<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="ingame-2015-08-15_newVis_merge2" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="6.0.3"/>
  </Asset>

  <Files>
    <File fileId="1" filename="../textures/fx_grassWindrow_diffuse.dds" relativePath="true"/>
    <File fileId="4" filename="../textures/fx_mask01_diffuse.dds" relativePath="true"/>
    <File fileId="2" filename="../textures/fx_wheatWindrow_normal.dds" relativePath="true"/>
    <File fileId="3" filename="../textures/windrowUnloadingShader.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="15 - Default" materialId="7" ambientColor="0.588235 0.588235 0.588235" alphaBlending="true" customShaderId="3" customShaderVariation="WINDROW_CENTER">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Custommap name="fadeMask" fileId="4" wrap="false"/>
      <CustomParameter name="fadeProgress" value="1 1 0 0"/>
      <CustomParameter name="UVScaleSpeed" value="0.6 0.75 1 1"/>
      <CustomParameter name="MaskChannels" value="0.5 1 0.25 0"/>
      <CustomParameter name="ColorAlpha" value="1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="pickupEffectGrass.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="einzugsPlane" translation="-1.43724e-008 0 0" nodeId="11" materialIds="7" castsShadows="true" receiveShadows="true"/>
  </Scene>

</i3D>
