<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer">
	<annotation>Copyright (C) ls-modsource.com, All Rights Reserved.</annotation>
    <name>
        <en>Tipper</en>
        <de>Anhänger</de>
    </name>
    <description></description>
    <typeDesc>
        <cz>sklápěčka</cz>
        <de>Anhänger</de>
        <en>Tipper</en>
        <jp>型ダンプ</jp>
    </typeDesc>
    <filename>Fortunakipper.i3d</filename>
    <size width="4" length="10.0" lengthOffset="-1.0" />
    <wheels autoRotateBackSpeed="2.0">
        <wheel driveMode="0" repr="3" radius="0.62" deltaY="0.28" suspTravel="0.35" spring="100" damper="10" mass="0.4" />
        <wheel driveMode="0" repr="4" radius="0.62" deltaY="0.28" suspTravel="0.35" spring="100" damper="10" mass="0.4" />
    </wheels>
    <brakeForce>0.5</brakeForce>
    <steeringAxleAngleScale startSpeed="10" endSpeed="30" />
    <lights count="1">
        <light1 index="14" />
    </lights>       
    <grainPlane>
        <node type="wheat" index="5|1|0"/>
        <node type="barley" index="5|1|0"/>
        <node type="maize" index="5|1|3"/>
        <node type="rape" index="5|1|2"/>
        <node type="silage" index="5|1|1"/>
        <node type="wood" index="5|1|4"/>
        <node type="fertilizer" index="5|1|10"/>
        <node type="manure" index="5|1|11"/>
        <node type="grass" index="5|1|12"/>
        <node type="sand" index="5|1|13"/>
        <node type="potato" index="5|1|14"/>
        <node type="sugarbeet" index="5|1|15"/>
        <key time="0" y="0.23501" scale="1 0 1"/>
        <!--key time="0.1" y="0.269" scale="1.05 1 1"/-->
        <key time="1" y="0.23501" scale="1 0.63 1"/>
    </grainPlane>
    <capacity>10000</capacity>
    <cuttingAreas count="0">
        <cuttingArea1 startIndex="0|6" widthIndex="0|7" heightIndex="0|8"/>
    </cuttingAreas>
    <hydraulicSound file="$data/vehicles/steerable/fendt/hydraulicUp.wav" pitchOffset="0.9" volume="1.0" />        
    <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />      
    <attacherJoint index="0" jointType="trailerLow"/>
    <trailerAttacherJoints>
        <trailerAttacherJoint index="2" />
    </trailerAttacherJoints>
    <tipReferencePoint index="1" />
    <tipAnimation rootNode="5|1" speedScale="1.3" clip="tipAnimationClipSource" />

    <dischargeParticleSystems>
        <dischargeParticleSystem type="wheat" node="5|1" position="0 0 -1.4" rotation="0 180 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="maize" node="5|1" position="0 0 -1.4" rotation="0 180 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="barley" node="5|1" position="0 0 -1.4" rotation="0 180 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="rape" node="5|1" position="0 0 -1.4" rotation="0 180 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystemRape.i3d" />
        <dischargeParticleSystem type="silage" node="5|1" position="0 0 -1.4" rotation="0 180 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystemChaff.i3d" />
        <dischargeParticleSystem type="wood" node="5|1" position="0 0 -1.4" rotation="0 180 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystemRape.i3d" />
        <dischargeParticleSystem type="fertilizer" node="5|1" position="0 0 -1.4" rotation="0 180 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="manure" node="5|1" position="0 0 -1.4" rotation="0 180 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="grass" node="5|1" position="0 0 -1.4" rotation="0 180 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystemGrass.i3d" />
        <dischargeParticleSystem type="sand" node="5|1" position="0 0 -1.4" rotation="0 180 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="potato" node="5|1" position="0 0 -1.4" rotation="0 180 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="sugarbeet" node="5|1" position="0 0 -1.4" rotation="0 180 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
    </dischargeParticleSystems>        

    <fillTypes fruitTypes="wheat barley rape maize wood silage fertilizer manure grass sand potato sugarbeet" />
    <components count="2">
        <component1 centerOfMass="0 -0.9 1.05126" solverIterationCount="4" />
        <component2 centerOfMass="0 0 0.176" solverIterationCount="20" />
		<joint component1="0" component2="1" index="0>9" rotLimit="0 0 0" transLimit="0 0 0" />
    </components>
	<pillar index="0>9" indexRot="0>8|0" Colli="1" minTrans="0.42247 -0.76649 2.1107" maxTrans="0.42247 -0.36816 2.1107" MoveTime="3"/>
	<anlegeklotz index1="0>6" index2="0>7"/>
</vehicle>
