<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="cutter_animated">
	<annotation>Copyright (C) SFM-Modding, All Rights Reserved.</annotation>
	<name>Claas Conspeed 12-75 FC</name>
	
 <typeDesc>$l10n_TypeDesc_Cutter</typeDesc>
    <filename>claasConspeed12_75FC.i3d</filename>

     <size width="6" length="4" />

    <speedLimit value="80" />

    <cutterMovingDirection>-1</cutterMovingDirection>		

	 <workAreas>
        <workArea startIndex="0>0|10" widthIndex="0>0|11" heightIndex="0>0|12" type="cutter" />
    </workAreas>
	
	<turnedOnRotationNodes>
		<turnedOnRotationNode index="0>0|0" type="cutter" rotSpeed="-800"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
		<turnedOnRotationNode index="0>0|5|0|0" type="cutter" rotSpeed="-800"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
		<turnedOnRotationNode index="0>0|5|0|2|0" type="cutter" rotSpeed="800"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
		<turnedOnRotationNode index="0>0|5|1|0" type="cutter" rotSpeed="-800"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
		<turnedOnRotationNode index="0>0|5|1|2|0" type="cutter" rotSpeed="800"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
		
		<turnedOnRotationNode index="0>0|3|0" type="cutter" rotSpeed="800"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
		<turnedOnRotationNode index="0>0|3|1" type="cutter" rotSpeed="800"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
		<turnedOnRotationNode index="0>0|3|2" type="cutter" rotSpeed="800"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
		<turnedOnRotationNode index="0>0|3|3" type="cutter" rotSpeed="800"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
		<turnedOnRotationNode index="0>0|3|4" type="cutter" rotSpeed="800"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
		<turnedOnRotationNode index="0>0|3|5" type="cutter" rotSpeed="800"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />		
		
		<turnedOnRotationNode index="0>0|5|0|4|0" type="cutter" rotSpeed="800"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
		<turnedOnRotationNode index="0>0|5|0|4|1" type="cutter" rotSpeed="800"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
		<turnedOnRotationNode index="0>0|5|0|4|2" type="cutter" rotSpeed="800"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />	
		<turnedOnRotationNode index="0>0|5|1|4|0" type="cutter" rotSpeed="800"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
		<turnedOnRotationNode index="0>0|5|1|4|1" type="cutter" rotSpeed="800"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
		<turnedOnRotationNode index="0>0|5|1|4|2" type="cutter" rotSpeed="800"  rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1" />
	</turnedOnRotationNodes>
	
    <cutterTurnedOnScrollers>
        <cutterTurnedOnScroller index="0>0|5|0|1|0" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|5|0|1|1" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|5|0|1|2" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|5|0|1|3" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|5|0|1|4" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|5|0|1|5" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|5|1|1|0" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|5|1|1|1" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|5|1|1|2" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|5|1|1|3" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|5|1|1|4" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|5|1|1|5" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>		
        <cutterTurnedOnScroller index="0>0|13|0" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|13|1" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|13|2" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|13|3" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|13|4" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|13|5" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|13|6" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|13|7" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|13|8" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|13|9" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|13|10" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <cutterTurnedOnScroller index="0>0|13|11" scrollSpeed="3" scrollLength="1" shaderParameterName="offsetUV" shaderParameterComponent="1" toggleVisibility="false" turnOnFadeTime="2" turnOffFadeTime="2"/>				
    </cutterTurnedOnScrollers>		

	 <inputAttacherJoints>
        <inputAttacherJoint index="0>0|7" jointType="cutter" lowerDistanceToGround="0.5" upperDistanceToGround="1.5" />
    </inputAttacherJoints>

   <movingTools>		
        <movingTool index="0>0|5|0">
            <dependentPart index="0>0|5|4" />
        </movingTool>
        <movingTool index="0>0|5|1">
            <dependentPart index="0>0|5|5" />
        </movingTool>
    </movingTools>

    <movingParts>  
        <movingPart index="0>0|5|4" referencePoint="0>0|5|0|5" localReferencePoint="0>0|5|4|0" referenceFrame="0>0|5|6">
            <dependentPart index="0>0|5|4|0" />
            <dependentPart index="0>0|5|2" />
        </movingPart>
        <movingPart index="0>0|5|4|0" referencePoint="0>0|5|0|5" referenceFrame="0>0|5|4|1">
        </movingPart>
        <movingPart index="0>0|5|2" referencePoint="0>0|5|4|0" referenceFrame="0>0|5|8" >
            <translatingPart index="0>0|5|2|0" />
        </movingPart>	
	
            <movingPart index="0>0|5|5" referencePoint="0>0|5|1|5" localReferencePoint="0>0|5|5|0" referenceFrame="0>0|5|7">
            <dependentPart index="0>0|5|5|0" />
            <dependentPart index="0>0|5|3" />
        </movingPart>
        <movingPart index="0>0|5|5|0" referencePoint="0>0|5|1|5" referenceFrame="0>0|5|5|1">
        </movingPart>
        <movingPart index="0>0|5|3" referencePoint="0>0|5|5|0" referenceFrame="0>0|5|8" >
            <translatingPart index="0>0|5|3|0" />
        </movingPart>
    </movingParts>
	
	 <foldingParts startMoveDirection="1" turnOnFoldMaxLimit="0.1" turnOnFoldMinLimit="0" turnOffOnFold="true" >
        <foldingPart animationName="folding" speedScale="1" />
	</foldingParts>
	
	<animations>
       <animation name="folding">
			<part node="0>0|5|0" startTime="1" endTime="8" startRot="0 0 0" endRot="0 0 180"/>
			<part node="0>0|6|0"  startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 60"/>		
			<part node="0>0|5|1" startTime="1" endTime="8" startRot="0 0 360" endRot="0 0 180"/>
			<part node="0>0|6|1"  startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -60"/>
		</animation>
    </animations>	

	<aiLeftMarker index="0>0|8" />
    <aiRightMarker index="0>0|9" />
    <aiTrafficCollisionTrigger index="0>1" />
<forceSelectionOnAttach value="false" />

    <dynamicMount forceLimitScale="1" />

    <cylinderedHydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.8" volume="0.4" />
    <threshingParticleSystem node="0>" file="$data/vehicles/particleAnimations/shared/threshingCutterParticles.i3d" />
    <preferedCombineSize>3</preferedCombineSize>
    <fruitTypes fruitTypes="maize"/>

<cutterTestAreas>
        <cutterTestArea startIndex="0>0|14|0" widthIndex="0>0|14|0|0|0" heightIndex="0>0|14|0|0|1" />
        <cutterTestArea startIndex="0>0|14|0|1" widthIndex="0>0|14|0|1|0" heightIndex="0>0|14|0|1|1" />
        <cutterTestArea startIndex="0>0|14|0|2" widthIndex="0>0|14|0|2|0" heightIndex="0>0|14|0|2|1" />
        <cutterTestArea startIndex="0>0|14|0|3" widthIndex="0>0|14|0|3|0" heightIndex="0>0|14|0|3|1" />
        <cutterTestArea startIndex="0>0|14|0|4" widthIndex="0>0|14|0|4|0" heightIndex="0>0|14|0|4|1" />
        <cutterTestArea startIndex="0>0|14|0|5" widthIndex="0>0|14|0|5|0" heightIndex="0>0|14|0|5|1" />
        <cutterTestArea startIndex="0>0|14|0|6" widthIndex="0>0|14|0|6|0" heightIndex="0>0|14|0|6|1" />
        <cutterTestArea startIndex="0>0|14|0|7" widthIndex="0>0|14|0|7|0" heightIndex="0>0|14|0|7|1" />
        <cutterTestArea startIndex="0>0|14|0|8" widthIndex="0>0|14|0|8|0" heightIndex="0>0|14|0|8|1" />
        <cutterTestArea startIndex="0>0|14|0|9" widthIndex="0>0|14|0|9|0" heightIndex="0>0|14|0|9|1" />
        <cutterTestArea startIndex="0>0|14|0|10" widthIndex="0>0|14|0|10|0" heightIndex="0>0|14|0|10|1" />
        <cutterTestArea startIndex="0>0|14|0|11" widthIndex="0>0|14|0|11|0" heightIndex="0>0|14|0|11|1" />
    </cutterTestAreas>

    <cutterEffects>
        <cutterEffect fruitType="maize" effectClass="CutterEffect" >
            <effectNode                                 node="0|0|0|0" linkNode="0>0|15" inverted="true" speedScale="0.0018"                                                          filename="$data/vehicles/particleAnimations/newHolland/newHollandHeader980CF12.i3d" />
            <effectNode                                 node="0|0|0|1" linkNode="0>0|15" inverted="true" speedScale="0.0012" useInterpolation="true" minOffset="2" useMaxValue="true" filename="$data/vehicles/particleAnimations/newHolland/newHollandHeader980CF12.i3d" />
            <effectNode                                 node="0|0|0|2" linkNode="0>0|15" inverted="true" speedScale="0.0012" useInterpolation="true" minOffset="2"                    filename="$data/vehicles/particleAnimations/newHolland/newHollandHeader980CF12.i3d" />
            <effectNode type="particles" shared="false" node="0|0"     linkNode="0>0|15"                                                                                              filename="$data/vehicles/particleAnimations/newHolland/header980CF12Particles.i3d" />
        </cutterEffect>
    </cutterEffects>

    <washable dirtDuration="120" washDuration="1" workMultiplier="4" />

	<components count="1">
           <component1 centerOfMass="0 0 -0.4" solverIterationCount="8" />
    </components>
	
<schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>

</vehicle>