<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="fx_muckSpreaderEmitShape" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="6.0.2"/>
  </Asset>

  <Files>
    <File fileId="1" filename="fx_chaff4x1_diffuse.png" relativePath="true"/>
    <File fileId="2" filename="fx_chaff4x1_normal.png" relativePath="true"/>
    <File fileId="14" filename="fx_grass4x1_diffuse.png" relativePath="true"/>
    <File fileId="15" filename="fx_grass4x1_normal.png" relativePath="true"/>
    <File fileId="16" filename="fx_manure4x1_diffuse.png" relativePath="true"/>
    <File fileId="17" filename="fx_manure4x1_normal.png" relativePath="true"/>
    <File fileId="5" filename="fx_potato4x1_diffuse.png" relativePath="true"/>
    <File fileId="6" filename="fx_potato4x1_normal.png" relativePath="true"/>
    <File fileId="11" filename="fx_silage4x1_diffuse.png" relativePath="true"/>
    <File fileId="12" filename="fx_straw4x1_diffuse.png" relativePath="true"/>
    <File fileId="13" filename="fx_straw4x1_normal.png" relativePath="true"/>
    <File fileId="7" filename="fx_sugarBeet4x1_diffuse.png" relativePath="true"/>
    <File fileId="8" filename="fx_sugarBeet4x1_normal.png" relativePath="true"/>
    <File fileId="9" filename="fx_woodChips4x1_diffuse.png" relativePath="true"/>
    <File fileId="10" filename="fx_woodChips4x1_normal.png" relativePath="true"/>
    <File fileId="3" filename="psColorShader.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="fx_silage_mat" materialId="58" ambientColor="1 1 1" customShaderId="3">
      <Texture fileId="12"/>
      <Normalmap fileId="13"/>
      <CustomParameter name="psColor" value="1 1 1 1"/>
    </Material>
    <Material name="fx_sugarBeet_mat" materialId="7" ambientColor="1 1 1" customShaderId="3">
      <Texture fileId="7"/>
      <Normalmap fileId="8"/>
      <CustomParameter name="psColor" value="1 1 1 1"/>
    </Material>
    <Material name="fx_silage_mat" materialId="78" ambientColor="1 1 1" customShaderId="3">
      <Texture fileId="16"/>
      <Normalmap fileId="17"/>
      <CustomParameter name="psColor" value="1 1 1 1"/>
    </Material>
    <Material name="fx_chaff_mat" materialId="8" ambientColor="1 1 1" customShaderId="3">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <CustomParameter name="psColor" value="1 1 1 1"/>
    </Material>
    <Material name="lambert1" materialId="9" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="fx_woodChips_mat" materialId="10" ambientColor="1 1 1" customShaderId="3">
      <Texture fileId="9"/>
      <Normalmap fileId="10"/>
      <CustomParameter name="psColor" value="1 1 1 1"/>
    </Material>
    <Material name="fx_silage_mat" materialId="11" ambientColor="1 1 1" customShaderId="3">
      <Texture fileId="11"/>
      <Normalmap fileId="2"/>
      <CustomParameter name="psColor" value="1 1 1 1"/>
    </Material>
    <Material name="fx_potato_mat" materialId="12" ambientColor="1 1 1" customShaderId="3">
      <Texture fileId="5"/>
      <Normalmap fileId="6"/>
      <CustomParameter name="psColor" value="1 1 1 1"/>
    </Material>
    <Material name="fx_silage_mat" materialId="68" ambientColor="1 1 1" customShaderId="3">
      <Texture fileId="14"/>
      <Normalmap fileId="15"/>
      <CustomParameter name="psColor" value="1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="fortunaParticles.i3d.shapes">
  </Shapes>


  <Dynamics>
    <ParticleSystem name="chaffEmitter" dynamicId="1" type="sprite" rate="0.4" lifespan="800" maxCount="500" speed="0.002" speedRandom="0" tangentSpeed="0.01" normalSpeed="1" emitterShapeVelocityScale="0.75" spriteScaleX="0.75" spriteScaleY="0.75" blendFactor="1" blendInFactor="0" blendOutFactor="1" randomInitRotation="true" deltaRotateMin="-0.0015708" deltaRotateMax="0.0015708" textureAtlasSizeX="4">
      <Gravity force="0 -1.5 0"/>
    </ParticleSystem>
    <ParticleSystem name="potatoEmitter" dynamicId="3" type="sprite" rate="0.5" lifespan="800" maxCount="500" speed="0.002" speedRandom="0" tangentSpeed="0.01" normalSpeed="1" emitterShapeVelocityScale="0.75" spriteScaleX="0.15" spriteScaleY="0.15" blendFactor="1" blendInFactor="0" blendOutFactor="1" randomInitRotation="true" deltaRotateMin="-0.0015708" deltaRotateMax="0.0015708" textureAtlasSizeX="4">
      <Gravity force="0 -1.5 0"/>
    </ParticleSystem>
    <ParticleSystem name="sugarBeetEmitter" dynamicId="4" type="sprite" rate="0.5" lifespan="800" maxCount="500" speed="0.002" speedRandom="0" tangentSpeed="0.01" normalSpeed="1" emitterShapeVelocityScale="0.75" spriteScaleX="0.25" spriteScaleY="0.25" blendFactor="1" blendInFactor="0" blendOutFactor="1" randomInitRotation="true" deltaRotateMin="-0.0015708" deltaRotateMax="0.0015708" textureAtlasSizeX="4">
      <Gravity force="0 -1.5 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <TransformGroup name="unloadingLeft" nodeId="22">
      <TransformGroup name="chaff" nodeId="23">
        <Dynamic dynamicId="1" emitterShapeNodeId="26" name="chaffEmitter" clipDistance="100" nodeId="25" materialIds="8">
          <Shape shapeId="2" name="emitShape" rotation="0 -90 0" scale="4 1 0.4" nodeId="26" materialIds="9" nonRenderable="true"/>
        </Dynamic>
      </TransformGroup>
      <TransformGroup name="potato" nodeId="27">
        <Dynamic dynamicId="3" emitterShapeNodeId="30" name="potatoEmitter" clipDistance="100" nodeId="29" materialIds="12">
          <Shape shapeId="2" name="emitShape" rotation="0 -90 0" scale="4 1 0.4" nodeId="30" materialIds="9" nonRenderable="true"/>
        </Dynamic>
      </TransformGroup>
      <TransformGroup name="sugarBeet" nodeId="31">
        <Dynamic dynamicId="4" emitterShapeNodeId="34" name="sugarBeetEmitter" clipDistance="100" nodeId="33" materialIds="7">
          <Shape shapeId="2" name="emitShape" rotation="0 -90 0" scale="4 1 0.4" nodeId="34" materialIds="9" nonRenderable="true"/>
        </Dynamic>
      </TransformGroup>
      <TransformGroup name="woodChips" nodeId="35">
        <Dynamic dynamicId="1" emitterShapeNodeId="38" name="woodChipsEmitter" clipDistance="100" nodeId="37" materialIds="10">
          <Shape shapeId="2" name="emitShape" rotation="0 -90 0" scale="4 1 0.4" nodeId="38" materialIds="9" nonRenderable="true"/>
        </Dynamic>
      </TransformGroup>
      <TransformGroup name="silage" nodeId="39">
        <Dynamic dynamicId="1" emitterShapeNodeId="42" name="silageEmitter" clipDistance="100" nodeId="41" materialIds="11">
          <Shape shapeId="2" name="emitShape" rotation="0 -90 0" scale="4 1 0.4" nodeId="42" materialIds="9" nonRenderable="true"/>
        </Dynamic>
      </TransformGroup>
      <TransformGroup name="straw" nodeId="64">
        <Dynamic dynamicId="1" emitterShapeNodeId="67" name="silageEmitter" clipDistance="100" nodeId="66" materialIds="58">
          <Shape shapeId="2" name="emitShape" rotation="0 -90 0" scale="4 1 0.4" nodeId="67" materialIds="9" nonRenderable="true"/>
        </Dynamic>
      </TransformGroup>
      <TransformGroup name="grass" nodeId="74">
        <Dynamic dynamicId="1" emitterShapeNodeId="77" name="silageEmitter" clipDistance="100" nodeId="76" materialIds="68">
          <Shape shapeId="2" name="emitShape" rotation="0 -90 0" scale="4 1 0.4" nodeId="77" materialIds="9" nonRenderable="true"/>
        </Dynamic>
      </TransformGroup>
      <TransformGroup name="manure" nodeId="84">
        <Dynamic dynamicId="1" emitterShapeNodeId="87" name="silageEmitter" clipDistance="100" nodeId="86" materialIds="78">
          <Shape shapeId="2" name="emitShape" rotation="0 -90 0" scale="4 1 0.4" nodeId="87" materialIds="9" nonRenderable="true"/>
        </Dynamic>
      </TransformGroup>
    </TransformGroup>
  </Scene>

</i3D>
