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    <Camera name="BASTELCAM" translation="7.50288 1.18774 -1.14446" rotation="-3.46218 88.6248 -0.000113195" nodeId="231" fov="60" nearClip="0.1" farClip="10000"/>
    <Light name="light" rotation="-40 0 -30" nodeId="232" type="directional" diffuseColor="1 1 1" emitDiffuse="true" specularColor="1 1 1" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" numShadowMapSplits="3" shadowMapSplitDistancesParameter="0.4" decayRate="4" range="500"/>
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</i3D>
