<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="wheatParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="1" filename="fertilizerParticle.dds" relativePath="true"/>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
  </Files>

  <Materials>
    <Material name="lambert1" diffuseColor="0.5 0.5 0.5 1" specularColor="0 0 0" ambientColor="1 1 1">
    </Material>
    <Material name="wheatParticleSystem_mat" specularColor="0 0 0" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
     <Texture fileId="1"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedFaceSet name="wheatParticleSystemAreaShape">
      <Vertices>
        <v c="-0.172216 -0.0181114 -0.127692"/>
        <v c="0.167497 0.0197941 -0.13358"/>
        <v c="-0.167497 -0.0197941 0.13358"/>
        <v c="0.172216 0.0181114 0.127692"/>
      </Vertices>
      <Faces shaderlist="lambert1">
        <f vi="0 1 3 2" t0="0 0 1 0 1 0.122944 0 0.122944" n="0.110745 -0.993813 -0.0084011 0.110745 -0.993813 -0.0084011 0.110745 -0.993813 -0.0084011 0.110745 -0.993813 -0.0084011" ci="0"/>
      </Faces>
    </IndexedFaceSet>
  </Shapes>

  <Dynamics>
    <ParticleSystem name="wheatParticleSystem_emitter1Ref" type="sprite" rate="0.05" lifespanInfinite="false" speed="0.005" speedRandom="0" tangentSpeed="0.01" normalSpeed="1" lifespan="450" maxCount="35" spriteScaleX="0.5" spriteScaleY="0.5" depthSort="false" blendFactor="0.8" blendInFactor="0.0" blendOutFactor="0.0" emitterShape="wheatParticleSystemAreaShape" material="wheatParticleSystem_mat">
      <Gravity force="0 -0.001 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="wheatParticleSystem_emitter1" ref="wheatParticleSystem_emitter1Ref"/>
  </Scene>

</i3D>
