<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer">
	<name>
        <en>EB7</en>
        <de>EB7</de>
    </name>
    <description></description>
    <filename>EB7.i3d</filename>
    <wheels autoRotateBackSpeed="2.0">
        <wheel driveMode="0" repr="0" radius="0.61" deltaY="0" suspTravel="0" spring="120" damper="0" mass="0.4" />
        <wheel driveMode="0" repr="1" radius="0.61" deltaY="0" suspTravel="0" spring="120" damper="0" mass="0.4" />
    </wheels>
    <brakeForce>5</brakeForce>
    <lights count="1">
        <light1 index="5" />
    </lights>      
   <grainPlane minMaxY="-40.79 52.0" >
        <node type="wheat" index="3|1"/>
        <node type="barley" index="3|1"/>
        <node type="maize" index="3|2"/>
        <node type="rape" index="3|3"/>
        <node type="grass" index="3|4"/>
	<node type="chaff" index="3|4"/>
        <node type="sunflower" index="3|3"/>
    </grainPlane>
    <capacity>10000</capacity>
    <!--cuttingAreas count="1">
        <cuttingArea1 startIndex="0|6" widthIndex="0|7" heightIndex="0|8"/>
    </cuttingAreas-->

    <hydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.9" volume="1.0" />        
    <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />      
    
    <attacherJoint index="2" jointType="trailer"/>
    <trailerAttacherJoints>
        <trailerAttacherJoint index="8" low="false"/>
    </trailerAttacherJoints>
    <tipReferencePoint index="7" />
    <tipAnimation rootNode="3" speedScale="1" clip="EB7Source" />

    <dischargeParticleSystems>
        <dischargeParticleSystem type="wheat" node="3" position="0 0 1.0669" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="maize" node="3" position="0 0 1.0669" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="barley" node="3" position="0 0 1.0669" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="rape" node="3" position="0 0 1.0669" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystemRape.i3d" />
       <dischargeParticleSystem type="grass" node="3" position="0 0 1.0669" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystemGrass.i3d" />
       <dischargeParticleSystem type="chaff" node="3" position="0 0 1.0669" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystemGrass.i3d" />
 <dischargeParticleSystem type="sunflower" node="3" position="0 0 1.0669" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystemRape.i3d" />
    </dischargeParticleSystems>
    
    <fillTypes fruitTypes="wheat barley rape maize grass chaff sunflower" />
    <components count="1">
        <component1 centerOfMass="0 0 0" solverIterationCount="4" />
    </components>
</vehicle>
