<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="koeckerlingTrio300M" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="6.0.3"/>
  </Asset>

  <Files>
    <File fileId="3" filename="../cultivatorSoilShader.xml" relativePath="true"/>
    <File fileId="4" filename="../fx_smoke6x6_01_diffuse.png" relativePath="true"/>
    <File fileId="5" filename="../fx_smoke6x6_01_normal.png" relativePath="true"/>
    <File fileId="11" filename="../fx_soil32x4_01_diffuse.png" relativePath="true"/>
    <File fileId="7" filename="../fx_soil4x1_01_diffuse.png" relativePath="true"/>
    <File fileId="8" filename="../fx_soil4x1_01_normal.png" relativePath="true"/>
    <File fileId="1" filename="../fx_soil_diffuse.png" relativePath="true"/>
    <File fileId="2" filename="../fx_soil_normal.png" relativePath="true"/>
    <File fileId="9" filename="../psColorShader.xml" relativePath="true"/>
    <File fileId="6" filename="../psSubUVShader.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="12" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="fx_soil32x4_mat" materialId="9" ambientColor="1 1 1" customShaderId="6" customShaderVariation="SUBUV_MOVIE_HORIZONTAL">
      <Texture fileId="11"/>
      <CustomParameter name="psPlayScale" value="40 60 1 0"/>
      <CustomParameter name="psColor" value="1 1 1 1"/>
    </Material>
    <Material name="file2Material" materialId="11" ambientColor="1 1 1" customShaderId="3">
      <Texture fileId="1"/>
      <CustomParameter name="VertxoffsetVertexdeformMotionUVscale" value="-6 1 0 1.5"/>
    </Material>
    <Material name="fx_smoke01_mat" materialId="13" ambientColor="1 1 1" alphaBlending="true" customShaderId="6" customShaderVariation="SUBUV_MOVIE">
      <Texture fileId="4"/>
      <Normalmap fileId="5"/>
      <CustomParameter name="psPlayScale" value="30 60 1 0"/>
      <CustomParameter name="psColor" value="0.321 0.265 0.192 1"/>
    </Material>
    <Material name="fx_soil4x1_mat" materialId="7" ambientColor="1 1 1" customShaderId="9">
      <Texture fileId="7"/>
      <Normalmap fileId="8"/>
      <CustomParameter name="psColor" value="1 1 1 1"/>
    </Material>
    <Material name="file1Material" materialId="44" ambientColor="1 1 1" customShaderId="3">
      <Texture fileId="1"/>
      <CustomParameter name="VertxoffsetVertexdeformMotionUVscale" value="-7 1 0 1.5"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="brenigparticle.i3d.shapes">
  </Shapes>


  <Dynamics>
    <ParticleSystem name="SmokeEmitter3" dynamicId="3" type="sprite" rate="0.02" lifespan="1000" maxCount="100" speed="0.0005" speedRandom="0" tangentSpeed="0" normalSpeed="1" spriteScaleX="1.5" spriteScaleY="1.5" spriteScaleXGain="0.003" spriteScaleYGain="0.003" blendFactor="0.4" blendInFactor="0.5" blendOutFactor="0.5" depthSort="true" randomInitRotation="true" deltaRotateMin="-0.000349066" deltaRotateMax="0.000349066" textureAtlasSizeX="6" textureAtlasSizeY="6">
      <Gravity force="0 0 0"/>
    </ParticleSystem>
    <ParticleSystem name="soilEmitter" dynamicId="5" type="sprite" rate="0.1" lifespan="500" maxCount="300" speed="0.004" speedRandom="0.0002" tangentSpeed="0" normalSpeed="1" emitterShapeVelocityScale="0.5" spriteScaleX="0.6" spriteScaleY="0.6" spriteScaleXGain="0.001" spriteScaleYGain="0.001" blendFactor="1" blendInFactor="0" blendOutFactor="1" depthSort="true" deltaRotateMin="-0.000872666" deltaRotateMax="0.000872666" textureAtlasSizeX="4">
      <Gravity force="0 -2 0"/>
    </ParticleSystem>
    <ParticleSystem name="soilEmitter" dynamicId="7" type="sprite" rate="0.006" lifespan="1000" maxCount="300" speed="0.003" speedRandom="0" tangentSpeed="0" normalSpeed="1" spriteScaleX="0.2" spriteScaleY="0.2" blendFactor="1" blendInFactor="0" blendOutFactor="1" depthSort="true" deltaRotateMin="-0.0005236" deltaRotateMax="0.0005236" textureAtlasSizeX="32" textureAtlasSizeY="4">
      <Gravity force="0 -0.8 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <TransformGroup name="particleAnimation" nodeId="29">
      <Shape shapeId="1" name="polySurface15" clipDistance="100" nodeId="30" materialIds="11" castsShadows="true" receiveShadows="true"/>
      <Shape shapeId="2" name="polySurface13" clipDistance="100" nodeId="48" materialIds="44" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <TransformGroup name="particleSystems" nodeId="31">
      <TransformGroup name="transform" nodeId="32">
        <Dynamic dynamicId="3" emitterShapeNodeId="35" name="smokeEmitter" clipDistance="100" nodeId="34" materialIds="13" castsShadows="true" receiveShadows="true">
          <Shape shapeId="4" name="EmitterShape" nodeId="35" materialIds="13" nonRenderable="true"/>
        </Dynamic>
        <Dynamic dynamicId="5" emitterShapeNodeId="38" name="soilEmitter" clipDistance="100" nodeId="37" materialIds="7" castsShadows="true" receiveShadows="true">
          <Shape shapeId="6" name="EmitShape" nodeId="38" materialIds="12" nonRenderable="true"/>
        </Dynamic>
        <Dynamic dynamicId="7" emitterShapeNodeId="41" name="soilChunksEmitter" clipDistance="100" nodeId="40" materialIds="9" castsShadows="true" receiveShadows="true">
          <Shape shapeId="8" name="EmitShape" nodeId="41" materialIds="12" nonRenderable="true"/>
        </Dynamic>
      </TransformGroup>
    </TransformGroup>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="34">
      <Attribute name="useWorldSpace" type="boolean" value="true"/>
    </UserAttribute>
    <UserAttribute nodeId="37">
      <Attribute name="useWorldSpace" type="boolean" value="true"/>
    </UserAttribute>
    <UserAttribute nodeId="40">
      <Attribute name="useWorldSpace" type="boolean" value="true"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
