<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="mixerWagonShovelFillParticleSystemSilage" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor" version="5.0.1"/>
  </Asset>

  <Files>
    <File fileId="2" filename="particleSystemShader.xml" relativePath="true"/>
    <File fileId="1" filename="trailerDischargeParticleChaff.png" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="silageMat" materialId="8" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Texture fileId="1"/>
    </Material>
  </Materials>


  <Shapes>
    <IndexedTriangleSet name="emitterShape" shapeId="2" bvCenter="0 0 0" bvRadius="0.141421" isOptimized="true">
      <Vertices count="4" normal="true" uv0="true">
        <v p="-0.25 0.1 0" n="0 0 -1" t0="0.013509 0.636095"/>
        <v p="0.25 0.1 0" n="0 0 -1" t0="0.013509 0.609764"/>
        <v p="0.25 -0.1 0" n="0 0 -1" t0="0.0431991 0.609764"/>
        <v p="-0.25 -0.1 0" n="0 0 -1" t0="0.0431991 0.636096"/>
      </Vertices>
      <Triangles count="2">
        <t vi="0 1 2"/>
        <t vi="2 3 0"/>
      </Triangles>
      <Subsets count="1">
        <Subset firstVertex="0" numVertices="4" firstIndex="0" numIndices="6"/>
      </Subsets>
    </IndexedTriangleSet>
  </Shapes>


  <Dynamics>
    <ParticleSystem name="emitter1Ref" dynamicId="1" type="sprite" rate="0.04" lifespan="1400" maxCount="200" emitStartTime="1050" emitStopTime="1050" speed="0.001" speedRandom="0" tangentSpeed="0" normalSpeed="1" emitterShapeVelocityScale="0" spriteScaleX="0.3" spriteScaleY="0.3" spriteScaleXGain="0.0002" spriteScaleYGain="0.0002" blendFactor="0.8" blendInFactor="0.2" blendOutFactor="0.8" randomInitRotation="true" deltaRotateMax="0.0015708">
      <Gravity force="0 -0.14 0"/>
    </ParticleSystem>
    <ParticleSystem name="emitter2Ref" dynamicId="3" type="sprite" rate="0.04" lifespan="1050" maxCount="200" speed="0.0012" speedRandom="0" tangentSpeed="0" normalSpeed="1" emitterShapeVelocityScale="0" spriteScaleX="0.3" spriteScaleY="0.3" blendFactor="0.8" blendInFactor="0.2" blendOutFactor="1" randomInitRotation="true" deltaRotateMin="-0.0015708" deltaRotateMax="0.0015708">
      <Gravity force="0 0 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic name="emitter1" translation="-1.11071 1.05496 9.09113e-009" rotation="0 90 0" clipDistance="200" nodeId="17" materialIds="8" dynamicId="1" emitterShapeNodeId="18">
      <Shape name="emitter1Shape" nodeId="18" materialIds="6" shapeId="2" nonRenderable="true"/>
    </Dynamic>
    <Dynamic name="emitter2" translation="0 1.05579 -3.01393e-008" rotation="0 90 0" clipDistance="200" nodeId="20" materialIds="8" dynamicId="3" emitterShapeNodeId="21">
      <Shape name="emitter2Shape" nodeId="21" materialIds="6" shapeId="2" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
