<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="OpenBarn.blend" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="5.5.1"/>
  </Asset>

  <Files>
    <File fileId="1" filename="beams.dds" relativePath="true"/>
    <File fileId="6" filename="classicStreetlight_diffuse.png" relativePath="true"/>
    <File fileId="7" filename="classicStreetlight_normal.png" relativePath="true"/>
    <File fileId="8" filename="classicStreetlight_specular.png" relativePath="true"/>
    <File fileId="2" filename="crackedfloor.dds" relativePath="true"/>
    <File fileId="3" filename="roof.dds" relativePath="true"/>
    <File fileId="4" filename="wall.dds" relativePath="true"/>
    <File fileId="5" filename="walls.dds" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="roof" materialId="96" ambientColor="1 1 1">
      <Texture fileId="3"/>
    </Material>
    <Material name="walls" materialId="119" ambientColor="1 1 1">
      <Texture fileId="5"/>
    </Material>
    <Material name="classicStreetlight_mat" materialId="129" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
      <Texture fileId="6"/>
      <Normalmap fileId="7"/>
      <Glossmap fileId="8"/>
    </Material>
    <Material name="floor" materialId="97" ambientColor="1 1 1">
      <Texture fileId="2"/>
    </Material>
    <Material name="beam" materialId="98" ambientColor="1 1 1">
      <Texture fileId="1"/>
    </Material>
    <Material name="endwalls" materialId="95" ambientColor="1 1 1">
      <Texture fileId="4"/>
    </Material>
    <Material name="classicStreetlightLit_mat" materialId="130" ambientColor="1 1 1" cosPower="20" specularColor="1 1 1">
      <Normalmap fileId="7"/>
      <Glossmap fileId="8"/>
      <Emissivemap fileId="6"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="LargeOpenBarn.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <TransformGroup name="LargeOpenBarn" clipDistance="500" nodeId="110">
      <Shape name="beam.001" static="true" clipDistance="500" nodeId="111" materialIds="98" shapeId="1" castsShadows="true" receiveShadows="true" buildNavMeshMask="1"/>
      <Shape name="pad" static="true" clipDistance="100" nodeId="112" materialIds="97" shapeId="2"/>
      <Shape name="roof" static="true" clipDistance="500" nodeId="113" materialIds="96" shapeId="3" castsShadows="true" receiveShadows="true"/>
      <Shape name="endwalls.001" static="true" clipDistance="500" nodeId="114" materialIds="95" shapeId="4" castsShadows="true" receiveShadows="true"/>
      <Shape name="wall" static="true" clipDistance="500" nodeId="127" materialIds="119" shapeId="5" castsShadows="true" receiveShadows="true"/>
      <Shape name="classicLanternSideDay" translation="13.4384 4.89301 -0.028636" rotation="0 180 0" static="true" clipDistance="80" nodeId="136" materialIds="129" shapeId="6" castsShadows="true" receiveShadows="true">
        <Shape name="classicLanternSideNight" visibility="false" clipDistance="100" nodeId="137" materialIds="130" shapeId="7" castsShadows="true" receiveShadows="true"/>
      </Shape>
      <Shape name="classicLanternSideDay" translation="-13.4384 4.89301 -0.028636" static="true" clipDistance="80" nodeId="139" materialIds="129" shapeId="6" castsShadows="true" receiveShadows="true">
        <Shape name="classicLanternSideNight" visibility="false" clipDistance="100" nodeId="140" materialIds="130" shapeId="7" castsShadows="true" receiveShadows="true"/>
      </Shape>
    </TransformGroup>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="140">
      <Attribute name="onCreate" type="scriptCallback" value="Nightlight2.onCreate"/>
    </UserAttribute>
    <UserAttribute nodeId="137">
      <Attribute name="onCreate" type="scriptCallback" value="Nightlight2.onCreate"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
