"/>
        <baleType fruitType="dryGrass" filename="Bales/haybaleBaler.i3d" />
        <baleType fruitType="grass" filename="Bales/haybaleBaler.i3d" />
	</baleTypes>

	<baleAnimation firstBaleMarker="0.4">
        <key time="0" pos="0.79109 0.9054 -1.26577" rot="0 0 0"/>
        <key time="0.25" pos="0.79109 0.9054 -2.12158" rot="0 0 0"/>
        <key time="0.5" pos="0.79109 0.9054 -2.8052" rot="0 0 0"/>
        <key time="0.75" pos="0.79109 0.9054 -3.38722" rot="0 0 0"/>
		<key time="1" pos="0.79109 0.9054 -4.3539" rot="-12 0 0"/>
    </baleAnimation>
	
    <allowFillFromAir value="false" />
    <allowTipDischarge value="false" />
    <fillTypes fruitTypes="wheat barley dryGrass grass oat rye triticale" />
	
    <components count="2">
        <component1 centerOfMass="0.7 0 0" solverIterationCount="200" />
		<component2 solverIterationCount="200" />
        <joint component1="0" component2="1" index="6|0" rotLimit="0 0 0" transLimit="0 0 0" />
    </components>
	
    <animations>
        <animation name="ropePanel">
            <part node="0|5" startTime="0" endTime="1" startRot="0 0 0" endRot="-80 0 0"/>
        </animation>
    </animations>
	
    <ropePanel animationName="ropePanel" index="0|5" />
	
	<backOptionsNode index="7|0" />
		
	<ropes index="0>8" capacity="620"/>
	
	<powerShaft index="0>10|4" part="0>10|4|0" fixPoint="0>10|4|0|0" />
	
	<pickupWheel index="4|4"/>
	<baleStar index="0|3"/>
	
	<strawParticleSystems>
		<strawParticleSystem file="particleSystems/StrawPickup.i3d" node="0>4|5" position="0 0 0" rotation="0 0 0" static="true" /> 
		<strawParticleSystem file="particleSystems/Dust_Wheat_Barley.i3d" node="0>4|6" position="0 0 0" rotation="0 0 0" /> 
	</strawParticleSystems>
	<grassParticleSystems>
		<grassParticleSystem file="particleSystems/GrassPickup.i3d" node="0>4|5" position="0 0 0" rotation="0 0 0" static="true" /> 
	</grassParticleSystems>
	
	<animationParts>
		<animationPart rootNode="0>0|4" clipName="BinderClipSource" startPosition="0" clipSpeed="1" loop="false" loadSave="false" numJoints="0" offSet="70" accerlation="0" deAccerlation="0" >
		</animationPart>
		<animationPart rootNode="0>5" clipName="WorkClipSource" clipSpeed="1.3" offSet="20" loop="true" loadSave="false" accerlation="0.08" deAccerlation="0.08">
		</animationPart>
		<animationPart rootNode="0>6" clipName="SupportClipSource" loadSave="false" numJoints="1" offSet="40">
			<componentJoint1 index="1" />
		</animationPart>
		<animationPart rootNode="0>4" clipName="PickupClipSource" startPosition="0" clipSpeed="1" loop="false" loadSave="true" numJoints="0" offSet="40" accerlation="0" deAccerlation="0" >
		</animationPart>
		<animationPart rootNode="0>10" clipName="TransportClipSource" startPosition="0" clipSpeed="1" loop="false" loadSave="true" numJoints="0" offSet="40" accerlation="0" deAccerlation="0" >
		</animationPart>
		<animationPart rootNode="0>7" clipName="BackFlapClipSource" startPosition="0" clipSpeed="1" loop="false" loadSave="true" numJoints="0" offSet="40" accerlation="0" deAccerlation="0" >
		</animationPart>	
	</animationParts>
	
	<!--
	<lightCoronas>
		<lightCorona index="6" />	
	</lightCoronas>
	-->
	
	<hydraulics count="2">
		<hydraulic1 index="0>0|6" punch="0>0|6|0" punchFixpoint="0>0|6|0|0" fixpoint="0>10|2" />
		<hydraulic2 index="0>9" punch="0>9|0" punchFixpoint="0>9|0|0" fixpoint="0>10|3" />
	</hydraulics>
</vehicle>