<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="4">
    <author>M & F Moddding</author>
    <title>
        <en>Semoir Kverneland F35</en>
        <de>Semoir Kverneland F35</de>
    </title>
    <description>
        <en>Semoir Kverneland F35</en>
        <de>Semoir Kverneland F35</de>
    </description>
    <iconFilename>Kverneland_NG_S_601_F35/store.png</iconFilename>
    <multiplayer supported="true"/>
    <version>1.0</version>
    <extraSourceFiles>
        <sourceFile filename="Script/SetTraceurDroitEvent.lua" />	
        <sourceFile filename="Script/SetTraceurGaucheEvent.lua" />	
        <sourceFile filename="Script/SetTraceurArriereEvent.lua" />	
        <sourceFile filename="Script/SetAnimationEvent.lua" />	
        <sourceFile filename="Script/SetEmptyEvent.lua" />	
	</extraSourceFiles>
    <specializations>
		<specialization name="powerHarrow" className="PowerHarrow" filename="Script/PowerHarrow.lua" />
		<specialization name="powerShaft" className="PowerShaft" filename="Script/PowerShaft.lua" />
		<specialization name="F_35" className="F_35" filename="Script/F_35.lua" />
		<specialization name="Sowing" className="Sowing" filename="Script/Sowing.lua" />
		<specialization name="animation" className="AnimationNetwort" filename="Script/AnimationNetwork.lua" />	
		<specialization name="DF_2" className="DF_2" filename="Script/DF_2.lua" />	
	</specializations>	
    <vehicleTypes>
	    <type name="F_35" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
			<specialization name="attachable" />
			<specialization name="animatedVehicle" />
			<specialization name="cylindered" />
			<specialization name="foldable" />
			<specialization name="powerHarrow" />
			<specialization name="powerShaft" />
			<specialization name="fillable" />
			<specialization name="Sowing" />
			<specialization name="F_35" />
	    </type>
	    <type name="DF_2" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
			<specialization name="attachable" />
			<specialization name="animatedVehicle" />
			<specialization name="cylindered" />
			<specialization name="fillable" />	
			<specialization name="DF_2" />		
			<specialization name="animation" />				
	    </type>
    </vehicleTypes>
    <storeItems>
        <storeItem>
            <en>
                <name>Semoir Kverneland F35</name>
                <description>
<![CDATA[Modele : Mat du 55
Texture : Mat du 55 et Fendt413
Script : Giants, Templear]]>
                </description>
            </en>
            <de>
                <name>Semoir Kverneland F35</name>
                <description>
<![CDATA[Modele : Mat du 55
Texture : Mat du 55 et Fendt413
Script : Giants, Templear]]>
                </description>
            </de>
            <rotation>180</rotation>
            <image active="Kverneland_NG_S_601_F35/store.png"/>
            <price>36500</price>
            <xmlFilename>Kverneland_NG_S_601_F35/Kverneland_NG_S_601_F35.xml</xmlFilename>
        </storeItem>
        <storeItem>
            <en>
                <name>Cuve avant DF 2</name>
                <description>
<![CDATA[Modele : Mat du 55
Texture : Mat du 55 et Fendt413
Script : Giants, sven18koehler]]>
                </description>
            </en>
            <de>
                <name>Cuve avant DF 2</name>
                <description>
<![CDATA[Modele : Mat du 55
Texture : Mat du 55 et Fendt413
Script : Giants, sven18koehler ]]>
                </description>
            </de>
            <rotation>180</rotation>
            <image active="DF_2/store.png"/>
            <price>10000</price>
            <xmlFilename>DF_2/DF_2.xml</xmlFilename>
        </storeItem>
    </storeItems>
	
    <inputBindings>
		<input name="TRACEUR_DROIT" 		category="VEHICLE" key1="KEY_k" key2="" button="" device="0" mouse="" />
		<input name="TRACEUR_GAUCHE" 		category="VEHICLE" key1="KEY_j" key2="" button="" device="0" mouse="" />
		<input name="TRACEUR_ARRIERE" 		category="VEHICLE" key1="KEY_n" key2="" button="" device="0" mouse="" />
		<input name="DF2_BACHE" 			category="VEHICLE" key1="KEY_j" key2="" button="" device="0" mouse="" />
		<input name="EMPTY" 				category="VEHICLE" key1="KEY_t" key2="" button="" device="0" mouse="" />
		<input name="CHANGE" 				category="VEHICLE" key1="KEY_space" key2="" button="" device="0" mouse="" />
	</inputBindings>
	
	<l10n>
		 <text name="TRACEUR_DROIT_DOWN">
            <en>Mark Wheel Right Down</en>
            <de>Mark Wheel Right Down</de>
        </text>
		 <text name="TRACEUR_DROIT_UP">
            <en>Mark Wheel Right Up</en>
            <de>Mark Wheel Right Up</de>
        </text>
		 <text name="TRACEUR_GAUCHE_DOWN">
            <en>Mark Wheel Left Down</en>
            <de>Mark Wheel Left Down</de>
        </text>
		 <text name="TRACEUR_GAUCHE_UP">
            <en>Mark Wheel Left Up</en>
            <de>Mark Wheel Left Up</de>
        </text>	
		<text name="TRACEUR_ARRIERE_DOWN">
            <en>Mark Wheel Back Down</en>
            <de>Mark Wheel Back Down</de>
        </text>
		 <text name="TRACEUR_ARRIERE_UP">
            <en>Mark Wheel Back Up</en>
            <de>Mark Wheel Back Up</de>
        </text>
        <text name="DF2_1">
            <de>Close the plane</de>
            <en>Close the plane</en>	
		</text>
		<text name="DF2_2">
			<de>Open the plane</de>
            <en>Open the plane</en>					
		</text>	
		<text name="EMPTY">
			<de>Empty the front cuve</de>
            <en>Empty the front cuve</en>					
		</text>	
    </l10n>
</modDesc>
