<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="trailerDischargeParticleSystem" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="5.0.1"/>
  </Asset>

  <Files>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
    <File fileId="1" filename="trailerDischargeParticleChaff.png" relativePath="true"/>
    <File fileId="3" filename="" relativePath="false"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="p2_:lambert2" materialId="8" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="pPlaneShape2" shapeId="2" bvCenter="-9.09494e-015 0.736991 3.01011e-005" bvRadius="2.61056">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-7.62939e-008 1.46751 2.5063" n="1 1.04438e-007 0" t0="0.375 0.25"/>
        <v p="7.62939e-008 0.00647171 2.5063" n="1 1.04438e-007 0" t0="0.625 0.25"/>
        <v p="-7.62939e-008 1.46751 -2.50624" n="1 1.04438e-007 0" t0="0.375 0.5"/>
        <v p="7.62939e-008 0.00647171 -2.50624" n="1 1.04438e-007 0" t0="0.625 0.5"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="2 1 3"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="p2_:emitter1Ref" dynamicId="1" type="sprite" rate="0.4" lifespan="750" maxCount="300" speed="0.0018" speedRandom="0" tangentSpeed="0" normalSpeed="1" emitterShapeVelocityScale="0.75" spriteScaleX="0.45" spriteScaleY="0.45" spriteScaleXGain="0.0028" spriteScaleYGain="0.0028" blendFactor="1" blendInFactor="0" blendOutFactor="0">
      <Gravity force="0 -1.5 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="p2_:emitter1" clipDistance="200" nodeId="15" materialIds="8" dynamicId="1" emitterShapeNodeId="16">
      <Shape name="pPlaneShape2" scale="1 0.75 1" nodeId="16" materialIds="6" shapeId="2" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
