For Farming Simulator 2011
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Fm@x_coow complex

credits:

Design Creative : Fm@x
Textures:            Fm@x
Converting:          Fm@x
Modeling:            Fm@x used original parts models and models with moderator ls-uk and ls-mods.

Download the file and follow the instructions to get everything working properly

* It is necessary to have the FMC MapTriger mods folder / if you do not install it /
* Copy the scripts folder in the folder Vai / mymaps /
* Enter the modDesc adjustments:

<sourceFile filename="scripts/BGASchiebetor.lua" />
        <sourceFile filename="scripts/FMCMapTriggers.lua" />
</extraSourceFiles>

* Copy the folder Fm @ x_coow complex in your folder to folder objects
* Start the editor and importing Fm@x_stable.i3D in your maps
* Edit the environment around a bit and play coow COMPLEXES ...

   Fm @ x_coow complex possesses.
* breeding cows
* Sale of manure
* Sale of milk
* liquidmanure
* selling bales of hay and grass
* a place for storing silage
* place to save the grass
  / all works /

  The farm still.
* Fuel tank
* seed
* water tank
* Sound effects of machine and animal
  / all works /

Everything works great except for automatic roller doors that are on the button

Comfortable and fun to play you Fm @ x Creative Design

Note:
The extension of the farm is planned to continue with the fence for the cows, if desired ...