<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="beaconLights" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="6.0.2"/>
  </Asset>

  <Files>
    <File fileId="2" filename="shaders/emissiveLightsShader.xml" relativePath="true"/>
    <File fileId="1" filename="textures/beaconLightCorona_diffuse.png" relativePath="true"/>
    <File fileId="3" filename="textures/beaconLight_diffuse.png" relativePath="true"/>
    <File fileId="4" filename="textures/beaconLight_normal.png" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="beaconLightCorona_mat" materialId="7" ambientColor="1 1 1" alphaBlending="true" customShaderId="2" customShaderVariation="BILLBOARD_BEACON">
      <Emissivemap fileId="1"/>
    </Material>
    <Material name="beaconLight_mat" materialId="8" ambientColor="1 1 1" cosPower="200" specularColor="0.811963 0.811963 0.811963">
      <Texture fileId="3"/>
      <Normalmap fileId="4"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="rotators.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <TransformGroup name="rotators" nodeId="24">
      <TransformGroup name="coronas" nodeId="16">
        <Shape shapeId="1" name="backLights_corona_main" translation="0 0.109763 0.0382383" nodeId="17" materialIds="7" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="2" name="backLights_corona_side1" translation="-1.42109e-016 0.109763 0.0168355" rotation="0 0 45" scale="0.247023 1.43021 1" nodeId="18" materialIds="7" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="2" name="backLights_corona_side2" translation="3.81917e-016 0.109763 0.0168355" rotation="0 0 135" scale="0.229449 1.43021 1" nodeId="19" materialIds="7" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="2" name="backLights_corona_side3" translation="1.34421e-017 0.109763 0.0168355" rotation="0 0 180" scale="0.312542 1.84178 1" nodeId="20" materialIds="7" castsShadows="true" receiveShadows="true"/>
      </TransformGroup>
      <Shape shapeId="3" name="rotator" nodeId="21" materialIds="8" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="24">
      <Attribute name="rotationIndex" type="string" value="0"/>
      <Attribute name="rotatorIndex" type="string" value="1"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
