<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="threshingCutterMiddleParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="5.0.3"/>
  </Asset>

  <Files>
    <File fileId="1" filename="fieldWorkParticle.png" relativePath="true"/>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert2" materialId="7" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
      <CustomParameter name="alphaScale" value="1 0 0 0"/>
    </Material>
    <Material name="lambert1" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="dustParticleSystem.i3d.shapes">
  </Shapes>


  <Dynamics>
    <ParticleSystem name="emitter1Ref" dynamicId="1" type="sprite" rate="0.03" lifespan="2000" maxCount="600" speed="0" speedRandom="0" tangentSpeed="0.001" normalSpeed="1" spriteScaleX="1" spriteScaleY="1" spriteScaleXGain="0.004" spriteScaleYGain="0.004" blendFactor="0.098039" blendInFactor="0" blendOutFactor="0.738562" randomInitRotation="true" deltaRotateMin="0.00139627" deltaRotateMax="-0.00151946">
      <Gravity force="0 0.24 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="snowDust" clipDistance="200" nodeId="15" materialIds="7" dynamicId="1" emitterShapeNodeId="16">
      <Shape name="pPlaneShape2" nodeId="16" materialIds="8" shapeId="2" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
