<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="fFTD150LS15">
	<annotation>[FSM]Team</annotation>
    <name>
        <en>Fortuna FTD 150</en>
        <de>Fortuna FTD 150</de>
    </name>
	<typeDesc>$l10n_TypeDesc_Tipper</typeDesc>
    <filename>fortuna_ftd150.i3d</filename>

    <size width="3.5" length="7" />

    <wheels autoRotateBackSpeed="2.0">
		<wheel  restLoad="2.0" repr="0>2" driveNode="0>2|0" radius="0.56" initialCompression="50" suspTravel="0.2" spring="25" damper="20" mass="0.2475" />
        <wheel  restLoad="2.0" repr="0>3"                   radius="0.56" initialCompression="50" suspTravel="0.2" spring="25" damper="20" mass="0.2475" />
        <wheel  restLoad="2.1" repr="0>0" driveNode="0>0|0" radius="0.56" initialCompression="50" suspTravel="0.2" spring="25" damper="20" mass="0.2475" steeringAxleScale="-0.7" steeringAxleRotMax="25" steeringAxleRotMin="-25" hasTyreTracks="true" tyreTrackAtlasIndex="2"/>
        <wheel  restLoad="2.1" repr="0>1" driveNode="0>1|0" radius="0.56" initialCompression="50" suspTravel="0.2" spring="25" damper="20" mass="0.2475" steeringAxleScale="-0.7" steeringAxleRotMax="25" steeringAxleRotMin="-25" hasTyreTracks="true" tyreTrackAtlasIndex="2"/>
    </wheels>
	
	<dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0|1" linkNode="0>0|0" filename="$data/vehicles/wheels/trelleborg/twinRadial_710_50R26_5.i3d" />
        <dynamicallyLoadedPart node="0|0" linkNode="0>1|0" filename="$data/vehicles/wheels/trelleborg/twinRadial_710_50R26_5.i3d" />
        <dynamicallyLoadedPart node="0|1" linkNode="0>2|0" filename="$data/vehicles/wheels/trelleborg/twinRadial_710_50R26_5.i3d" />
        <dynamicallyLoadedPart node="0|0" linkNode="0>3|0" filename="$data/vehicles/wheels/trelleborg/twinRadial_710_50R26_5.i3d" />
    </dynamicallyLoadedParts>
	
    <brakeForce>0.5</brakeForce>
	<capacity>18000</capacity>

	<lightCoronas>
        <lightCorona index="0>4|3|0" />
    </lightCoronas>

    <brakeLights>
        <brakeLight index="0>4|3|1" />
    </brakeLights>

    <turnSignals>
        <turnSignalLeft index="0>4|3|2|0" />
        <turnSignalRight index="0>4|3|2|1" />
    </turnSignals>
	
	<reverseLights>
        <reverseLight index="0>4|3|3" />
    </reverseLights>

	<fillVolumes>
        <fillVolume index="0>5|0|0|0|1|0" maxDelta="0.23" />
    </fillVolumes>

    <fillVolumeHeights>
        <fillVolumeHeight fillVolumeId="1" >
            <refNode index="0>5|0|0|0|12|0" />
            <refNode index="0>5|0|0|0|12|1" />
            <node index="0>5|0|0|0|8|0" baseScale="0.95 1 1" transAxis="0 1.6 0" />
            <node index="0>5|0|0|0|8|1" baseScale="2.15 0.1 1" transAxis="0 0.5 0" scaleAxis="0 0 0" />
        </fillVolumeHeight>
        <fillVolumeHeight fillVolumeId="1" >
            <refNode index="0>5|0|0|0|13|0" />
            <refNode index="0>5|0|0|0|13|1" />
            <node index="0>5|0|0|0|9|0" baseScale="1 1 1.27" transAxis="0 1 0" />
            <node index="0>5|0|0|0|9|1" baseScale="1 0.1 1.24" transAxis="0 0.5 0" scaleAxis="0 0.5 0" />
        </fillVolumeHeight>
        <fillVolumeHeight fillVolumeId="1" >
            <refNode index="0>5|0|0|0|14|0" />
            <refNode index="0>5|0|0|0|14|1" />
            <node index="0>5|0|0|0|10|0" baseScale="1 1 1.27" transAxis="0 1 0" />
            <node index="0>5|0|0|0|10|1" baseScale="1 0.1 1.24" transAxis="0 0.5 0" scaleAxis="0 0.5 0" />
        </fillVolumeHeight>
    </fillVolumeHeights>
	
	<cylinderedHydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.8" volume="0.4" />
    <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />
	
	<inputAttacherJoints>
        <inputAttacherJoint index="0>8" jointType="trailer" />
    </inputAttacherJoints>
	
	<attacherJoints>
        <attacherJoint index="0>6" jointType="trailer" maxRotLimit="10 80 80" minRotRotationOffset="0" allowsJointLimitMovement="false" />
    </attacherJoints>
	
    <tipReferencePoints>
		<tipReferencePoint index="0>4|0" width="2.5" />
        <tipReferencePoint index="0>4|1" width="2.5" />
		<tipReferencePoint index="0>4|2" width="2.5" />
    </tipReferencePoints>

    <tipAnimations>
        <tipAnimation speedScale="1" animationName="tipAnimationBack" dischargeStartTime="1" dischargeEndTime="9" >
            <tipEffect fillTypes="wheat barley maize rape">
                <effectNode node="0|0|0" linkNode="0>5|0|0|0|8|0" materialType="unloading" materialTypeId="3" position="0 0 0" filename="$data/vehicles/particleAnimations/shared/unloadingBack.i3d" fadeTime="0.5"/>
                <effectNode node="0|0|1" linkNode="0>5|0|0|0|8|0" materialType="smoke"     materialTypeId="1" position="0 0 0" filename="$data/vehicles/particleAnimations/shared/unloadingBack.i3d" fadeTime="0.5"/>
            </tipEffect>
            <dischargeParticleSystems>
                <dischargeParticleSystem type="chaff"     node="0>5|0|0|0|8|1" psRootNode="0|0" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
                <dischargeParticleSystem type="potato"    node="0>5|0|0|0|8|1" psRootNode="0|1" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
                <dischargeParticleSystem type="sugarBeet" node="0>5|0|0|0|8|1" psRootNode="0|2" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
                <dischargeParticleSystem type="woodChips" node="0>5|0|0|0|8|1" psRootNode="0|3" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
                <dischargeParticleSystem type="silage"    node="0>5|0|0|0|8|1" psRootNode="0|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
				<dischargeParticleSystem type="grass_windrow" node="0>5|0|0|0|8|1" psRootNode="0|6" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
                <dischargeParticleSystem type="wheat_windrow" node="0>5|0|0|0|8|1" psRootNode="0|5" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
                <dischargeParticleSystem type="barley_windrow" node="0>5|0|0|0|8|1" psRootNode="0|5" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
                <dischargeParticleSystem type="forage" node="0>5|0|0|0|8|1" psRootNode="0|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
				<dischargeParticleSystem type="manure" node="0>5|0|0|0|8|1" psRootNode="0|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
            </dischargeParticleSystems>
            <fillVolumeDischargeInfo index="0>5|0|0|0|11|2" width="1.0" length="1.7" />
            <fillVolumeHeight index="1"/>
        </tipAnimation>

        <tipAnimation speedScale="1" closeSpeedScale="-2" animationName="tipAnimationLeft" dischargeStartTime="1" dischargeEndTime="9" >
            <tipEffect fillTypes="wheat barley maize rape">
                <effectNode node="0|0|0" linkNode="0>5|0|0|0|9|0" materialType="unloading" materialTypeId="3" position="0 0 0" filename="$data/vehicles/particleAnimations/brantner/brantnerE8041.i3d" fadeTime="0.5"/>
                <effectNode node="0|0|1" linkNode="0>5|0|0|0|9|0" materialType="smoke"     materialTypeId="1" position="0 0 0" filename="$data/vehicles/particleAnimations/brantner/brantnerE8041.i3d" fadeTime="0.5"/>
            </tipEffect>
            <dischargeParticleSystems>
                <dischargeParticleSystem type="chaff"     node="0>5|0|0|0|9|1" psRootNode="0|0" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
                <dischargeParticleSystem type="potato"    node="0>5|0|0|0|9|1" psRootNode="0|1" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
                <dischargeParticleSystem type="sugarBeet" node="0>5|0|0|0|9|1" psRootNode="0|2" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
                <dischargeParticleSystem type="woodChips" node="0>5|0|0|0|9|1" psRootNode="0|3" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
                <dischargeParticleSystem type="silage"    node="0>5|0|0|0|9|1" psRootNode="0|4" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
				<dischargeParticleSystem type="wheat_windrow"    node="0>5|0|0|0|9|1" psRootNode="0|5" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
				<dischargeParticleSystem type="barley_windrow"    node="0>5|0|0|0|9|1" psRootNode="0|5" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
                <dischargeParticleSystem type="grass_windrow" node="0>5|0|0|0|9|1" psRootNode="0|6" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
                <dischargeParticleSystem type="dryGrass_windrow" node="0>5|0|0|0|9|1" psRootNode="0|6" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
				<dischargeParticleSystem type="manure" node="0>5|0|0|0|9|1" psRootNode="0|7" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
                <dischargeParticleSystem type="forage"    node="0>5|0|0|0|9|1" psRootNode="0|4" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
            </dischargeParticleSystems>
            <fillVolumeDischargeInfo index="0>5|0|0|0|11|1" width="1.0" length="2.9" />
            <fillVolumeHeight index="2"/>
        </tipAnimation>
		
        <tipAnimation speedScale="1" closeSpeedScale="-2" animationName="tipAnimationRight" dischargeStartTime="1" dischargeEndTime="9" >
            <tipEffect fillTypes="wheat barley maize rape">
                <effectNode node="0|0|0" linkNode="0>5|0|0|0|10|0" materialType="unloading" materialTypeId="3" position="0 0 0" filename="$data/vehicles/particleAnimations/brantner/brantnerE8041.i3d" fadeTime="0.5"/>
                <effectNode node="0|0|1" linkNode="0>5|0|0|0|10|0" materialType="smoke"     materialTypeId="1" position="0 0 0" filename="$data/vehicles/particleAnimations/brantner/brantnerE8041.i3d" fadeTime="0.5"/>
            </tipEffect>
            <dischargeParticleSystems>
               <dischargeParticleSystem type="chaff"     node="0>5|0|0|0|10|1" psRootNode="0|0" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
                <dischargeParticleSystem type="potato"    node="0>5|0|0|0|10|1" psRootNode="0|1" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
                <dischargeParticleSystem type="sugarBeet" node="0>5|0|0|0|10|1" psRootNode="0|2" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
                <dischargeParticleSystem type="woodChips" node="0>5|0|0|0|10|1" psRootNode="0|3" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
                <dischargeParticleSystem type="silage"    node="0>5|0|0|0|10|1" psRootNode="0|4" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
				<dischargeParticleSystem type="wheat_windrow"    node="0>5|0|0|0|10|1" psRootNode="0|5" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
				<dischargeParticleSystem type="barley_windrow"    node="0>5|0|0|0|10|1" psRootNode="0|5" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
                <dischargeParticleSystem type="grass_windrow" node="0>5|0|0|0|10|1" psRootNode="0|6" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
                <dischargeParticleSystem type="dryGrass_windrow" node="0>5|0|0|0|10|1" psRootNode="0|6" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
				<dischargeParticleSystem type="manure" node="0>5|0|0|0|10|1" psRootNode="0|7" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
                <dischargeParticleSystem type="forage"    node="0>5|0|0|0|10|1" psRootNode="0|4" position="0 0 0" rotation="0 0 0" file="PS/fortunaParticles.i3d" />
            </dischargeParticleSystems>
            <fillVolumeDischargeInfo index="0>5|0|0|0|11|0" width="1.0" length="2.9" />
            <fillVolumeHeight index="3"/>
        </tipAnimation>
    </tipAnimations>

    <fillRootNode index="0>" />
    <exactFillRootNode index="0>5|0|0|0|4" />
    <fillAutoAimTargetNode index="0>5|0|0|0|5" />
    <fillMassNode index="0>" />

    <fillTypes fruitTypes="wheat barley rape maize chaff forage grass_windrow dryGrass_windrow wheat_windrow barley_windrow potato sugarBeet silage manure woodChips"/>

    <movingTools>
		<!-- support -->
        <movingTool index="0>7" componentJointIndex="0" anchorActor="0"/>
		<movingTool index="0>5"> <!-- Mulde Rechts -->
            <dependentPart index="0>4|4" /> <!-- Hydraulik Zylinder -->
        </movingTool>
		<movingTool index="0>5|0"> <!-- Mulde Links -->
            <dependentPart index="0>4|4" />
        </movingTool>
		<movingTool index="0>5|0|0"> <!-- Mulde Hinten -->
            <dependentPart index="0>4|4" />
        </movingTool>
    </movingTools>

    <movingParts> <!-- Hydraulik Stuff -->
		<movingPart index="0>4|4" referencePoint="0>5|0|0|0|6" referenceFrame="0>4|7" lockAxis="1"/>
		<movingPart index="0>4|4" referencePoint="0>5|0|0|0|6" referenceFrame="0>4|7" lockAxis="3">
            <translatingPart index="0>4|4|0" />
            <translatingPart index="0>4|4|0|0" />
            <translatingPart index="0>4|4|0|0|0" />
        </movingPart>
    </movingParts>

    <animations>
		<!-- tipping left -->
		<animation name="tipAnimationLeft">
			<part node="0>5|0|0|0|0|1" startTime="0" endTime="10" startRot="0 0 0" endRot="0 0 35" /> <!-- door -->
			<part node="0>5|0" startTime="0" endTime="10" startRot="0 0 0" endRot="0 0 -35" /> <!-- body -->
			<part node="0>5|0|0|0|9|0" startTime="0.3" endTime="8" startRot="0 0 0" endRot="0 0 40" />
        </animation>
		<!-- tipping right -->
		<animation name="tipAnimationRight">
			<part node="0>5|0|0|0|0|2" startTime="0" endTime="10" startRot="0 0 0" endRot="0 0 -35" /> <!-- door -->
			<part node="0>5" startTime="0" endTime="10" startRot="0 0 0" endRot="0 0 35" /> <!-- body -->
			<part node="0>5|0|0|0|10|0" startTime="0.3" endTime="8" startRot="0 0 0" endRot="0 0 40" />
        </animation>
		<!-- tipping back -->
		<animation name="tipAnimationBack">
			<part node="0>5|0|0|0|0|0" startTime="0" endTime="8" startRot="0 0 0" endRot="29 0 0" /> <!-- door -->
			<part node="0>5|0|0" startTime="0" endTime="10" startRot="0 0 0" endRot="-29 0 0" /> <!-- body -->
			<part node="0>5|0|0|0|8|0" startTime="0.3" endTime="10" startRot="0 0 0" endRot="29 0 0" />
        </animation>
		
        <animation name="toggleCover">
			<!-- Plane -->
            <part node="0>5|0|0|0|2" startTime="0"    endTime="0.05" visibility="false" />
            <part node="0>5|0|0|0|2" startTime="0.05" endTime="0.1"  visibility="true" />
			<!-- Gurte hinten -->
            <part node="0>5|0|0|0|0|0|0" startTime="0"    endTime="0.05" visibility="false" />
            <part node="0>5|0|0|0|0|0|0" startTime="0.05" endTime="0.1"  visibility="true" />
			<!-- Gurte links -->
            <part node="0>5|0|0|0|0|1|0" startTime="0"    endTime="0.05" visibility="false" />
            <part node="0>5|0|0|0|0|1|0" startTime="0.05" endTime="0.1"  visibility="true" />
			<!-- Gurte rechts -->
            <part node="0>5|0|0|0|0|2|0" startTime="0"    endTime="0.05" visibility="false" />
            <part node="0>5|0|0|0|0|2|0" startTime="0.05" endTime="0.1"  visibility="true" />
        </animation>
		
        <animation name="moveSupport">
            <!-- SupportArm -->
			<part node="0>7" startTime="0" endTime="0.5" startTrans="0.16155 0.40019 2.53208" endTrans="0.16155 -0.06 2.53208" />
			<!-- Schläuche -->
			<part node="0>9|1" startTime="0" endTime="0.05" visibility="false" />
			<part node="0>9|2" startTime="0" endTime="0.05" visibility="true" />
			<part node="0>9|1" startTime="0.05" endTime="0.1" visibility="true" />
			<part node="0>9|2" startTime="0.05" endTime="0.1" visibility="false" />
			<!-- Chocks -->
			<part node="0>4|5|0" startTime="0" endTime="0.05" visibility="false" />
			<part node="0>4|5|1" startTime="0" endTime="0.05" visibility="true" />
			<part node="0>4|5|0" startTime="0.05" endTime="0.1" visibility="true" />
			<part node="0>4|5|1" startTime="0.05" endTime="0.1" visibility="false" />
        </animation>		
    </animations>
	
	<cover animationName="toggleCover" />
    <support animationName="moveSupport" />

    <components count="1">
        <component1 centerOfMass="0 0 -0.9" solverIterationCount="15" />
    </components>
	
	<driveGroundParticleSystems>
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3" />
        <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4" />
    </driveGroundParticleSystems>

    <washable dirtDuration="90" washDuration="1" workMultiplier="4" />
	
	<schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0">
        <attacherJoint position="0.5 0" rotation="0" invertX="false" />
    </schemaOverlay>
	
</vehicle>
