<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="BaileyTB18">
	<annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
	<Autor>Julian11</Autor>
	<name>
        <en>BaileyTB18</en>
        <de>BaileyTB18</de>
    </name>
    <description>
	</description>
	
	
	
    <filename>BaileyTB18.i3d</filename>

    <size width="3.5" length="8.0" />

    <wheels autoRotateBackSpeed="2.0">
        <wheel driveMode="0" repr="0>1" radius="0.62" deltaY="0.14" suspTravel="0.2" spring="5" damper="20" mass="0.5" lateralStiffness="12" />
        <wheel driveMode="0" repr="0>2" radius="0.62" deltaY="0.10" suspTravel="0.2" spring="5" damper="20" mass="0.5" lateralStiffness="12" />
        <wheel driveMode="0" repr="0>3" radius="0.62" deltaY="0.14" suspTravel="0.2" spring="5" damper="20" mass="0.5" lateralStiffness="12" />
        <wheel driveMode="0" repr="0>4" radius="0.62" deltaY="0.10" suspTravel="0.2" spring="5" damper="20" mass="0.5" lateralStiffness="12" />
    </wheels>

    <brakeForce>0.5</brakeForce>
	<massScale value="0.25" />
	<downForce>8</downForce>

	<capacity>23700</capacity>
	<tipReferencePoint index="0>0|0|6" />
	<attacherJoint index="0>13" jointType="trailerLow"/>
    <trailerAttacherJoints>
        <trailerAttacherJoint index="0>15" low="true" />
    </trailerAttacherJoints>

    <hydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.9" volume="1.0" />
    <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />

	<lightCoronas>	
		<lightCorona index="0>0|5" />
		<lightCorona index="0>0|0|7" />
	</lightCoronas>	

	<lightsaddon lightsStayOn="false">
		<light type="brake" index="0>0|6" />
		<light type="dirLeft" index="0>0|3" />
		<light type="dirRight" index="0>0|4" />
	</lightsaddon>	

	<beaconLights>
		<beaconLight index="0>0|8|0|2" speed="0.016" />
	</beaconLights>

	<fillTypes fruitTypes="wheat rape maize barley grass chaff manure"/>	
	<allowFillFromAir value="true" />
    <allowTipDischarge value="true" />

	<fillRootNode index="0>" />
    <exactFillRootNode index="0>11" />
    <fillAutoAimTargetNode index="0>5" />
    <fillMassNode index="0>" />

    <fillPlanes>
        <fillPlane type="wheat">
            <node index="0>0|0|4|1">
                <key time="0"   y="1" scale="1.0 0.1 1.0" />
                <key time="0.4" y="1" scale="1.0 0.4 1.0"/>
                <key time="1"   y="1" scale="1.0 1.0 1.0"/>
            </node>
        </fillPlane>
		<fillPlane type="barley">
            <node index="0>0|0|4|2">
                <key time="0"   y="1" scale="1.0 0.1 1.0" />
                <key time="0.4" y="1" scale="1.0 0.4 1.0"/>
                <key time="1"   y="1" scale="1.0 1.0 1.0"/>
            </node>
        </fillPlane>
		<fillPlane type="maize">
            <node index="0>0|0|4|3">
                <key time="0"   y="1" scale="1.0 0.1 1.0" />
                <key time="0.4" y="1" scale="1.0 0.4 1.0"/>
                <key time="1"   y="1" scale="1.0 1.0 1.0"/>
            </node>
        </fillPlane>
		<fillPlane type="rape">
            <node index="0>0|0|4|4">
                <key time="0"   y="1" scale="1.0 0.1 1.0" />
                <key time="0.4" y="1" scale="1.0 0.4 1.0"/>
                <key time="1"   y="1" scale="1.0 1.0 1.0"/>
            </node>
        </fillPlane>
		<fillPlane type="chaff">
            <node index="0>0|0|4|6">
                <key time="0"   y="1" scale="1.0 0.1 1.0" />
                <key time="0.5" y="1" scale="1.0 0.3 1.0"/>
                <key time="1"   y="1" scale="1.0 0.6 1.0"/>
            </node>
        </fillPlane>
		<fillPlane type="grass">
            <node index="0>0|0|4|5">
                <key time="0"   y="1" scale="1.0 0.1 1.0" />
                <key time="0.5" y="1" scale="1.0 0.3 1.0"/>
                <key time="1"   y="1" scale="1.0 0.6 1.0"/>
            </node>
        </fillPlane>
		<fillPlane type="manure">
            <node index="0>0|0|4|0">
                <key time="0"   y="1" scale="1.0 0.1 1.0" />
                <key time="0.4" y="1" scale="1.0 0.4 1.0"/>
                <key time="1"   y="1" scale="1.0 1.0 1.0"/>
            </node>
        </fillPlane>
    </fillPlanes>

	<dischargeParticleSystems>
        	<dischargeParticleSystem type="rape"   node="0>14|0" position="0 0 0" rotation="0 0 0" file="Particles/Rape.i3d" />
		<dischargeParticleSystem type="maize"  node="0>14|0" position="0 0 0" rotation="0 0 0" file="Particles/Maize.i3d" />
		<dischargeParticleSystem type="barley" node="0>14|0" position="0 0 0" rotation="0 0 0" file="Particles/Wheat_Barley.i3d" />
		<dischargeParticleSystem type="wheat"  node="0>14|0" position="0 0 0" rotation="0 0 0" file="Particles/Wheat_Barley.i3d" />
		<dischargeParticleSystem type="chaff" node="0>14|0" position="0 0 0" rotation="0 0 0" file="Particles/Chaff.i3d" />
		<dischargeParticleSystem type="grass" node="0>14|0" position="0 0 0" rotation="0 0 0" file="Particles/Grass.i3d" />
		<dischargeParticleSystem type="manure"  node="0>14|0" position="0 0 0" rotation="0 0 0" file="Particles/Manure.i3d" />
    </dischargeParticleSystems>
	
	<drivingParticles threshold="0.005">
        <drivingParticle position="1 0.23 0.47" rotation="0 0 0" file="Particles/dustParticleSystem.i3d" wheel="1" minSpeed="12" maxSpeed="50"/>
        <drivingParticle position="-1 0.23 0.47" rotation="0 0 0" file="Particles/dustParticleSystem.i3d" wheel="2" minSpeed="12" maxSpeed="50"/>
		<drivingParticle position="-1 0.23 0.87" rotation="0 0 0" file="Particles/dustParticleSystem.i3d" wheel="3" minSpeed="12" maxSpeed="50"/>
		<drivingParticle position="1 0.23 0.87" rotation="0 0 0" file="Particles/dustParticleSystem.i3d" wheel="4" minSpeed="12" maxSpeed="50"/>
    </drivingParticles>

	<tipAnimation rootNode="0>0|0" speedScale="0.7" clip="tipAnimationClipSource" />
	
		<mooringblocks>
		<enabled>		
			<mooringblock node="0>16"/>
		</enabled>		
		<disabled>		
			<mooringblock node="0>17"/>
		</disabled>	
	</mooringblocks>
	
    <components count="2">
        <component1 centerOfMass="0 0.1 0.6" solverIterationCount="20" />
        <component2 solverIterationCount="20" />
        <joint component1="0" component2="1" index="0>12" rotLimit="0 0 0" transLimit="0 0 0" />
    </components>
</vehicle>
