<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="untitled" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="4.1.7"/>
  </Asset>

  <Files>
    <File fileId="1" filename="Textur/Blinker.png" relativePath="true"/>
    <File fileId="2" filename="Textur/backlight.png" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="Standard_4" materialId="27" ambientColor="1 1 1" alphaBlending="true">
      <Emissivemap fileId="2" wrap="false"/>
    </Material>
    <Material name="Standard_3" materialId="35" ambientColor="1 1 1" alphaBlending="true">
      <Emissivemap fileId="1" wrap="false"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="coronaFrontRight" shapeId="1">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.375 -0.375 0" n="0 0 1" t0="0.000499547 0.000499785"/>
        <v p="0.375 -0.375 0" n="0 0 1" t0="0.9995 0.000499547"/>
        <v p="0.375 0.375 0" n="0 0 1" t0="0.9995 0.9995"/>
        <v p="-0.375 0.375 0" n="0 0 1" t0="0.000499785 0.9995"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="2 3 0"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <TransformGroup name="beleuchtung" nodeId="128">
      <TransformGroup name="blinker_links" nodeId="129">
        <Shape name="Light" translation="-1.08508 -1.22 2.80994" rotation="-1.9164e-006 0.0350561 1.35768e-005" scale="0.75 0.75 1" nodeId="130" materialIds="35" shapeId="1"/>
      </TransformGroup>
      <TransformGroup name="blinker_rechts" nodeId="131">
        <Shape name="Light" translation="1.18 -1.22 2.81" rotation="-1.9164e-006 0.0350561 1.35768e-005" scale="0.75 0.75 1" nodeId="132" materialIds="35" shapeId="1"/>
      </TransformGroup>
      <TransformGroup name="bremslicht" nodeId="133">
        <Shape name="Light" translation="0.987 -1.2 2.81" rotation="180 180 180" nodeId="134" materialIds="27" shapeId="1"/>
        <Shape name="Light" translation="-0.9 -1.2 2.81" rotation="180 180 180" nodeId="135" materialIds="27" shapeId="1"/>
      </TransformGroup>
    </TransformGroup>
    <TransformGroup name="Particle" nodeId="136">
      <TransformGroup name="frontRight" translation="1.1 -1.96575 -1.5" nodeId="137"/>
      <TransformGroup name="rearRight" translation="1.1 -1.96575 1.9" nodeId="138"/>
      <TransformGroup name="frontLeft" translation="-1.1 -1.96575 -1.5" nodeId="139"/>
      <TransformGroup name="rearLeft" translation="-1.1 -1.96575 1.9" nodeId="140"/>
    </TransformGroup>
  </Scene>

</i3D>
