<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="ClaasCougar1400">
	<annotation>Copyright (C) Outlaw, MadMax and Geri-G</annotation>
    <filename>ClaasCougar1400.i3d</filename>
	<size width="3.8" length="7.5" lengthOffset="-0.2"/>
    <wheels autoRotateBackSpeed="2.5">
        <wheel rotSpeed="70" rotMax="15.8782" rotMin="-15.8782" driveMode="2" repr="0" driveNode="0|0" radius="0.93" deltaY="0.1" suspTravel="0.2" spring="1000" damper="10" mass="0.25" lateralStiffness="30" />
        <wheel rotSpeed="70" rotMax="15.8782" rotMin="-15.8782" driveMode="2" repr="1" driveNode="1|0" radius="0.93" deltaY="0.1" suspTravel="0.2" spring="1000" damper="10" mass="0.25" lateralStiffness="30" />
        <wheel rotSpeed="-70" rotMax="15.8782" rotMin="-15.8782" driveMode="1" repr="3" radius="0.93" deltaY="0.1" suspTravel="0.2" spring="1000" damper="10" mass="0.25" lateralStiffness="30" />
        <wheel rotSpeed="-70" rotMax="15.8782" rotMin="-15.8782" driveMode="1" repr="2" radius="0.93" deltaY="0.1" suspTravel="0.2" spring="1000" damper="10" mass="0.25" lateralStiffness="30" />
    </wheels>
	<motor minRpm="200" maxRpm="300 900 1200" brakeForce="3" forwardGearRatio="4.0" backwardGearRatio="6.0" differentialRatio="4.0" rpmFadeOutRange="40">
		<torque rpm="2000" torque="4.0" />
    <backwardTorque rpm="300" torque="4" />
    <backwardTorque rpm="500" torque="1.2" />
	</motor>

    <fuelCapacity>960</fuelCapacity>
    <fuelUsage>0.0100</fuelUsage>
    <downForce>4</downForce>
	
	<particleSystemfront>
		<particleSystemfront index="11>15" file="particleSystems/particleSystems.i3d" />  
    </particleSystemfront> 
	
	<particleSystemfrontrechts>
		<particleSystemfrontrechts index="7>12" file="particleSystems/particleSystems.i3d" />  
    </particleSystemfrontrechts> 
	
	<particleSystemfrontlinks>
		<particleSystemfrontlinks index="9>12" file="particleSystems/particleSystems.i3d" />  
    </particleSystemfrontlinks> 
	
	
	<particleSystemrechts>
		<particleSystemrechts index="2>11" file="particleSystems/particleSystems.i3d" />  
    </particleSystemrechts> 
	
	<particleSystemlinks>
		<particleSystemlinks index="4>11" file="particleSystems/particleSystems.i3d" />  
    </particleSystemlinks> 
	
	
    <cameras count="2">
        <camera1 index="0>14|0|0" rotatable="true" rotateNode="0>14|0" limit="true" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="50" />
		<camera2 index="0>14|5" rotatable="true" rotateNode="0>14|5" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
	</cameras>
	
    <lights count="3">
        <light1 index="15" />
        <light2 index="14|6" />
        <light3 index="11>14" />
    </lights>
	
	<rundumleuchten>
		<rundumleuchte rotNode="11>13|0" light="11>13|0|0" rotSpeed="10" lightsourcerotNode="11>13|0|0|0" emitLight="true" />
		<rundumleuchte rotNode="14|7|0" light="14|7|0|0" rotSpeed="10" lightsourcerotNode="14|7|0|0|0" emitLight="true" />
		<rundumleuchte rotNode="14|8|0" light="14|8|0|0" rotSpeed="10" lightsourcerotNode="14|8|0|0|0" emitLight="true" />
	</rundumleuchten>	
	
    <steering index="0>14|2|0" rotationSpeed="6"/>
    <enterReferenceNode index="0>13" />
    <exitPoint index="0>13" />
	<characterNode index="0>14|1" cameraMinDistance="1.5" />
    <aiTrafficCollisionTrigger index="0>14" />     

    <attachSound file="$data/vehicles/steerable/fendt/attach.wav" pitchOffset="1" />
    
	<motorStartSound file="sounds/cc_start.wav" pitchOffset="0.93"  volume="0.7" />
    <motorSound file="sounds/cc_idle.wav" volume="0.7" pitchOffset="0.93" pitchScale="0.02" pitchMax="1.25" />
    <!--motorSoundRun file="$data/vehicles/steerable/fendt/fendt936run.wav" pitchOffset="0.5" pitchScale="0.02" pitchMax="1.05" volume="0.3" /-->
    <motorStopSound file="sounds/cc_stop.wav" volume="1" pitchOffset="1" />
    
	<compressedAirSound file="$data/vehicles/steerable/fendt/compressedAir.wav" pitchOffset="1" volume="1.0"/>
    <compressionSound file="$data/vehicles/steerable/fendt/compressorWork.wav" pitchOffset="1" volume="1.5"/>    
    <aiMotorSound  file="$data/vehicles/steerable/fendt/fendt936idleAI.wav" pitchOffset="1" radius="25" innerRadius="4" volume="1.0" />       
 	
	<start file="sounds/start.wav" pitchOffset="1" volume="0.5" /> 
	<loopSound file="sounds/loop.wav" pitchOffset="1" volume="0.5" /> 
	<StopSound file="sounds/mower_stop.wav" pitchOffset="1" volume="0.4" /> 
	
	
    <exhaustParticleSystems count="1">
      <exhaustParticleSystem1 position="-0.89 4.08 4.73" rotation="85 -34 0" file="$data/vehicles/particleSystems/exhaustParticleSystem.i3d" />
    </exhaustParticleSystems>
 
	<hydraulics count="20">
		<hydraulic1 index="0>5"				punch="0>5|0" 			punchFixpoint="0>5|0|0" 			fixpoint="0>4|0" />
		<hydraulic2 index="0>6"				punch="0>6|0" 			punchFixpoint="0>6|0|0" 			fixpoint="5>11" />
		<hydraulic3 index="5>0"				punch="5>0|0" 			punchFixpoint="5>0|0|0" 			fixpoint="0>7" />
		<hydraulic4 index="5>3"				punch="5>3|0" 			punchFixpoint="5>3|0|0" 			fixpoint="8>0|0" />
		<hydraulic5 index="5>5"				punch="5>5|0" 			punchFixpoint="5>5|0|0"	 			fixpoint="9>7" />
		<hydraulic6 index="5>4"				punch="5>4|0" 			punchFixpoint="5>4|0|0" 			fixpoint="6>0|0" />
		<hydraulic7 index="5>6"				punch="5>6|0" 			punchFixpoint="5>6|0|0" 			fixpoint="7>7" />
		<hydraulic8 index="5>10" 									punchFixpoint="5>10|0" 				fixpoint="10>3" />
		<hydraulic9 index="5>9"				punch="5>9|0" 			punchFixpoint="5>9|0|0" 			fixpoint="5>7|0" />
		<hydraulic10 index="5>8"			punch="5>8|0" 			punchFixpoint="5>8|0|0" 			fixpoint="10>2" />
		<hydraulic11 index="10>0"			punch="10>0|0" 			punchFixpoint="10>0|0|0" 			fixpoint="11>7" />
		<hydraulic12 index="10>1"			punch="10>1|0" 			punchFixpoint="10>1|0|0" 			fixpoint="11>8" />
		<hydraulic13 index="0>9"			punch="0>9|0" 			punchFixpoint="0>9|0|0" 			fixpoint="3>0|2" />
		<hydraulic14 index="3>0|0|0|0|0"	punch="3>0|0|0|0|0|0" 	punchFixpoint="3>0|0|0|0|0|0|0" 	fixpoint="3>0|0|0|1" />
		<hydraulic15 index="3>0|0|0|0|2"	punch="3>0|0|0|0|2|0" 	punchFixpoint="3>0|0|0|0|2|0|0" 	fixpoint="3>0|0|0|2" />
		<hydraulic16 index="3>0|0|0|0|1"	punch="3>0|0|0|0|1|0" 	punchFixpoint="3>0|0|0|0|1|0|0" 	fixpoint="4>7" />
		<hydraulic17 index="0>8"			punch="0>8|0" 			punchFixpoint="0>8|0|0" 			fixpoint="1>0|2" />
		<hydraulic18 index="1>0|0|0|0|0"	punch="1>0|0|0|0|0|0" 	punchFixpoint="1>0|0|0|0|0|0|0" 	fixpoint="2>7" />
		<hydraulic19 index="1>0|0|0|0|1"	punch="1>0|0|0|0|1|0" 	punchFixpoint="1>0|0|0|0|1|0|0" 	fixpoint="1>0|0|0|1" />
		<hydraulic20 index="1>0|0|0|0|2"	punch="1>0|0|0|0|2|0" 	punchFixpoint="1>0|0|0|0|2|0|0" 	fixpoint="1>0|0|0|2" />
	</hydraulics>
	
	<animationParts count="8">
		<part1 name="front" animationClip="frontClipSource" rootNode="0>4" />
		<part2 name="frontfront" animationClip="frontfrontClipSource" rootNode="5>7" />
		<part3 name="frontrechts" animationClip="frontrechtsClipSource" rootNode="5>1" />
		<part4 name="frontlinks" animationClip="frontlinksClipSource" rootNode="5>2" />
		<part5 name="armlinks" animationClip="armlinksClipSource" rootNode="0>11" />
		<part6 name="trsp" animationClip="trspClipSource" rootNode="3>0|0" />
		<part7 name="armrechts" animationClip="armrechtsClipSource" rootNode="0>10" />
		<part8 name="work" animationClip="workClipSource" rootNode="2>0" />
    </animationParts>
	
	<cuttingAreas count="9">
		<cuttingArea1 startIndex="11>10|0" 	widthIndex="11>10|1"	heightIndex="11>10|2" 	groundthreshold="1" 	groundindex="11>"  />
		<cuttingArea2 startIndex="11>11|0" 	widthIndex="11>11|1" 	heightIndex="11>11|2" 	groundthreshold="1" 	groundindex="11>"/>
		<cuttingArea3 startIndex="7>11|0" 	widthIndex="7>11|1" 	heightIndex="7>11|2" 	groundthreshold="1" 	groundindex="7>"/>
		<cuttingArea4 startIndex="9>11|0" 	widthIndex="9>11|1"	    heightIndex="9>11|2" 	groundthreshold="1" 	groundindex="9>"/>
		<cuttingArea5 startIndex="11>12|0"	widthIndex="11>12|1" 	heightIndex="11>12|2" 	groundthreshold="1" 	groundindex="11>" />
		<cuttingArea6 startIndex="4>10|0" 	widthIndex="4>10|1" 	heightIndex="4>10|2" 	groundthreshold="1" 	groundindex="4>"/>
		<cuttingArea7 startIndex="7>10|0" 	widthIndex="7>10|1" 	heightIndex="7>10|2" 	groundthreshold="1" 	groundindex="7>"/>
		<cuttingArea8 startIndex="9>10|0" 	widthIndex="9>10|1" 	heightIndex="9>10|2" 	groundthreshold="1" 	groundindex="9>"/>
		<cuttingArea9 startIndex="2>10|0" 	widthIndex="2>10|1" 	heightIndex="2>10|2" 	groundthreshold="1" 	groundindex="2>"/>
    </cuttingAreas>
			
    <components count="12">
        <component1 centerOfMass="0 0 1.52853" solverIterationCount="40" />
		<component2 centerOfMass="0 0 0" solverIterationCount="40" />
		<component3 centerOfMass="0 0 0" solverIterationCount="40" />
		<component4 centerOfMass="0 0 0" solverIterationCount="40" />
		<component5 centerOfMass="0 0 0" solverIterationCount="40" />
		<component6 centerOfMass="0 0 0" solverIterationCount="40" />
		<component7 centerOfMass="0 0 0" solverIterationCount="40" />
		<component8 centerOfMass="0 0 0" solverIterationCount="40" />
		<component9 centerOfMass="0 0 0" solverIterationCount="40" />
		<component10 centerOfMass="0 0 0" solverIterationCount="40" />
		<component11 centerOfMass="0 0 0" solverIterationCount="40" />
		<component12 centerOfMass="0 0 0" solverIterationCount="40" />
		<joint component1="0" component2="1" index="0>10" rotLimit="0 0 0" transLimit="0 0 0" /> <!-- Rechts1 -->
		<joint component1="1" component2="2" index="1>0|0|0|0|3" rotLimit="0 0 0" transLimit="0 0 0" /> <!-- Rechts2 -->
		<joint component1="0" component2="3" index="0>11" rotLimit="0 0 0" transLimit="0 0 0" /> <!-- Links1 -->
		<joint component1="3" component2="4" index="3>0|0|0|0|3" rotLimit="0 0 0" transLimit="0 0 0" /> <!-- Links2 -->
		<joint component1="0" component2="5" index="0>4|1" rotLimit="0 0 0" transLimit="0 0 0" /> <!-- Front -->
		<joint component1="5" component2="6" index="5>2" rotLimit="0 0 0" transLimit="0 0 0" /> <!-- FrontRechts1 -->
		<joint component1="6" component2="7" index="6>1" rotLimit="0 0 0" transLimit="0 0 0" /> <!-- FrontRechts2 -->
		<joint component1="5" component2="8" index="5>1" rotLimit="0 0 0" transLimit="0 0 0" /> <!-- FrontLinks1 -->
		<joint component1="8" component2="9" index="8>1" rotLimit="0 0 0" transLimit="0 0 0" /> <!-- FrontLinks2 -->
		<joint component1="5" component2="10" index="5>7|1" rotLimit="0 0 0" transLimit="0 0 0" /> <!-- Front1 -->
		<joint component1="10" component2="11" index="10>4" rotLimit="0 0 0" transLimit="0 0 0" /> <!-- Front2 -->
    </components>

</vehicle>
