<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="JohnDeere_6630Weight">
	<annotation>Copyright (C) GIANTS Software GmbH, Timber131 All Rights Reserved.</annotation>
    <name>
		<en>John Deere 6630 Premium Weight</en>
		<de>John Deere 6630 Premium Weight</de>
    </name>
    <description></description>
    <filename>JohnDeere_6630P.i3d</filename>
    	

<wheels autoRotateBackSpeed="2.5">
        <wheel rotSpeed="65" rotMax="36" rotMin="-36" restLoad="1.4" repr="1>1" forcePointRatio="0.2" driveNode="1>1|0" radius="0.70" width="0.42" initialCompression="50" suspTravel="0.12" spring="50" damper="50" mass="0.21" fenderNode="1>1|1" fenderRotMin="-20" hasTyreTracks="true" />
        <wheel rotSpeed="65" rotMax="36" rotMin="-36" restLoad="1.4" repr="2>1" forcePointRatio="0.2" driveNode="2>1|0" radius="0.70" width="0.42" initialCompression="50" suspTravel="0.12" spring="50" damper="50" mass="0.21" fenderNode="2>1|1" fenderRotMax="20" hasTyreTracks="true" />
        <wheel rotSpeed="0" 				restLoad="1.8" repr="3>1"   forcePointRatio="0.3"                       radius="0.91"  width="0.52" initialCompression="50" suspTravel="0.15" spring="80" damper="50" mass="0.39"  hasTyreTracks="true" />
        <wheel rotSpeed="0" 				restLoad="1.8" repr="4>1"   forcePointRatio="0.3"                       radius="0.91"  width="0.52" initialCompression="50" suspTravel="0.15" spring="80" damper="50" mass="0.39"  hasTyreTracks="true" />
    </wheels>
 	
    <motor torqueScale="0.755" minRpm="1000" maxRpm="2200" maxBackwardSpeed="15" brakeForce="4.5" lowBrakeForceScale="0.5" lowBrakeForceSpeedLimit="1" minForwardGearRatio="16" maxForwardGearRatio="130" minBackwardGearRatio="50" maxBackwardGearRatio="130">
        <torque normRpm="0.45" torque="0.9"/>
        <torque normRpm="0.5" torque="0.97"/>
        <torque normRpm="0.59" torque="1"/>
        <torque normRpm="0.72" torque="1"/>
        <torque normRpm="0.86" torque="0.88"/>
        <torque normRpm="1" torque="0.72"/>
    </motor>
    

<differentials>
        <differential torqueRatio="0.5" maxSpeedRatio="1.5" wheelIndex1="0" wheelIndex2="1" /> <!-- front left-right -->
        <differential torqueRatio="0.5" maxSpeedRatio="1.6" wheelIndex1="2" wheelIndex2="3" /> <!-- back left-right -->
        <differential torqueRatio="0.5" maxSpeedRatio="1.6" differentialIndex1="0" differentialIndex2="1" /> <!-- front-back -->
    </differentials>
   

	 <exhaustEffects>
        <exhaustEffect index="0>25" filename="$data/vehicles/particleAnimations/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.05" maxRpmColor="0.9 0.9 0.9 1" minRpmScale="0.05" maxRpmScale="0.4" forwardXRotations="0 0 0" forwardZRotations="200 0 -80" steerXRotations="-50 0 -50" steerZRotations="-250 0 200" />
    </exhaustEffects>
	
    <fuelCapacity>290</fuelCapacity>
    <fuelUsage>17</fuelUsage>
	
    <cameras count="2">
      <camera1 index="4|0" rotatable="true" rotateNode="4" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="35" >
            <raycastNode index="0>6"/>
            <raycastNode index="0>7"/>
        </camera1>
        <camera2 index="5" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
    </cameras>

    <lights count="2">
        <light1 index="12" />
        <light2 index="13" />
    </lights>	
	<lightCones>
		<lightCone index="26" />	
	</lightCones>	
	<lightCoronas>
		<lightCorona index="27" />	
	</lightCoronas>	
	
	<brakeLights>
		<brakeLight index="34|4" />
	</brakeLights>

   <turnSignals>
        <turnSignalLeft index="34|1" />
        <turnSignalRight index="34|2" />
    </turnSignals>

	<beaconLights>
        <beaconLight index="0>34|5|0|0" speed="0.015" filename="$data/vehicles/shared/beaconLight02.i3d" />
	<beaconLight index="0>34|7|0|0" speed="0.015" filename="$data/vehicles/shared/beaconLight02.i3d" />
    </beaconLights>
	
    <steering index="0>20|0" indoorRotation="540" outdoorRotation="50" />
	
    <cuttingAreas count="0">
        <cuttingArea1 startIndex="6" widthIndex="7" heightIndex="8" losing="true"/>
    </cuttingAreas>
    <enterReferenceNode index="0>" />
    <exitPoint index="9" />
    <size width="3.8" length="7.5" lengthOffset="-0.2"/>
   


 <characterNode index="0>22|0" cameraMinDistance="1.5" filename="$dataS2/character/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0" spineNode="0|0" leftArmIKChainId="leftArm" rightArmIKChainId="rightArm" spineRotation="180 0 105" >
    <ikChains>
            <ikChain id="rightFoot" target="0>22|1" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true" >
                <node index="0|1" />
                <node index="0|1|0"     minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0"   maxRz="90" />
                <node index="0|1|0|0"   minRx="0" maxRx="0" minRy="0"   maxRy="0"  minRz="-100" maxRz="-7" />
                <node index="0|1|0|0|0" />
            </ikChain>
            <ikChain id="leftFoot" target="0>22|2" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true">
                <node index="0|2"     />
                <node index="0|2|0"     minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0"   maxRz="90" />
                <node index="0|2|0|0"   minRx="0" maxRx="0" minRy="0"   maxRy="0"  minRz="-100" maxRz="-7" />
                <node index="0|2|0|0|0" />
            </ikChain>
            <ikChain id="rightArm" target="0>20|0|0" targetOffset="0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
                <node index="0|0|0|1" />
                <node index="0|0|0|1|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
                <node index="0|0|0|1|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7"   maxRz="130" />
                <node index="0|0|0|1|0|0|0" />
                <rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
                <rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
                <rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
                <rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
            </ikChain>
            <ikChain id="leftArm" target="0>20|0|1" targetOffset="-0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
                <node index="0|0|0|2" />
                <node index="0|0|0|2|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
                <node index="0|0|0|2|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7"   maxRz="130" />
                <node index="0|0|0|2|0|0|0" />
                <rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
                <rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
                <rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
                <rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
            </ikChain>
        </ikChains>
    </characterNode>


    <aiTrafficCollisionTrigger index="24" />
    <tipCamera index="11" />	

    <motorStartDuration>2500</motorStartDuration>
	<attachSound file="$data/vehicles/shared/attach.wav" pitchOffset="1" />
    <motorStartSound file="sounds/JD_start.wav" pitchOffset="1" volume="2.0" />
    <motorSound file="sounds/JD_idle.wav" pitchOffset="1" pitchScale="0.02" pitchMax="1.25" volume="2.0" />
    <motorSoundRun file="sounds/JD_Run.wav" pitchOffset="1" pitchScale="0.02" pitchMax="1.05" volume="2.9" />
    <motorStopSound file="sounds/JD_stop.wav" pitchOffset="1" volume="2.0" />
    <aiMotorSound file="sounds/jd_ai.wav" pitchOffset="1" radius="35" innerRadius="25" volume="1.0" />
    <motorSoundLeave file="Sounds/jd_leave.wav" pitchOffset="1" radius="25" innerRadius="15" volume="0.4" />
    
    <tankicon index="21|4" />
    <batterieicon index="21|5" />

	
	
	<powerIn file="sounds/jd_rpm_start.wav" pitchOffset="1" volume="1.6"/>
	<powerIdle file="sounds/jd_rpm_idle.wav" pitchOffset="1" volume="1.6"/>
	<powerOut file="sounds/jd_rpm_out.wav" pitchOffset="1" volume="1.6"/>

	<honkSound file="$dataS2/sounds/hornBig.wav" volume="1" radius="80" innerRadius="35" />

<compressedAirSound file="$data/vehicles/shared/compressedAir.wav" pitchOffset="1" volume="1.0"/>
    <compressionSound file="$data/vehicles/shared/compressorWork.wav" pitchOffset="1" volume="1.5"/>
	<cylinderedHydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.65" volume="0.45" />
    <hydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.55" volume="0.4" />
    <honkSound file="$data/vehicles/shared/hornBig.wav" volume="1" radius="70" innerRadius="10" />


 <components count="5">
		<component1 centerOfMass="0 0.96 -0.3" solverIterationCount="10" />
		<!-- front right wheel component -->
		<component2 centerOfMass="0 -0.8 0" solverIterationCount="180" />
		<!-- front left wheel component -->
		<component3 centerOfMass="0 -0.8 0" solverIterationCount="180" />
		<!-- back right wheel component -->
		<component4 centerOfMass="0 -0.8 0" solverIterationCount="180" />
		<!-- back left wheel component -->
		<component5 centerOfMass="0 -0.8 0" solverIterationCount="180" />
		
		<!-- front right wheel joint (componentJointIndex = 1) -->
		<joint component1="0" component2="1" index="1>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
		<!-- front left wheel joint (componentJointIndex = 2) -->
		<joint component1="0" component2="2" index="2>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
		<!-- back right wheel joint (componentJointIndex = 3) -->
		<joint component1="0" component2="3" index="3>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
		<!-- back left wheel joint (componentJointIndex = 4) -->
		<joint component1="0" component2="4" index="4>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/>
		<!-- disable collisions between existing components -->
	</components>

	<frontRightWheel wheelIndex="1" componentJointIndex="1" furrowDepth="0.22" fallSpeed="0.3" tireWidth="0.4" />
	<frontLeftWheel wheelIndex="2" componentJointIndex="2" furrowDepth="0.22" fallSpeed="0.3" tireWidth="0.4" />
	<backRightWheel wheelIndex="3" componentJointIndex="3" furrowDepth="0.25" fallSpeed="0.3" tireWidth="0.45" />
	<backLeftWheel wheelIndex="4" componentJointIndex="4" furrowDepth="0.25" fallSpeed="0.3" tireWidth="0.45" />


    <attacherJoints>
        <attacherJoint index="14|0|0" rotationNode="14" minRot="20 0 0" minRot2="-5 0 0" maxRot="-2 0 0" rotationNode2="14|0" maxRot2="9 0 0" maxTransLimit="0 0.5 0" maxRotLimit="8 0 20" moveTime="1.5" ptoOutputNode="0>59" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d">
            <bottomArm rotationNode="15" referenceNode="15|0|0" zScale="-1" />
            <topArm rotationNode="16" translationNode="16|0|0" referenceNode="16|0|0|0" zScale="-1" />
        </attacherJoint>
 <attacherJoint index="17|0|0" rotationNode="17" maxRot="10 0 0" rotationNode2="17|0" maxRot2="-7 0 0" maxTransLimit="0 0.4 0" maxRotLimit="0 0 20" moveTime="1.5" ptoOutputNode="0>60" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d">
            <bottomArm rotationNode="18" referenceNode="18|0|0" zScale="1" />
            <topArm rotationNode="19" translationNode="19|0|0" referenceNode="19|0|0|0" zScale="1" />
        </attacherJoint>
  <!-- trailer attacher -->
	<attacherJoint index="0>10" jointType="trailer"    maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>60" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
	<attacherJoint index="0>43|0" transNode="0>43" transMinYHeight="0.72" transMaxYHeight="1.84" jointType="trailer"    maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>59" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
	<attacherJoint index="0>23"              jointType="trailerLow" maxRotLimit="10 50 50" minRotRotationOffset="0" allowsJointLimitMovement="false" ptoOutputNode="0>59" ptoFilename="$data/vehicles/shared/powerTakeoff.i3d"/>
   <!-- frontloader attacher -->
        <attacherJoint index="0>71|0" jointType="attachableFrontloader" minRot="0 0 0" minRot2="0 0 0" maxRot="0 0 0" maxRot2="0 0 0" maxTransLimit="0 0 0" maxRotLimit="0 0 0" moveTime="2" />
</attacherJoints>


	<clutchPedal index="0>51|11|1|1" minRot="0" maxRot="-25" movementSpeed="5"/>
	<brakePedalLeft index="0>51|11|1|2" minRot="0" maxRot="-15" movementSpeed="5"/>
	<brakePedalRight index="0>51|11|1|3" minRot="0" maxRot="-15" movementSpeed="5"/>
	<footThrottle index="0>51|11|1|0"/>

	<RPMIndicator index="0>51|11|0|1|0" startRot="0" idleRot="-37" maxRot="-125"/>
	<speedoMeter index="0>51|11|0|2|0" startRot="0" maxRot="-275" middleRot="-187" firstRot="-110" maxSpeed="60" middleSpeed="20" firstSpeed="10"/>
	<fuelMeter index="0>51|11|0|3|0" fullRot="-150" modifier="-1"/>
	<tempMeter index="0>51|11|0|4|0" maxRot="75" normalTemp="60" heatingUpModifier="10" modifier="-1"/>
	<shuttleLever index="0>51|11|0|0|0" forwardRot="-18" reverseRot="18" neutralRot="0" />
	<gearLever index="0>28" speed3Rot="2 -28 0" speed2Rot="0 -28 0" speed1Rot="-2 -28 0" />
	
	
  	
	<animations>
		<animation name="leftDoor">
			<part node="52" startTime="0" duration="2" startRot="0.5 0 0" endRot="-3 48 0"/>
        </animation>	
		<animation name="backWindow">
			<part node="54" startTime="0" duration="2" startRot="0 0 0" endRot="62 0 0"/>
        </animation>	
		<animation name="rightdoor">
			<part node="53" startTime="0" duration="2" startRot="0.5 0 0" endRot="-3 -47 0"/>
        </animation>
	<animation name="Frontarms">
			<part node="0>18|0|2" startTime="0" duration="3" startRot="-85 25.428 -7.132" endRot="-2 25.428 -7.132"/>
			<part node="0>18|0|3" startTime="0" duration="3" startRot="-85 -25.428 7.132" endRot="-2 -25.428 7.132"/>
        </animation>
		<animation name="leftWindow">
			<part node="0>56" startTime="0" duration="2" startRot="0.3 0 0" endRot="-0.3 12 0"/>
			<part node="0>56|1|0" startTime="0" duration="2" startRot="0 0 0" endRot="11 6 -74.004"/>
        </animation>
	<animation name="rightWindow">
			<part node="0>57" startTime="0" duration="2" startRot="0 0 0" endRot="-0.5 -12 -0.4"/>
			<part node="0>57|1|0" startTime="0" duration="2" startRot="0 0 0" endRot="4 -6 -74.004"/>
        </animation>
		<animation name="rpmDisplay">
            <part node="0>51|11|0|1|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 -160 0" />
        </animation>
        <animation name="fuelDisplay">
            <part node="0>51|11|0|3|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 -135 0" />
        </animation>
	<animation name="speedDisplay">
            <part node="0>51|11|0|2|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 -307 0" />
        </animation>	
    </animations>

 <indoorHud>
        <rpm animName="rpmDisplay" />
        <fuel animName="fuelDisplay" />
	<speed animName="speedDisplay" />
    </indoorHud>
	
	
	<interactiveComponents>
		<windows>
			<window name="leftDoor"    		mark="0>52|1" size="0.2" animName="leftDoor" 		onMessage="ic_component_open" offMessage="ic_component_close"/>
			<window name="backWindow"   mark="0>54|7" size="0.2" animName="backWindow" 	onMessage="ic_component_open" offMessage="ic_component_close"/>
			<window name="rightdoor"    		mark="0>53|1" size="0.2" animName="rightdoor" 		onMessage="ic_component_open" offMessage="ic_component_close"/>
			<window name="Frontarms"  mark="0>51|12"   		size="0.1" 	animName="Frontarms" onMessage="ic_component_open" offMessage="ic_component_close"/>
			<window name="leftWindow"   mark="0>56|2"   size="0.1" animName="leftWindow" onMessage="ic_component_open" offMessage="ic_component_close" />
			<window name="rightWindow"   mark="0>57|2"   size="0.1" animName="rightWindow" onMessage="ic_component_open" offMessage="ic_component_close" />
	</windows>
	</interactiveComponents>

<AKBack jointIndexes="5 4" blockedIndexes="4 5 1" moveNode="31" Heigh5="0 0.629 -2.168" Heigh4="0 1.052 -2.168"/>
	<AKFront blockedIndexes="2 6 3" />
	<backHydro attacherIndices="0"/>
	<frontHydro attacherIndices="1" FoldOutAnim="foldOutFrontHydro"/>



	<hydraulics count="2">
	        <hydraulic1 index="0>64" punch="0>64|0" punchFixpoint="0>64|0|0" fixpoint="0>54|3" />
		<hydraulic2 index="0>65" punch="0>65|0" punchFixpoint="0>65|0|0" fixpoint="0>54|4" />
	</hydraulics>


	

    <movingTools>    
		<movingTool index="14|0|0" verify="true"> 
            <dependentPart index="0>32|1" />
        </movingTool>	
		<movingTool index="18" verify="true"> 
            <dependentPart index="0>33|0" /> 
        </movingTool>		
    </movingTools>


		<lightsaddon lightsStayOn="true">
                <light type="work" index="0>34|3" inputName="frontwork" helptext="frontwork" stayOn="true"/>
			<light type="work" index="0>34|0" inputName="rearwork" helptext="rearwork" stayOn="true"/>
			<light type="work" index="1>1|0|1" inputName="blizniaki" helptext="blizniaki" stayOn="true"/>
			<light type="work" index="2>1|0|1" inputName="blizniaki" stayOn="true"/>
			<light type="work" index="3>1|1" inputName="blizniaki2" helptext="blizniaki2" stayOn="true"/>
			<light type="work" index="4>1|1" inputName="blizniaki2" stayOn="true"/>
			<light type="work" index="0>68" inputName="WarningSigns" helptext="WarningSigns" stayOn="true"/>
			<light type="work" index="0>71" inputName="FlConsole" helptext="FlConsole" stayOn="true"/>
    			<light type="work" index="0>69" inputName="Mirrors" helptext="Mirrors" stayOn="true"/>
			<light type="work" index="0>70" inputName="Mirrors" stayOn="true"/>
			<light type="work" index="0>51|13" inputName="FrontWeight" helptext="FrontWeight" stayOn="true"/>
		</lightsaddon>

    <animations>
        <animation name="foldOutFrontHydro">
            <part node="0>18|0|2" startTime="0" endTime="0.1" startRot="-74.916 23.544 0" endRot="0 23.544 0"/>
            <part node="0>18|0|3" startTime="0" endTime="0.1" startRot="-74.916 -23.544 0" endRot="0 -23.544 0"/>
        </animation>
    </animations>
    <movingParts>
        <movingPart index="0>33|0" referencePoint="0>18|0|1" referenceFrame="0>18|0|1">
			<translatingPart index="0>33|0|0" />
        </movingPart>
		
		<movingPart index="0>32|1" referencePoint="0>15|0|1" localReferencePoint="0>32|1|2" referenceFrame="0>32|4" invertZ="false">
            <dependentPart index="0>32|1|0" />
            <dependentPart index="0>32|3" />
            <dependentPart index="0>32|2" />
            <dependentPart index="0>32|0" />
        </movingPart>
		<movingPart index="0>32|1|0" referencePoint="0>15|0|1" referenceFrame="0>15|0|1">
        </movingPart>		
		<movingPart index="0>32|3" referencePoint="0>15|0|3" referenceFrame="0>15|0|3">
            <translatingPart index="0>32|3|0" />
        </movingPart> 
        <movingPart index="0>32|2" referencePoint="0>15|0|2" referenceFrame="0>15|0|2">
            <translatingPart index="0>32|2|0" />
        </movingPart>          
		<movingPart index="0>32|0" referencePoint="0>32|1|1" referenceFrame="0>32|1|1">
            <translatingPart index="0>32|0|0" />
        </movingPart> 
		<movingPart index="1>1|3" referencePoint="0>42|2" referenceFrame="0>42|2" scaleZ="false" playSound="false" isActiveDirty="true">
        </movingPart>
		<movingPart index="2>1|3" referencePoint="0>42|3" referenceFrame="0>42|3" scaleZ="false" playSound="false" isActiveDirty="true">
        </movingPart>
    </movingParts>
	<animatedDetails>
		<tachoZeiger  zeigerIndex="21|0|0" multiplicator="10" maxRotation="300" />  <!-- aktuelle km/h * multiplicator ergeben zeigerrotation (maxRot dient nur als begrenzung z.b. wenn der Trecker bergab schneller wird der Tacho nicht überdreht, normale maxkmh * multiplicator sollten in etwa maxRotation ergeben) -->
		<gasPedal pedalIndex="21|2|0" multiplicator="0.5" maxRotation="170" /> <!-- selbiges Prinzip wie beim Tachozeiger-->
		<tankWarnLeuchte index="21|1|1" warnValue="8" /> <!-- warnValue gibt an ab welchem Minimalinhalt die Leuchte angehen soll -->
	</animatedDetails>
	
	<controlPanels count="2" >
		<controlPanel1 index="21|11|0" />
		<controlPanel2 index="21|11|1" />
	</controlPanels>

	<warningSigns>
		<sign index="0>69|0" trigger="0>69|2" isVisible="false"/>
		<sign index="0>69|1" trigger="0>69|3" isVisible="false"/>
	</warningSigns>

  <washable dirtDuration="30" washDuration="1" workMultiplier="4" />

<driveGroundParticleSystems>
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4" />
    </driveGroundParticleSystems>
	

	<schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
        <attacherJoint position="1 0" rotation="0" invertX="false" />
        <attacherJoint position="0 0" rotation="0" invertX="true" />
        <attacherJoint position="1 0" rotation="0" invertX="false" />
        <attacherJoint position="1 0" rotation="0" invertX="false" />
        <attacherJoint position="0 0" rotation="0" invertX="true" />
        <attacherJoint position="0 0.4" rotation="0" invertX="true" />
	<attacherJoint position="0 0.4" rotation="0" invertX="true" />
</schemaOverlay>  
</vehicle>
