<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="Kommunal_Trailer">
	<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <name>
        <en>Kommunal Trailer</en>
        <de>Kommunal Trailer</de>
    </name>
	<typeDesc>
		<de>Kommunal Trailer</de>
		<en>Kommunal Trailer</en>
	</typeDesc>
    <description></description>
    <filename>Kommunal_Trailer.i3d</filename>
    <size width="3.0" length="6.0" lengthOffset="2" />
    <wheels autoRotateBackSpeed="2.0">
        <wheel driveMode="0" repr="2" radius="0.4" deltaY="0.28" suspTravel="0.35" spring="100" damper="3" mass="0.3" />
        <wheel driveMode="0" repr="3" radius="0.4" deltaY="0.28" suspTravel="0.35" spring="100" damper="3" mass="0.3" />
        <wheel driveMode="0" repr="4" radius="0.4" deltaY="0.28" suspTravel="0.35" spring="100" damper="3" mass="0.3" />
        <wheel driveMode="0" repr="5" radius="0.4" deltaY="0.28" suspTravel="0.35" spring="100" damper="3" mass="0.3" />
    </wheels>
    <brakeForce>4.5</brakeForce>
	
    <lights count="1">
        <light1 index="1|1|0|0|0" />
    </lights>

	<lightsaddon lightsStayOn="false">
			<light type="dirLeft" index="9|0" />
			<light type="dirRight" index="9|1" />
			<light type="brake" index="9|2" />
			<light type="reverse" index="9|3|0|0" />
    </lightsaddon>

    <fillPlanes>
        <fillPlane type="wheat">
            <node index="0|0|4|0">
                <key time="0" y="0.01" scale="0.8 0.01 1"/>
                <key time="0.05" y="0.125" scale="0.910 0.05 1"/>
                <key time="0.22" y="0.2" scale="1 0.22 1"/>
                <key time="0.5" y="0.4" scale="1 0.5 1"/>
                <key time="1" y="1" scale="1 1 1"/>
            </node>
        </fillPlane>
        <fillPlane type="barley">
            <node index="0|0|4|1">
                <key time="0" y="0.01" scale="0.8 0.01 1"/>
                <key time="0.05" y="0.125" scale="0.910 0.05 1"/>
                <key time="0.22" y="0.2" scale="1 0.22 1"/>
                <key time="0.5" y="0.4" scale="1 0.5 1"/>
                <key time="1" y="1" scale="1 1 1"/>
            </node>
        </fillPlane>
        <fillPlane type="maize">
            <node index="0|0|4|3">
                <key time="0" y="0.01" scale="0.8 0.01 1"/>
                <key time="0.05" y="0.125" scale="0.910 0.05 1"/>
                <key time="0.22" y="0.2" scale="1 0.22 1"/>
                <key time="0.5" y="0.4" scale="1 0.5 1"/>
                <key time="1" y="1" scale="1 1 1"/>
            </node>
        </fillPlane>
        <fillPlane type="rape">
            <node index="0|0|4|2">
                <key time="0" y="0.01" scale="0.8 0.01 1"/>
                <key time="0.05" y="0.125" scale="0.910 0.05 1"/>
                <key time="0.22" y="0.2" scale="1 0.22 1"/>
                <key time="0.5" y="0.4" scale="1 0.5 1"/>
                <key time="1" y="1" scale="1 1 1"/>
            </node>
        </fillPlane>
        <fillPlane type="chaff">
            <node index="0|0|4|4">
                <key time="0" y="0.01" scale="0.8 0.01 1"/>
                <key time="0.05" y="0.125" scale="0.910 0.05 1"/>
                <key time="0.22" y="0.2" scale="1 0.22 1"/>
                <key time="0.5" y="0.4" scale="1 0.5 1"/>
                <key time="1" y="1" scale="1 1 1"/>
            </node>
        </fillPlane>
        <fillPlane type="grass">
            <node index="0|0|4|5">
                <key time="0" y="0.01" scale="0.8 0.01 1"/>
                <key time="0.05" y="0.125" scale="0.910 0.05 1"/>
                <key time="0.22" y="0.2" scale="1 0.22 1"/>
                <key time="0.5" y="0.4" scale="1 0.5 1"/>
                <key time="1" y="1" scale="1 1 1"/>
            </node>
        </fillPlane>
    </fillPlanes>
    
    <massScale value="0.25" />
    <capacity>8000</capacity>
	
    <attacherJoint index="6" jointType="trailerLow" rootNode="0>"/>
	
    <hydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.9" volume="1.0" />
    <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />
	
    <tipReferencePoint index="12" />	
    <tipAnimation rootNode="0" speedScale="1" clip="tipAnimationClipSource" />
	
    <dischargeParticleSystems>
        <dischargeParticleSystem type="wheat" node="0" position="0 0 1.0669" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="maize" node="0" position="0 0 1.0669" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="barley" node="0" position="0 0 1.0669" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="rape" node="0" position="0 0 1.0669" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystemRape.i3d" />
        <dischargeParticleSystem type="chaff" node="0" position="0 0 1.0669" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystemChaff.i3d" />
        <dischargeParticleSystem type="grass" node="0" position="0 0 1.0669" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystemGrass.i3d" />
    </dischargeParticleSystems>
	
    <fillRootNode index="0>" />
    <exactFillRootNode index="13" />
    <fillAutoAimTargetNode index="14" />
    <fillMassNode index="0>" />
	
    <fillTypes fruitTypes="wheat barley rape maize chaff grass" />
	
	<!-- dirtIntveral(h); 	cleaningInterval(sec) -->	
	<dirt count="21" dirtInterval="1" cleaningInterval="15" updateInterval="0.1">
		<dirtComponent1 index="0|0|0|0" />
		<dirtComponent2 index="0|0|0|1" />
		<dirtComponent3 index="0|0|0|2" />
		<dirtComponent4 index="0|0|0|3" />
		<dirtComponent5 index="0|0|0|4" />
		<dirtComponent6 index="0|0|0|5" />
		<dirtComponent7 index="0|0|0|6" />
		<dirtComponent8 index="0|0|0|6|0" />
		<dirtComponent9 index="0|0|0|6|1" />
		<dirtComponent10 index="0|0|0|11|0" />
		<dirtComponent11 index="0|0|0|11|1" />
		<dirtComponent12 index="0|0|0|11|2" />
		<dirtComponent13 index="0|0|1|0" />
		<dirtComponent14 index="0|0|2|0" />
		<dirtComponent15 index="1|0" />
		<dirtComponent16 index="1|2" />
		<dirtComponent17 index="2" />
		<dirtComponent18 index="3" />
		<dirtComponent19 index="4" />
		<dirtComponent20 index="5" />
		<dirtComponent21 index="8" />
	</dirt>
	
	<components count="2">
        <component1 centerOfMass="0 -0.3 0" solverIterationCount="10" />
	</components>
	
</vehicle>