<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="threshingCutterMiddleParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="5.0.3"/>
  </Asset>

  <Files>
    <File fileId="1" filename="maizeparticle.png" relativePath="true"/>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="rapeParticleSystem_mat" materialId="8" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="CutterParticleSystemLeft.i3d.shapes">
  </Shapes>


  <Dynamics>
    <ParticleSystem name="rapeParticleSystem_emitter1Ref" dynamicId="1" type="sprite" rate="0.007" lifespan="1500" maxCount="50" speed="0.0015" speedRandom="0" tangentSpeed="0" normalSpeed="1" spriteScaleX="0.7" spriteScaleY="3" spriteScaleXGain="0.0003" spriteScaleYGain="-0.0001" blendFactor="1" blendInFactor="0" blendOutFactor="1" deltaRotateMin="0.0001" deltaRotateMax="0.0006">
      <Gravity force="0 0 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="rapeParticleSystem_emitter1" translation="0 -6.70367e-008 -6.70367e-008" rotation="-10 0 0" nodeId="15" materialIds="8" dynamicId="1" emitterShapeNodeId="16">
      <Shape name="rapeParticleSystemAreaShape" rotation="0 -90 0" scale="1 0.5 0.3" nodeId="16" materialIds="6" shapeId="2" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
