<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="map01" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="5.0.1"/>
  </Asset>

  <Files>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
    <File fileId="1" filename="potatoParticle.png" relativePath="true"/>
    <File fileId="3" filename="" relativePath="false"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="41" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="potatoParticle_mat" materialId="176" ambientColor="1 1 1" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="potatoParticleSystemAreaShapeShape" shapeId="2" bvCenter="0 0 0" bvRadius="0.60192">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.05 0 0.6" n="0 1 0" t0="0 0"/>
        <v p="0.05 0 0.6" n="0 1 0" t0="1 0"/>
        <v p="-0.05 0 -0.6" n="0 1 0" t0="0 0.179544"/>
        <v p="0.05 0 -0.6" n="0 1 0" t0="1 0.179544"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="2 1 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="potatoParticleSystemEmitter2Ref" dynamicId="3" type="sprite" rate="0.018" lifespan="1500" maxCount="50" speed="0.0012" speedRandom="0" tangentSpeed="0" normalSpeed="1" spriteScaleX="0.3" spriteScaleY="0.3" blendFactor="1" blendInFactor="0" blendOutFactor="1" randomInitRotation="true" deltaRotateMax="0.0020944" textureAtlasSize="4">
      <Gravity force="0.4 0 0"/>
    </ParticleSystem>
    <ParticleSystem name="potatoParticleSystemEmitter1Ref" dynamicId="1" type="sprite" rate="0.018" lifespan="10000" maxCount="175" speed="0.0012" speedRandom="0" tangentSpeed="0" normalSpeed="1" spriteScaleX="0.3" spriteScaleY="0.3" blendFactor="1" blendInFactor="0" blendOutFactor="1" randomInitRotation="true" textureAtlasSize="4">
      <Gravity force="0 0 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="potatoParticleSystemEmitter1" translation="-0.11909 0.25699 0" rotation="0 -0 -60" clipDistance="100" nodeId="5870" materialIds="176" dynamicId="1" emitterShapeNodeId="5871" castsShadows="true" receiveShadows="true">
      <Shape name="potatoParticleSystemAreaShape1" nodeId="5871" materialIds="41" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="potatoParticleSystemEmitter2" translation="10.3572 6.334 0" rotation="0 -0 -90" clipDistance="100" nodeId="5873" materialIds="176" dynamicId="3" emitterShapeNodeId="5874" castsShadows="true" receiveShadows="true">
      <Shape name="potatoParticleSystemAreaShape2" nodeId="5874" materialIds="41" shapeId="2" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
