<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="phx_5">
	<annotation>Bociek</annotation>
    <typeDesc>$l10n_TypeDesc_Plough</typeDesc>
    <filename>FortschrittB201.i3d</filename>

    <size width="9" length="10" lengthOffset="0" />

    <maxSpeedLevel value="2"/>

    <wheels autoRotateBackSpeed="2.0">
        <wheel driveMode="0" repr="2>0" radius="0.535" deltaY="0" suspTravel="0" spring="0" damper="0" mass="0.4" lateralStiffness="5" />
        


          
        <wheel driveMode="0" repr="0>8" radius="0.43" deltaY="0" suspTravel="0" spring="0" damper="0" mass="0.4" lateralStiffness="5" />
    </wheels>

    <cuttingAreas count="1">
        <cuttingArea1 startIndex="6|0" widthIndex="6|1" heightIndex="6|2" />
    </cuttingAreas>

    <cultivatorSound file="$data/vehicles/tools/ploughSound.wav" pitchOffset="0.5" volume="0.6"/>
	<cylinderedHydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.8" volume="0.4" />

    <attacherJoint rootNode="1>" index="1>0" jointType="implement" rotLimitScale="1 1 1" transLimitScale="1 1 1" allowsJointTransLimitMovement="true" allowsJointRotLimitMovement="false" />

    <isDefaultLowered value="false"/>
    <needsLowering value="true" />
    <allowsLowering value="true" />

    <groundParticleSystems>
        <groundParticleSystem position="-2 0 -0.5" rotation="0 0 0" file="$data/vehicles/particleSystems/fieldWorkParticleSystem.i3d" />
        <groundParticleSystem position="2 0 -0.5" rotation="0 0 0" file="$data/vehicles/particleSystems/fieldWorkParticleSystem.i3d" />
		<groundParticleSystem position="-1.23341 0.25925 1.97785" rotation="0 0 0" file="particleSystems/ziemiaParticleSystem.i3d" />
		<groundParticleSystem position="-0.84759 0.25925 0.84338" rotation="0 0 0" file="particleSystems/ziemiaParticleSystem.i3d" />
		<groundParticleSystem position="-0.31637 0.25925 -0.27652" rotation="0 0 0" file="particleSystems/ziemiaParticleSystem.i3d" />
		<groundParticleSystem position="0.13579 0.25925 -1.35664" rotation="0 0 0" file="particleSystems/ziemiaParticleSystem.i3d" />
		<groundParticleSystem position="0.58763 0.25925 -2.41189" rotation="0 0 0" file="particleSystems/ziemiaParticleSystem.i3d" />
    </groundParticleSystems>

    <contactReportNodes>
        <contactReportNode index="0>" />
    </contactReportNodes>

    <aiLeftMarker index="0" />
    <aiRightMarker index="1" />
    <aiBackMarker index="2" />

    <aiForceTurnNoBackward value="true" />

    <movingTools>
		<!-- wheelMount-->
		<movingTool index="0>4" componentJointIndex="1" anchorActor="0">
           <!--  wheelMount-->
          <movingTool index="0>10" componentJointIndex="1" anchorActor="0">

			<!-- hydraulic -->
			<dependentPart index="7" />
        </movingTool>
                <!-- hydraulic -->
			<dependentPart index="9" />
        </movingTool>

    </movingTools>

    <movingParts>    
		<!-- wheelMount cylinder -->
        <movingPart index="0>7" referencePoint="0>4|1" referenceFrame="0>4|1" invertZ="false">
            <translatingPart index="0>7|0" />
        </movingPart>
         <!-- wheelMount cylinder -->
        <movingPart index="0>9" referencePoint="0>10|1" referenceFrame="0>9|1" invertZ="false">
            <translatingPart index="0>9|0" />
        </movingPart>

    </movingParts>

    <animations>
		<animation name="lowerAnimation">
            <part node="0>4" startTime="0" endTime="2.0" startRot="30 0 0" endRot="0 0 0"/>
            <part node="0>10" startTime="0" endTime="2.0" startRot="30 0 0" endRot="0 0 0"/>
        </animation>
    </animations>
	
	<lowerAnimation name="lowerAnimation" speed="1" />
	<lowerAnimation name="lowerAnimation" speed="1" />
    
   <aiTrafficCollisionTrigger index="3" />

    <components count="3">
        <component1 centerOfMass="0 0 -0.45" solverIterationCount="8" />
        <component2 solverIterationCount="8" />
        <component3 solverIterationCount="8" />
        <joint component1="0" component2="1" index="1>1" rotLimit="0 0 80" transLimit="0 0 0" />

        <joint component1="0" component2="2" index="0>4|0" rotLimit="0 0 0" transLimit="0 0 0" /> 
        <trailerAttacherJoints>
        <trailerAttacherJoint index="0>12" low="false"/>
    </trailerAttacherJoints>

     </components>
</vehicle>