<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="threshingCutterMiddleParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="5.0.1"/>
  </Asset>

  <Files>
    <File fileId="3" filename="ParticleMaize.dds" relativePath="true"/>
    <File fileId="1" filename="maizeParticle.dds" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="p2_:lambert2" materialId="6" ambientColor="1 1 1" alphaBlending="true">
      <Texture fileId="3"/>
    </Material>
    <Material name="lambert4" materialId="7" ambientColor="1 1 1" alphaBlending="true">
      <Texture fileId="1"/>
    </Material>
    <Material name="lambert1" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="pPlaneShape2" shapeId="2" bvCenter="0 0 0" bvRadius="0.0707107" isOptimized="true">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.035 0 0.035" n="0 1 0" t0="0 0"/>
        <v p="0.035 0 0.035" n="0 1 0" t0="1 0"/>
        <v p="0.035 0 -0.035" n="0 1 0" t0="1 0.122944"/>
        <v p="-0.035 0 -0.035" n="0 1 0" t0="0 0.122944"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="0 2 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="emitter1Ref" dynamicId="1" type="sprite" rate="0.2" lifespan="800" maxCount="2000" speed="0.005" speedRandom="0" tangentSpeed="0.05" normalSpeed="-0.7" emitterShapeVelocityScale="0.1" spriteScaleX="0.29" spriteScaleY="0.21" blendFactor="1" blendInFactor="0.2" blendOutFactor="0.8">
      <Gravity force="0 -0.002 0"/>
    </ParticleSystem>
    <ParticleSystem name="p2_:emitter1Ref" dynamicId="4" type="sprite" rate="0.025" lifespan="3500" maxCount="110" speed="0.001" speedRandom="0" tangentSpeed="0.2" normalSpeed="-1" emitterShapeVelocityScale="0.85" spriteScaleX="0.6" spriteScaleY="0.5" blendFactor="0.25" blendInFactor="0.2" blendOutFactor="0.8">
      <Gravity force="0 -0.002 0"/>
    </ParticleSystem>
    <ParticleSystem name="emitter5Ref" dynamicId="3" type="sprite" rate="0.2" lifespan="700" maxCount="2000" speed="0.005" speedRandom="0" tangentSpeed="0.05" normalSpeed="-1" emitterShapeVelocityScale="0.1" spriteScaleX="0.33" spriteScaleY="0.19" blendFactor="0.5" blendInFactor="0.2" blendOutFactor="0.5">
      <Gravity force="0 -0.002 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="emitter1" translation="0 0.14 -0.049" nodeId="21" materialIds="7" dynamicId="1" emitterShapeNodeId="22">
      <Shape name="pPlaneShape2" nodeId="22" materialIds="8" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <TransformGroup name="particle1" nodeId="23"/>
    <TransformGroup name="gravityField1" nodeId="24"/>
    <Dynamic name="emitter6" translation="-0.056 0.126 -0.007" nodeId="58" materialIds="7" dynamicId="3" emitterShapeNodeId="59">
      <Shape name="pPlaneShape7" nodeId="59" materialIds="8" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <TransformGroup name="gravityField1" nodeId="56"/>
    <TransformGroup name="particle1" nodeId="55"/>
    <Dynamic name="p3_:emitter1" translation="-0.07 0.14 0" nodeId="34" materialIds="6" dynamicId="4" emitterShapeNodeId="35">
      <Shape name="pPlaneShape3" nodeId="35" materialIds="8" shapeId="2" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
