<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="stollToolManureGrabFork" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="6.0.3"/>
  </Asset>

  <Files>
    <File fileId="9" filename="cubemapRough.dds" relativePath="true"/>
    <File fileId="7" filename="default_normal.png" relativePath="true"/>
    <File fileId="6" filename="stollFrontLoaderFZDecal_diffuse.png" relativePath="true"/>
    <File fileId="8" filename="stollFrontLoaderFZDecal_specular.png" relativePath="true"/>
    <File fileId="2" filename="stollFrontLoaderImplements_diffuse.png" relativePath="true"/>
    <File fileId="3" filename="stollFrontLoaderImplements_normal.png" relativePath="true"/>
    <File fileId="4" filename="stollFrontLoaderImplements_specular.png" relativePath="true"/>
    <File fileId="5" filename="vehicleShaderDirt.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="stollFrontLoaderFZDecal_mat" materialId="9" ambientColor="1 1 1" cosPower="50" specularColor="1 1 1" customShaderId="5" customShaderVariation="Decal">
      <Texture fileId="6"/>
      <Normalmap fileId="7"/>
      <Glossmap fileId="8"/>
      <Reflectionmap fileId="9" wrap="false" type="cube" scaling="1" refractiveIndex="1" bumpScale="0.1" objectMask="2147483647"/>
      <CustomParameter name="RDT" value="1 1 3 3"/>
      <CustomParameter name="offsetUV" value="0 0 0 0"/>
      <CustomParameter name="uvCenterSize" value="0.5 0.5 1 1"/>
      <CustomParameter name="colorScale" value="0.8 0.55 0.055 1"/>
    </Material>
    <Material name="stollFrontLoaderImplements_mat" materialId="7" ambientColor="1 1 1" cosPower="50" specularColor="1 1 1" customShaderId="5" customShaderVariation="colorMask">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <CustomParameter name="RDT" value="1 1 25 25"/>
      <CustomParameter name="offsetUV" value="0 0 0 0"/>
      <CustomParameter name="uvCenterSize" value="0.5 0.5 1 1"/>
      <CustomParameter name="colorScale" value="0.0319 0.0296 0.0273 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="stollToolManureGrabFork.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="stollToolManureGrabFork" dynamic="true" compound="true" collisionMask="8396802" density="0.7" clipDistance="300" nodeId="35" materialIds="8" castsShadows="true" receiveShadows="true" nonRenderable="true">
      <TransformGroup name="attacherJoint" translation="-2.58538e-014 0.523113 -0.350596" rotation="90 -81.1739 -90" nodeId="36"/>
      <TransformGroup name="fillVolume" translation="0 0.511356 -0.197858" rotation="90 0 0" nodeId="37">
        <Shape shapeId="2" name="fillVolume" rotation="2.8249e-030 0 0" nodeId="38" materialIds="8" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
      </TransformGroup>
      <TransformGroup name="tipReferenceNode" translation="0 0.308569 0.0727014" nodeId="39"/>
      <Shape shapeId="3" name="tipTrigger" translation="0 0.0407406 0.547263" rotation="26.7105 0 0" visibility="false" kinematic="true" compound="true" trigger="true" collisionMask="8388608" nodeId="40" materialIds="8" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
      <Shape shapeId="4" name="stollGrabFork_vis" translation="-2.72699e-017 0.833004 -0.23289" nodeId="41" materialIds="7" castsShadows="true" receiveShadows="true">
        <Shape shapeId="5" name="grab_vis" translation="-2.24647e-015 -0.118004 0.0359895" nodeId="42" materialIds="7" castsShadows="true" receiveShadows="true">
          <TransformGroup name="hydraulicRef" translation="2.26728e-015 -0.0697367 0.464915" rotation="20.5462 0 0" nodeId="43"/>
          <Shape shapeId="6" name="decals" translation="2.27374e-015 -0.715 0.1969" clipDistance="75" nodeId="44" materialIds="9" castsShadows="true" receiveShadows="true" decalLayer="1"/>
          <Shape shapeId="7" name="colGrab" translation="2.27374e-015 -0.0335885 0.321975" rotation="10.364 0 0" visibility="false" compoundChild="true" collisionMask="8194" nodeId="45" materialIds="8" castsShadows="true" receiveShadows="true" nonRenderable="true">
            <Shape shapeId="8" name="colPart1" translation="0 -0.10161 0.337049" rotation="1.59028e-015 0 0" compoundChild="true" collisionMask="8194" nodeId="46" materialIds="8" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
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          </Shape>
        </Shape>
        <Shape shapeId="10" name="hydraulic" translation="0 0 7.10543e-017" rotation="20.5462 0 0" clipDistance="75" nodeId="48" materialIds="7" castsShadows="true" receiveShadows="true">
          <Shape shapeId="11" name="hydraulicPunch" translation="2.72699e-017 -0.00121418 0.380188" nodeId="49" materialIds="7" castsShadows="true" receiveShadows="true"/>
        </Shape>
      </Shape>
      <TransformGroup name="fillVolumeDischargeNode" translation="0 0.0362998 0.437778" nodeId="50"/>
      <TransformGroup name="particleSystem" translation="-1.80698e-017 0.230384 -0.0908903" rotation="0 180 0" scale="1.5 0.4 1" nodeId="51"/>
      <TransformGroup name="effectNodeRot" translation="0 0.046 0.431" nodeId="52">
        <TransformGroup name="effectNode" rotation="0 180 0" nodeId="53"/>
      </TransformGroup>
      <TransformGroup name="fillVolumeLoadNode" translation="0 0.0855509 0.446462" rotation="100 0 0" nodeId="54"/>
      <TransformGroup name="fillVolumeUnloadNode" translation="0 0.562074 0.426668" rotation="95 0 0" nodeId="55"/>
      <Shape shapeId="12" name="colPart" translation="0 0.0446683 0.111058" visibility="false" compoundChild="true" collisionMask="8396802" nodeId="56" materialIds="8" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
    </Shape>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="40">
      <Attribute name="triggerTipWidth" type="float" value="1.5"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
