<?xml version="1.0" encoding="utf-8"?>

<CustomShader version="1.0" classRequirement="">
    <LodLevel startDistance="0">
        <Parameters>
            <Parameter name="underwaterColor" target="In.mat.underwaterColor" type="float3"/>
        </Parameters>
        <CodeInjections>
          <CodeInjection position="MATERIALINFO">
<![CDATA[
uniform float3 underwaterColor;
]]>
          </CodeInjection>
          <CodeInjection position="FINAL_POS_FS">
<![CDATA[
oColor.xyz = In.mat.underwaterColor.xyz;
]]>
            </CodeInjection>
          </CodeInjections>
    </LodLevel>
</CustomShader>
