<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="rapeParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="4.1.2"/>
  </Asset>

  <Files>
    <File fileId="1" filename="Texturas/Particle.png" relativePath="true"/>
    <File fileId="2" filename="Particle.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="10" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="rapeParticleSystem_mat" materialId="13" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="rapeParticleSystemAreaShape" shapeId="2">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.0172216 -0.0181114 -0.0127692" n="0 -0.993813 -0.0084011" t0="0 0"/>
        <v p="0.0167497 0.0197941 -0.013358" n="0 -0.993813 -0.0084011" t0="1 0"/>
        <v p="0.0172216 0.0181114 0.0127692" n="0 -0.993813 -0.0084011" t0="1 0.122944"/>
        <v p="-0.0167497 -0.0197941 0.013358" n="0 -0.993813 -0.0084011" t0="0 0.122944"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="0 2 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="rapeParticleSystem_emitter1Ref" dynamicId="1" type="sprite" rate="0.2" lifespan="400" maxCount="200" speed="0.005" speedRandom="0" tangentSpeed="0.005" normalSpeed="1" spriteScaleX="0.12" spriteScaleY="0.12" spriteScaleXGain="0.0005" spriteScaleYGain="0.0005" blendFactor="0.8" blendInFactor="0" blendOutFactor="0">
      <Gravity force="0 -0.001 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="rapeParticleSystem_emitter1" nodeId="20" materialIds="13" dynamicId="1" emitterShapeNodeId="21">
      <Shape name="rapeParticleSystemAreaShape" nodeId="21" materialIds="10" shapeId="2" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
