<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="AW_Bale">
	<annotation>(C) DJ Modding</annotation>	
    <typeDesc>
        <en>AW_Bale_Trailer</en>
        <de>AW_Bale_Trailer</de>
    </typeDesc>

    <filename>Herbst_Bale_Trailer.i3d</filename>
	
	<!--wheels-->

    <size width="3.5" length="6.0" lengthOffset="-1.0" />
    <wheels autoRotateBackSpeed="2.0">
        <wheel driveMode="0" repr="0" radius="0.55" deltaY="0.35" suspTravel="0.3" spring="180" damper="1" mass="28" />
        <wheel driveMode="0" repr="1" radius="0.55" deltaY="0.35" suspTravel="0.3" spring="180" damper="1" mass="28" />
        <wheel driveMode="0" repr="2" radius="0.55" deltaY="0.35" suspTravel="0.3" spring="180" damper="1" mass="28" />
        <wheel driveMode="0" repr="3" radius="0.55" deltaY="0.35" suspTravel="0.3" spring="180" damper="1" mass="28" />
    </wheels>

    <brakeForce>500</brakeForce> 

		<massScale value="6" />
		<downForce>35</downForce>
	
	<lightCoronas>
		<lightCorona index="18" />	
	</lightCoronas>

    <brakelights count="1">
        <brakelight1 index="16" />
    </brakelights>

        <Indicators intervall="0.4">
		<Left index1="15"/>
		<Right index1="14"/>
	</Indicators>

	<!--Atachers-->
	
	<attacherJoint index="10" jointType="trailerLow"/>

	<Baletrailer castPoint1="6" castPoint2="7" attacherNode="0>" highOffset="4"/>
	
	<!--componets-->
	
    <components count="1">
        <component1 centerOfMass="0 0 1.5" solverIterationCount="4" />
    </components>
	
   <!-- dirtIntveral(h);    cleaningInterval(sec) -->
<dirt dirtInterval="5" cleaningInterval="20" updateInterval="0.1">
<!--Bed-->
<dirtComponent index="0>0" />
<dirtComponent index="0>6" />
<dirtComponent index="0>7" />
<dirtComponent index="0>8" />
<dirtComponent index="0>9" />
</dirt>
	<wheelParticleSystems file="PSystem/wheelParticleSystem.i3d" >
        <wheelParticleSystem node="12|0"  />
        <wheelParticleSystem node="12|1"  />
        <wheelParticleSystem node="12|2"  />
	<wheelParticleSystem node="12|3"  />
    </wheelParticleSystems>
	<DirtWheels>
      <DirtWheel index="13|0" dirtFileDry="Dirt/dirtDry.i3d" dirtFileRain="Dirt/dirtRain.i3d" isActive="true" distance="0.1" file="$data/vehicles/particleSystems/fieldWorkParticleSystem.i3d"/>
      <DirtWheel index="13|1" dirtFileDry="Dirt/dirtDry.i3d" dirtFileRain="Dirt/dirtRain.i3d" isActive="true" distance="0.1" file="$data/vehicles/particleSystems/fieldWorkParticleSystem.i3d"/>
      <DirtWheel index="13|2" dirtFileDry="Dirt/dirtDry.i3d" dirtFileRain="Dirt/dirtRain.i3d" isActive="true" distance="0.1" file="$data/vehicles/particleSystems/fieldWorkParticleSystem.i3d"/>
      <DirtWheel index="13|3" dirtFileDry="Dirt/dirtDry.i3d" dirtFileRain="Dirt/dirtRain.i3d" isActive="true" distance="0.1" file="$data/vehicles/particleSystems/fieldWorkParticleSystem.i3d"/>
   </DirtWheels>
	
</vehicle>
