1.	Copy the 6barGateANIMATED_i3d folder into your maps objects folder.

2.	Copy the contents of the sounds folder into the sounds folder of your map.

3.	Open Giants Editor and import the gate.

		There are a few attributes to change in the GateAnimationnode : 


		      animSoundPath 	value=nameOfMapFolder/sounds/gatesound.wav

		      langSoundPath 	value=nameOfMapFolder/sounds/{lang}/gate.wav


				In both cases change the "nameofMapFolder" to the name of your maps zipfile.

		
   	              name 		value="Gate1"

			
				this is the savename of your gate, if you use multiple gates, change the number to 2, 3, 4,.....