<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="Maupu">
   <annotation></annotation>
    <name>
        <en>Benne Maupu</en>
        <de>Benne Maupu</de>
    </name>
     <typeDesc>
        <en>Benne Maupu</en>
        <de>Benne Maupu</de>
    </typeDesc>
    <description></description>
    <filename>Maupu.i3d</filename>
    <typeDesc>$l10n_TypeDesc_Tipper</typeDesc>
    <wheels autoRotateBackSpeed="2.0">
        <wheel driveMode="0" repr="5" radius="0.75" deltaY="0.45" suspTravel="0.45" spring="10" damper="20" mass="0.1" steeringAxleScale="0.3" steeringAxleRotMax="10" steeringAxleRotMin="-10" />
        <wheel driveMode="0" repr="6" radius="0.75" deltaY="0.45" suspTravel="0.45" spring="10" damper="20" mass="0.1" />
	<wheel driveMode="0" repr="7" radius="0.75" deltaY="0.45" suspTravel="0.45" spring="10" damper="20" mass="0.1" steeringAxleScale="0.3" steeringAxleRotMax="10" steeringAxleRotMin="-10"/>
	<wheel driveMode="0" repr="8" radius="0.75" deltaY="0.45" suspTravel="0.45" spring="10" damper="20" mass="0.1" />
        <wheel driveMode="0" repr="9" radius="0.75" deltaY="0.45" suspTravel="0.45" spring="10" damper="20" mass="0.1" steeringAxleScale="-0.3" steeringAxleRotMax="10" steeringAxleRotMin="-10" />
	<wheel driveMode="0" repr="10" radius="0.75" deltaY="0.45" suspTravel="0.45" spring="10" damper="20" mass="0.1" steeringAxleScale="-0.3" steeringAxleRotMax="10" steeringAxleRotMin="-10" />				
    </wheels>
    
    <brakeForce>1</brakeForce>
    <steeringAxleAngleScale startSpeed="10" endSpeed="30" />
    
 <capacity>83000</capacity>

     <grainPlane>
        <node type="wheat" index="0|8|0|19"/>
        <node type="barley" index="0|8|0|19"/>
        <node type="maize" index="0|8|0|7"/>
        <node type="chaff" index="0|8|0|11"/>
	    <node type="grass" index="0|8|0|12"/>
        <node type="rape" index="0|8|0|8"/>
	    <node type="onion" index="0|8|0|9"/>
        <node type="sugarbeet" index="0|8|0|6"/>     
        <node type="potato" index="0|8|0|13"/>
        <node type="sunflower" index="0|8|0|15"/>
        <node type="dryGrass" index="0|8|0|16"/>
        <node type="mohn" index="0|8|0|17"/>
        <node type="carrot" index="0|8|0|18"/>       
        <node type="rice" index="0|8|0|19"/>
        <node type="oat" index="0|8|0|19"/>
  
       <key time="0" y="0.25" scale="0.9 0.0001 0.905"/>
       <key time="1" y="1.6" scale="0.9 0.9 0.905"/>       
    </grainPlane>  
	
  <dischargeParticleSystems>
        <dischargeParticleSystem type="wheat" node="0|8" position="0 0.1126 1.1377" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="maize" node="0|8" position="0 0.1126 1.1377" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="barley" node="0|8" position="0 0.1126 1.1377" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="rape" node="0|8" position="0 0.1126 1.1377" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystemRape.i3d" />
        <dischargeParticleSystem type="chaff" node="0|8" position="0 0.1126 1.1377" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystemChaff.i3d" /> 
        <dischargeParticleSystem type="sugarbeet" node="0|8" position="0 0.1126 1.1377" rotation="0 0 0" file="$data/vehicles/particleSystems/shovelEmptyParticleSystem.i3d" />
        <dischargeParticleSystem type="onion" node="0|8" position="0 0.1126 1.1377" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="rice" node="0|8" position="0 0.1126 1.1377" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="mohn" node="0|8" position="0 0.1126 1.1377" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystemRape.i3d" />
        <dischargeParticleSystem type="sunflower" node="0|8" position="0 0.1126 1.1377" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystemRape.i3d" />
        <dischargeParticleSystem type="oat" node="0|8" position="0 0.1126 1.1377" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystem.i3d" />
        <dischargeParticleSystem type="potato" node="0|8" position="0 0.1126 1.1377" rotation="0 0 0" file="$data/vehicles/particleSystems/shovelEmptyParticleSystem.i3d" />
        <dischargeParticleSystem type="grass" node="0|8" position="0 0.1126 1.1377" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystemChaff.i3d" /> 
        <dischargeParticleSystem type="dryGrass" node="0|8" position="0 0.1126 1.1377" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDischargeParticleSystemChaff.i3d" /> 
        <dischargeParticleSystem type="carrot" node="0|8" position="0 0.1126 1.1377" rotation="0 0 0" file="$data/vehicles/particleSystems/shovelEmptyParticleSystem.i3d" />

	</dischargeParticleSystems>
 
 <massScale value="0.25" />
    <suplane index="0|8|0|1" />
    <plane index="0|8|0|1|0" />
    <planeA index="0|8|0|1|1" />
    <ridnorm index="0|8|0|5" />
    <ridbett index="0|8|0|4" />  
    <bequille index="0|9"   minRot="0 0 0" maxRot="20 0 0" rotTime="1" touchRotLimit="10" />  
    <bequille1 index="11|1|0" minTrans="0 -1.6228 0.0062" maxTrans="0 0.0125 0.0062"  transTime="2" touchTransLimit="10" /> 
    <attacherJoint index="0|1" jointType="trailerLow"/>
    <tipReferencePoint index="13" />
    <tipAnimation rootNode="0|8|0" speedScale="1" clip="tipSource" />
    <hydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.9" volume="1.0" />
    <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />
    <fillRootNode index="0>" />
      <fillMassNode index="0>" />  
      <exactFillRootNode index="15" />
    <fillAutoAimTargetNode index="16" />

  
    <rundumleuchten count="1" key="KEY_home">
       <light1 rotNode="1|0" light="1|0|0" lightsource="1|0|0|0" rotSpeed="10" emitLight="true"/>
   </rundumleuchten>
      
   <lights count="1">
        <light1 index="2" />
    </lights>    
      <fillTypes fruitTypes="wheat rape maize barley onion chaff grass sugarbeet dryGrass oat rice carrot potato sunflower mohn"/>
 
 <components count="1">
        <component1 centerOfMass="0 -2.5 -1" solverIterationCount="4" />
    </components>     
	
    
  <wheelParticleSystems file="Particle/wheelParticleSystem.i3d" >
        <wheelParticleSystem node="14|0"  />
        <wheelParticleSystem node="14|1"  />
        <wheelParticleSystem node="14|2"  />
	<wheelParticleSystem node="14|3" />
    </wheelParticleSystems>


        <beaconLights>
		<beaconLight index="1|0|0|0" speed="0.016" />		
	</beaconLights>

  <keys>		
		<input name="bache"		key="KEY_j" keyname="Touche J"/>
                <input name="support"		key="KEY_x" keyname="Touche X"/>               
	</keys>

</vehicle>