<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="trailerDischargeParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="4.1.7"/>
  </Asset>

  <Files>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
    <File fileId="1" filename="straw.png" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="p2_:lambert2" materialId="11" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
    <Material name="lambert1" materialId="14" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="pPlaneShape2" shapeId="2">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-1.16607 0.392085 -0.25" n="0 -0.45176 -0.892139" t0="0 0"/>
        <v p="1.15414 0.392085 -0.25" n="0 -0.45176 -0.892139" t0="1 0"/>
        <v p="1.15414 -0.392085 0.25" n="0 -0.45176 -0.892139" t0="1 0.122944"/>
        <v p="-1.16607 -0.392085 0.25" n="0 -0.45176 -0.892139" t0="0 0.122944"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="0 2 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="p2_:emitter1Ref" dynamicId="1" type="sprite" rate="0.5" lifespan="1500" maxCount="200" speed="0.0015" speedRandom="0" tangentSpeed="0.05" normalSpeed="1" spriteScaleX="0.7" spriteScaleY="0.7" blendFactor="1" blendInFactor="1" blendOutFactor="1">
      <Gravity force="0 -0.5 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
    <ParticleSystem name="p2_:emitter1Ref" dynamicId="3" type="sprite" rate="0.05" lifespan="1500" maxCount="500" speed="0.0015" speedRandom="0" tangentSpeed="0.05" normalSpeed="1" spriteScaleX="0.7" spriteScaleY="0.7" blendFactor="1" blendInFactor="1" blendOutFactor="1">
      <Gravity force="0 -0.5 0"/>
      <Air velocity="0 0 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="p2_:emitter1" clipDistance="200" nodeId="23" materialIds="11" dynamicId="1" emitterShapeNodeId="24">
      <Shape name="pPlaneShape2" rotation="33 -0 0" nodeId="24" materialIds="14" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="p2_:emitter1" clipDistance="200" nodeId="26" materialIds="11" dynamicId="3" emitterShapeNodeId="27">
      <Shape name="pPlaneShape2" rotation="33 0 0" nodeId="27" materialIds="14" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Camera name="camera" translation="6.58434 3.76772 -3.70294" rotation="159.143 53.7891 -180" nodeId="28" fov="60" nearClip="0.1" farClip="10000"/>
  </Scene>

</i3D>
