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2011-11-16 Decker:

-Notes-

What still needs to be done:

- Somehow put a marker on the crate (texture?), on the side that attaches to palletfork.
- Add more fruit planes, if needed.
- Tweak the unload time (duration / speedScale).
- Put a "hole in the bottom" and animate it, for better realism.
- Reduce the number of triangles/vertices even more prehaps?
- Multiplayer support.


What have been done:

- Edited the crate 3D-model, so it does not contain any excessive/hidden elements.
- Changed collisionMask to "25178370" (bits: 1,8,12,13,23,24 - maybe one too many, but it works.)
- Customized the vehicle XML file, to match I3D node-numbers and updated to script-requirements.
- Resized textures to "proper sizes".
- Added custom LUA-script, which triggers unloading, when crate is at a TipTrigger.
- Customized the modDesc.XML.


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2011-xx-xx <nick>:


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