<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="map01" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="5.0.1"/>
  </Asset>

  <Files>
    <File fileId="2" filename="../../maps/particleSystems/particleSystemShader.xml" relativePath="true"/>
    <File fileId="1" filename="../../maps/particleSystems/sugarBeetParticle.png" relativePath="true"/>
    <File fileId="3" filename="" relativePath="false"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="potatoParticle_mat" materialId="8" ambientColor="1 1 1" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="potatoParticleSystemAreaShapeShape" shapeId="2" bvCenter="0 0 0" bvRadius="0.60192">
      <Vertices count="4" normal="true" uv0="true">
        <v p="0.9 -0.05 0" n="0 0 1" t0="0 0"/>
        <v p="0.9 0.05 0" n="0 0 1" t0="1 0"/>
        <v p="-0.9 -0.05 0" n="0 0 1" t0="0 0.179544"/>
        <v p="-0.9 0.05 0" n="0 0 1" t0="1 0.179544"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="2 1 3"/>
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      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="potatoParticleSystemEmitter2Ref" dynamicId="1" type="sprite" rate="0.025" lifespan="1000" maxCount="35" speed="0.0005" speedRandom="0" tangentSpeed="0" normalSpeed="1" emitterShapeVelocityScale="0" spriteScaleX="0.19" spriteScaleY="0.19" blendFactor="1" blendInFactor="0" blendOutFactor="1" randomInitRotation="true" deltaRotateMax="0.0020944" textureAtlasSize="4">
      <Gravity force="0 -0.4 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="potatoParticleSystemEmitter2" clipDistance="100" nodeId="25" materialIds="8" dynamicId="1" emitterShapeNodeId="26" castsShadows="true" receiveShadows="true">
      <Shape name="potatoParticleSystemAreaShape2" nodeId="26" materialIds="6" shapeId="2" nonRenderable="true"/>
    </Dynamic>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="25">
      <Attribute name="useWorldSpace" type="boolean" value="false"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
