<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="AgrolinerMUK402">
	<annotation></annotation>
    <name>
        <en>Agroliner MUK 402</en>
        <de>Agroliner MUK 402</de>
    </name>
    <description></description>
	<typeDesc>$l10n_TypeDesc_Tipper</typeDesc>	
    <filename>AgrolinerMUK402.i3d</filename>
    <size width="2.5" length="5" lengthOffset="-0.4" />
    <wheels autoRotateBackSpeed="2.0">
        <wheel repr="0>3" radius="0.685" deltaY="0.145" suspTravel="0.23" spring="6" damper="4" mass="2.55" steeringAxleScale="0.2" steeringAxleRotMax="10" steeringAxleRotMin="-10" lateralStiffness="5" />
        <wheel repr="0>4" radius="0.685" deltaY="0.145" suspTravel="0.23" spring="6" damper="4" mass="2.55" steeringAxleScale="0.2" steeringAxleRotMax="10" steeringAxleRotMin="-10" lateralStiffness="5" />
        <wheel repr="0>0" radius="0.685" deltaY="0.145" suspTravel="0.29" spring="8" damper="8" mass="3.55" />
        <wheel repr="0>2" radius="0.685" deltaY="0.145" suspTravel="0.23" spring="8" damper="8" mass="3.55" />
        <wheel repr="0>1" radius="0.685" deltaY="0.145" suspTravel="0.23" spring="10" damper="12" mass="4.55" steeringAxleScale="-0.6" steeringAxleRotMax="30" steeringAxleRotMin="-30" lateralStiffness="5" />
        <wheel repr="0>5" radius="0.685" deltaY="0.145" suspTravel="0.23" spring="10" damper="12" mass="4.55" steeringAxleScale="-0.6" steeringAxleRotMax="30" steeringAxleRotMin="-30" lateralStiffness="5" />
	</wheels>   
	
    <brakeForce>8</brakeForce>
    <steeringAxleAngleScale startSpeed="0" endSpeed="60" />	
	<downForce>18</downForce>
	
    <lights count="1">
        <light1 index="0>7" />
    </lights> 	

	 <lightCoronas>
		<lightCorona index="0>24" />
	</lightCoronas>	    

		<lightsaddon lightsStayOn="true">
			<light type="dirLeft" index="26|0" />
			<light type="dirRight" index="26|1" />
			<light type="parkLeft" index="26|2" />
			<light type="parkRight" index="26|3" />
			<light type="brake" index="26|4" />
			<light type="reverse" index="26|5" />
		</lightsaddon>
	<fillPlaneTransform index="0>8|8" />
	
	<capacity low="23800" high="30100"/>

    <fillPlanes>
        <fillPlane type="wheat">
            <node index="0>8|8|0">
				<key time="0" y="0" scale="1 0.024 1"/>
				<key time="1" y="0" scale="1 1 1"/>
            </node>
        </fillPlane>
        <fillPlane type="barley">
            <node index="0>8|8|0">
				<key time="0" y="0" scale="1 0.024 1"/>
				<key time="1" y="0" scale="1 1 1"/>
            </node>
        </fillPlane>
        <fillPlane type="maize">
            <node index="0>8|8|2">
				<key time="0" y="0" scale="1 0.024 1"/>
				<key time="1" y="0" scale="1 1 1"/>
            </node>
        </fillPlane>
        <fillPlane type="rape">
            <node index="0>8|8|1">
				<key time="0" y="0" scale="1 0.024 1"/>
				<key time="1" y="0" scale="1 1 1"/>
            </node>
        </fillPlane>
        <fillPlane type="maizev2">
            <node index="0>8|8|2">
				<key time="0" y="0" scale="1 0.024 1"/>
				<key time="1" y="0" scale="1 1 1"/>
            </node>
        </fillPlane>
        <fillPlane type="sunflower">
            <node index="0>8|8|1">
				<key time="0" y="0" scale="1 0.024 1"/>
				<key time="1" y="0" scale="1 1 1"/>
            </node>
        </fillPlane>
        <fillPlane type="chaff">
            <node index="0>8|8|3">
				<key time="0" y="0" scale="1 0.021 1"/>
				<key time="1" y="0" scale="1 1 1"/>
            </node>
        </fillPlane>
		<fillPlane type="grass">
            <node index="0>8|8|4">
				<key time="0" y="0" scale="1 0.024 1"/>
				<key time="1" y="0" scale="1 1 1"/>
            </node>
        </fillPlane>
		<fillPlane type="fertilizer">
            <node index="0>8|8|5">
				<key time="0" y="0" scale="1 0.024 1"/>
				<key time="1" y="0" scale="1 1 1"/>
            </node>
        </fillPlane>
    </fillPlanes>
	
	<towBall file="TowBall.i3d" attacherPoint="0|0"rightFixPoint="0|1" leftFixPoint="0|2" />
	<towBallZylinder leftZylinder="0>9|0|0" leftZylinderFixPoint="0>9|0|0|0" rightZylinder="0>9|0|1" rightZylinderFixPoint="0>9|0|1|0"/>
	<towBallAngle index="0>9|0"/>
	
	<hydraulics count="2">
		<hydraulic1 index="0>9|2" punch="0>9|2|0" punchFixpoint="0>9|2|0|0" fixpoint="0>9|0|1" />
		<hydraulic2 index="0>9|1" punch="0>9|1|0" punchFixpoint="0>9|1|0|0" fixpoint="0>9|0|0" />
	</hydraulics>
	
	<animationParts>
		<animationPart rootNode="0>8|0|0" clipName="wallClipSource" startPosition="0" clipSpeed="0.4" loop="false" loadSave="true" numJoints="4" offSet="20" accerlation="0" deAccerlation="0" >
			<componentJoint1 index="2" />
			<componentJoint2 index="3" />
			<componentJoint3 index="4" />
			<componentJoint4 index="5" />
		</animationPart>
	</animationParts>

    <massScale value="1" />
    
	<hydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.9" volume="1.0" />
	<fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />
	
    <attacherJoint index="0>13" jointType="trailerLow"/>
	
    <tipReferencePoint index="0>14" />
    <tipAnimation rootNode="8" speedScale="1.75" clip="KipptipSource" />
	<tipDischargeEndTime value="20625"/>
  
	<animations>
        <animation name="moveSupport">
			<part node="6" startTime="0" duration="1" startTrans="0.00283 -1.58536 3.75849" endTrans="0.00283 -1.92717 3.75849" />
        </animation>
    </animations>		
    <support animationName="moveSupport" />
	
    <movingTools>
        <movingTool index="0>6" componentJointIndex="0" anchorActor="0">
		</movingTool>
    </movingTools>
	
    <fillRootNode index="0>" />
    <exactFillRootNode index="0>22" />
    <fillAutoAimTargetNode index="0>21" />
    <fillMassNode index="0>" />	

    <dischargeParticleSystems>
        <dischargeParticleSystem type="wheat" node="0>8|9" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeWheat.i3d" />
        <dischargeParticleSystem type="maize" node="0>8|9" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeMaize.i3d" />
        <dischargeParticleSystem type="maizev2" node="0>8|9" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeMaize.i3d" />
        <dischargeParticleSystem type="barley" node="0>8|9" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeWheat.i3d" />
        <dischargeParticleSystem type="rape" node="0>8|9" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeRape.i3d" />
        <dischargeParticleSystem type="sunflower" node="0>8|9" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeRape.i3d" />
        <dischargeParticleSystem type="chaff" node="0>8|9" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeChaff.i3d" />
	<dischargeParticleSystem type="grass" node="0>8|9" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeChaff.i3d" />
        <dischargeParticleSystem type="fertilizer" node="0>8|9" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeFertilizer.i3d" />			
    </dischargeParticleSystems>   
    
    <fillTypes fillTypes="wheat rape maize barley chaff grass fertilizer maizev2 sunflower"/>
	
	
    <components count="6">
        <component1 centerOfMass="0 -1.95 -1" solverIterationCount="4" />
	    <component2 solverIterationCount="4" />
		<component3 solverIterationCount="4" />
		<component4 solverIterationCount="4" />
		<component5 solverIterationCount="4" />
		<component5 solverIterationCount="5" />
        <joint component1="0" component2="1" index="0>6|0" rotLimit="0 0 0" transLimit="0 0 0" />
		<joint component1="0" component2="2" index="0>8|0|0" rotLimit="0 0 0" transLimit="0 0 0" />
		<joint component1="0" component2="3" index="0>8|2" rotLimit="0 0 0" transLimit="0 0 0" />
		<joint component1="0" component2="4" index="0>8|3" rotLimit="0 0 0" transLimit="0 0 0" />
		<joint component1="0" component2="5" index="0>8|1" rotLimit="0 0 0" transLimit="0 0 0" />
    </components>


	<!-- dirtIntveral(h); 	cleaningInterval(sec) -->
	<dirt dirtInterval="1" cleaningInterval="15" updateInterval="0.1">
		<dirtComponent index="0" />
		<dirtComponent index="1" />
		<dirtComponent index="2" />
		<dirtComponent index="3" />
		<dirtComponent index="4" />
		<dirtComponent index="5" />
		<dirtComponent index="6" />
		<dirtComponent index="8" />
		<dirtComponent index="8|0" />
		<dirtComponent index="8|0|0" />
		<dirtComponent index="8|0|0|0" />
		<dirtComponent index="8|1" />
		<dirtComponent index="8|2" />
		<dirtComponent index="8|3" />
		<dirtComponent index="8|4" />
		<dirtComponent index="8|5" />
		<dirtComponent index="8|6" />
		<dirtComponent index="8|7" />
		<dirtComponent index="8|7|0" />
		<dirtComponent index="9|0" />
		<dirtComponent index="9|0|0" />
		<dirtComponent index="9|0|1" />
		<dirtComponent index="9|1" />
		<dirtComponent index="9|1|0" />
		<dirtComponent index="9|2" />
		<dirtComponent index="9|2|0" />
		<dirtComponent index="10" />
		<dirtComponent index="10|0" />
		<dirtComponent index="10|0|0" />
		<dirtComponent index="10|0|0|0" />
		<dirtComponent index="10|0|0|0|0" />
		<dirtComponent index="10|0|0|0|0|0" />
		<dirtComponent index="11" />
		<dirtComponent index="11|0" />
		<dirtComponent index="12" />
	</dirt>

</vehicle>
